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Ghost_MH

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Everything posted by Ghost_MH

  1. The sequel did still have them, but if I remember correctly, they replaced the helicopter scenes with car chases. I wasn't a fan as I actually liked the helicopter parts. Who could forget Seaman? I wish Sega would reboot this series as a mobile game.
  2. Indie devs don't have the money to support a giant show like E3. Indies get better press being showcased in Nintendo's Indie World Direct than something like E3. Yeah, I get that the press likes E3. I'm never going to dispute that, but the press isn't paying for E3. If the event doesn't provide a tangible benefit to the people that fund it, why would they bother? Sony is saving the money and Nintendo is spending less every year. Trade shows are really expensive. Putting together a demo for E3 that exists as it's own entity that is often built outside of the actual game itself is really expensive. You know what's a lot cheaper? Just inviting press to come to you to check out a game when it's ready. Sounds like a better plan that hoping you're shoddily put together demo gets bad press at E3. Let's make this easy. What benefit do publishers get from E3 outside of "good press"? Do their games sell any better? What tangible thing has Sony missed out on after skipping E3 for so many years? Is the PS5 selling poorly? Are they failing to move copies of Miles Morales? I get that you're telling me that I'm talking without providing any evidence, but I don't know what to tell you. Publishers only care about their bottom line, and if pumping millions into trade shows isn't helping, why should they bother to share the spot light with everyone else when there's a perfectly good week anywhere else in the calendar? Is the PS5 selling poorly? Last I checked they're still selling as fast as Sony can pump them out, so if they're getting bad press I have yet to see how it's affecting them.
  3. If those floating sky islands came up from underground, then the Hyrule we have to explore could be the same Hyrule, but just ripped apart and shifted around.
  4. Why pay for a shared spotlight when you can have it all to yourself in July or August or October or whenever? Small companies and indies banding together to create a larger social media presence is key for them. I'm not subscribing to Gamious on YouTube, but I caught their trailer for Lake on Wholesome Games.
  5. You are correct that I have nothing to back up my claims. All I'm going off of it's the fact that the console manufacturers are putting more effort into their own events. Microsoft announced the Series X at the Games Award Show. Sony here their own Future of Gaming event. Nintendo had they're own unveiling Direct. Just answer me this. What do the major publishers get from E3 that they couldn't get from just holding a virtual event? Favorable press coverage? Is IGN not going to cover the next Forza because Microsoft didn't give them a demo at E3? It's Giant Bomb not going to cover Final Fantasy XVI news of it isn't announced at E3? E3 mattered back when streaming this stuff online was difficult and it was easier to show communicate with the press in person than over the phone. These days, I haven't been to the office in over a year, productivity is through the roof, and I still know when my coworkers get haircuts because I still see their faces multiple times a day. We're the only nerds that actually pay attention to any of this stuff. There just happens to be a large enough collection of nerds to be upset of companies start skipping E3. The only value it provides is not upsetting the fans that think it provides value. Just look at the backlash Nintendo got when it said it was going to be skipping E3 a number of years back...not that it had any impact at all on coverage or sales. Sony skipped E3...again. how many years has it been since Sony bothered with E3? Did anyone here actually care? Has it hurt PS5 coverage or sales?
  6. Indie devs are already banding together to put on their own shows. There was the wildly massive Indie Live Expo from last week. Also, allow me to remind everyone, once more, of the phenomenal Wholesome Direct. They hold shorter presentations for games multiple times a year. Even then, indie devs were getting more mileage from events like PAX than things like E3 where they get lost among all the major game announcements. When I say cranky gamers, I mean these major companies are only making a half baked effort to show up at these events because gamers think events like E3 matter...only to then bitch about how so little is being unveiled at these events. I'll say it right here; it would be stupid for any major developer to unveil a brand new AAA title at E3. Is the press not going to cover the game of the game is unveiled at their own event, distanced from the E3 chatter? Nintendo didn't unveil the Switch until months after E3. That didn't hurt coverage or sales, so what would they have gained from unveiling of earlier? It could be a big old gaming celebration, but we have conventions likes PAX for that. If you're arguing that E3 should be refocus from being a press event to a gaming convention, then yes. I'm all for that. Publishers are still going to shy away from making it their premier event, but the name can stay around for nostalgic reasons.
