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Xbob42

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Everything posted by Xbob42

  1. You know, to this day I fail to understand how this is meaningfully different than a studio using references of shit they find on Google to make something "legally distinct." Same idea, "training" someone on art they don't own to make a commercial product. I've yet to hear a robust explanation on it being truly anything I should give a shit about.
  2. Dude unironically walked around a bustling shopping district in a region 65,637 square miles large (about the size of Wisconsin) and thought he was proving something, lol.
  3. The size difference between the two screens would drive me insane. The DS and 3DS already had different screen sizes and that bothered me, multiplying that difference by two would be especially jarring in games where the bottom screen was more important.
  4. In the first several hours? No, I was just as enthralled as everyone else. But where most people played for dozens or hundreds of hours, it became apparent real quick what the game was and the more time I spent with it, the less I liked it. Think I maybe clocked in 30 or so hours before giving up. I think the real breaking point was when I realized any faction I joined, I'd eventually become the leader. On top of everything else, that just felt like weird fanfic nonsense.
  5. Some More News, but I'm sure they've had a Suck My Nipple segment once or twice!
  6. See, an inherent issue with the ol' two party system is that if you feel alienated from your party, your only other choice is a party you're probably a hundred times more alienated by. I think folks just gotta accept that you don't need to slot neatly into your party, because it's not actually part of your identity. It's a choice you make based on your identity, but if you're looking to "fit in" to a huge generic conglomerate of half a nation, that's getting lost in the woods. "The Left" isn't a close-knit group of best buddies, it's just a lot of folks who happen to, at least at this point in time, align far more with progressive values than whatever the fuck "The Right" has been up to lately. Your party alignment isn't a glove, it's a blanket. It doesn't have to fit perfectly, it just has to get the job done. Also;
  7. See, my problem with Skyrim isn't just that I think the gameplay is shit, I think all the terrible acting, bottom-tier animations, dollar store terrain geometry, basic bitch quests, boring ass predictable dungeons, busted upgrade systems, uninteresting storyline, lame characters, boring art style and the nearly one-note theme (snow) of almost the entire game world all combine to make something incredibly uninteresting for me personally. That said, it has horses, so it's at least one step ahead of Starfield. On the other end of the spectrum (or maybe a couple doors down?) we have Dragon's Dogma, which has killer gameplay, but the world and characters are somehow several thousand tiers below Skyrim, so even a gameplay whore like me is like "no bro I'm good."
  8. The world and the story are almost always shit, because video game narratives are still in their infancy; either copying movies, which never works in an interactive medium ten times longer than a movie, or being really disjointed and weird because the people writing the story aren't really storytellers, and even if they are, integrating a story into a game in a way that feels natural and not just emulating another medium is tremendously more difficult than simply telling it or showing it off. Hence, most games fail miserably at these elements. For example, just finished Yakuza: Like A Dragon last night. Fun game, pretty good story, but the juxtaposition between the highly emotionally charged final scenes and me using a suplex command on the final boss over and over with damage numbers popping out feel like two extremely different things just kind of squashed together, held together by the continuity of the characters and graphical assets rather than a solid narrative throughput connecting the two things. It being turn-based makes it a little sillier than the average Yakuza game, but only a little. The difference between what the average person thinks is a good video game story, and what I think is a good video game story, is that most people seem to be fine with movie-style cutscenes where you put the controller down and eat popcorn while cool shit happens. I think it's way cooler when the cool shit is happening because you're doing it yourself as part of the narrative. I think we're still at a stage where people see some Hollywood-level acting and some tight cinematography with some pretty explosions, folks will call that a good story as long as it doesn't shit the bed entirely. And that just does nothing for me. But if there's a really fun gameplay loop, yeah, that's enough for me. Likewise, I don't know what other people think of when they say something like "the world is shit," what part of the "world" are they referring to? For me, that would be both artistic design and level of interactivity. So something others hold in really high regard, like Red Dead Redemption 2, because it looks really realistic and has top class animations and is very "immersive," might be an excellent world. Where for me, the more shit I can interact with in freeform ways, and the more creative the world is and the more interesting it is to look at, the more I like the world. I find when I complain about low interactivity in most games, people tend to not even be able to conceptualize what I'm saying because we've seen the same few ways to interact with game worlds for 30+ years. Run, jump, hit or shoot things, maybe a minigame. Not nearly enough freeform stuff. Closest mainstream thing is being able to play with world objects in a very limited way in Bethesda games, and that simple concession qualifies it as a game proclaimed as "a world where you can do anything!" Also sidescrolling traditional Tales combat is boring ass dick cheese.