  7. This right here. The only reason they even do anything around this time of the year is for cranky gamers who refuse change. Even then, they put in less effort every year.
  8. I believe that smiley face Atari game beats it by a couple of years. I can't be bothered to look it up right now. There were also a few maze games and first person RPGs. It might be the first FPS on a console and not a PC, but I also don't really feel like correcting myself there either. I'm feeling quite lazy today. I'd be down for a remake. That said, the manga is still running. I'm pretty sure it's the longest running manga series ever. I'm shocked there hasn't been more interest in adapting it. There are decades of material to work with.
  9. I suffered through so much of this game. Those fucking first person mazes.
  10. It looks like he can rewind time. I wonder how useful that mechanic will be outside of puzzles and spring projectiles back at enemies. I wonder if the water thing is just a method of teleporting up to the floating island.
  11. This is one of the standouts from the Wholesome Direct This game looks great. I'll pick it up for PC as soon as it drops.
  12. Tokyo Mirage Sessions is for you then. Enemies don't scale, so spend some time in the leveling dungeon where everything gives you double XP and you'll be able to stomp your way through the game.
  13. Did you play through Tokyo Mirage Sessions? The level up room was WAY too easy to abuse. I hit level 99 with far too much game yet to be played.
  14. I think I'd more call them unforgiving. They're totally fair, but the games really expect you to fully make use of all the game mechanics. Just plow through all the enemies to grind through levels will leave you in a bad place. Spend too much time befriending demons and merging them will result in the same. You just need to strike a good balance.
  15. Aside of the Persona games, the series isn't THAT popular outside of Japan. The core series has a million spinoffs that are really just an excuse for Atlas to reuse character designs and models. The mainline games are a lot less "anime" than the newer Persona games. SMTIV was so good. This is a franchise where it's perfectly viable and you're not considered to be getting the bad ending when you choose to become the antichrist or say fuck it and kill everyone on Earth.
  16. The styling looks exactly like the UI elements they used in Tokyo Mirage Sessions. Have you ever heard of the Persona games? Those are a spin off of the Megami Tensei games. These games have been around since the NES days.
  17. It could be the end of the story of Samus versus everything metroid and metroid-adjacent. If they end that storyline after more than thirty years they'd need something big to follow it up. Samus versus that broken off faction of Chozo would be a wildly interesting direction to go in. I'll say this. It's crazy how Metroid has given us one cohesive, unbroken storyline spanning 1986's game on the NES to 2021's game on the Switch. Nothing else comes even close, so I really hope they aren't planning on breaking anything.
  18. Watch it be a flashback tease. That said, we rarely ever get Chozo background, so I'll take even that. Nintendo is really expecting folks to go crazy analyzing things here.
  19. Nobody should have been expecting a Switch Pro here. The banner before Nintendo's presentation said this stream was exclusively for Switch software which is exactly what Nintendo said last week. Now, if Nintendo drops new Switch news tomorrow, that would be a different story.
  20. It's probably just the stealth and chase mechanic along with timing. Getting chased around would have sucked on the GBA and DS since the FOV is so small. The game wasn't going to get a full console release since the 2D games don't sell that well in the US, certainly not better than the Prime games, and it's never been a big franchise in Japan. Sounds like the game just wound up getting shelved and Nintendo wasn't really waiting for some new tech. I think this is just a case where we should all be thanking MercurySteam. They pushed for it, Nintendo gave them a test with Samus Returns, and the reward was reviving Dread.
  21. Dread was the actually game's name way back before the title was cancelled. I'm pretty sure Nintendo announced the game as Dread back in 2005 or 2006. Either way, Samus is being chased by Galactic Federation robots, so it does seem the story is picking up getting where Fusion ended.
  22. Not my fault you missed the best presentation this year.
  23. The best presentation this year was the Wholesome Direct that nobody watched.
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