  9. JRPGs are like buttholes. How much you enjoy them all depends on how you approach them.
  10. Vesperia's definitely better than Symphonia, but I'd recommend Tales of Arise over any other Tales game. But I find most Tales games to be supremely mid, so to me, Tales of Arise rising above all that midness is an accomplishment in and of itself.
  11. You should list and submit them to DF then, because I haven't seen much worse besides like random no name shit no one actually cares about, and I would absolutely not be interested in DF content covering Revenge Strike 2: Redeemed Redemption or whatever.
  12. Even in the DF video you can see very long stutters. The stutters all have some weird variance to them, which makes them even more distracting. I mean if it didn't bother you, it didn't bother you, but it bothered the shit out of me, and as I care about Dead Space far more than shitty ass Last of Us or Wild Farts, it makes Dead Space the #1 worst port of the year for me personally.
  13. And in my case, it was skipping it. It's too much, too often, and its predecessor never had the issue. If we just had a mod or something that forced it to load the next 7 rooms or something or all rooms in a set radius, so maybe overall performance dropped or it used more VRAM, but you dealt with a single stutter once every 20 minutes or something, I would be largely fine with it. But every door? Every hallway? It's too much!
  14. The stutter in Dead Space is total dogshit on PC, and if you can't notice it, that lack of basic perception is impressive. Literally any time you get near any door in the game (hint: the game is fucking full of doors) or hit certain load trigger points (usually these are next to doors, sometimes they're halfway down a hallway) you get a quite noticeable stutter. Certain areas are much worse than others, but you're not escaping it no matter your hardware. It's ever-present and completely kills the atmosphere for me. It's like a scratched up DVD, just stutter after stutter after stutter. I cranked all the settings to minimum, set the game to the lowest possible resolution and even tossed on a 30 FPS cap and you still get the stutters. And that's on a 7GB/s SSD! Game actually made a pretty good first impression on me, saw some stutter but figured they might've been one-offs or shader compilation. The game when not stuttering runs beautifully at a very high FPS at max settings. Then I played and realized the stutters not only weren't going away, but getting worse the farther into the game you got. It suuuucked. It'd be an amazing port if they fixed that singular issue, but they clearly never will.
  15. I mean if it was up to me, I would've just had multiple groups, each with one game. But I get it. "The Gollum group is under strict surveillance to protect them from self-harm following 6 weeks of play."
  16. I like how the study was "3D video games" but they only used a single game and since that's all they used the headlines are just about Super Mario Odyssey in particular.
  17. I'm playing through the 3DS Pokemon games, so this kinda fuckin' sucks for me. Goddamn console walled garden bullshit.
  18. Also in looking for that image I found this one in the same thread. What a fuckin' game, man.
  19. Don't you mean 3?? (I know only 2 can be on your ship at once, but it's still hilarious.)
  20. Returnal was a similar concept superficially, but very different what I'm talking about. Because the game is shooty shooty bang bang, everything that changes is essentially a noninteractive cutscene. I think it would be cool in Dark Souls specifically because you interact with characters and their little storylines can play out very differently. And since characters are so vague and almost alien, it would actually feel "normal" for this to happen. Also think it would be cool to hide some meta (meta as in over the course of multiple NG+ playthroughs) quest line with a character or two. To me, the concept fell flat on its ass in Starfield because all the characters are so bland that you just don't care about them, so weird things changing each playthrough isn't cool or novel to most players, it's just kind of a wasted idea.
  21. Well, no. Garfield was made specifically to be monetized. He wasn't created and later monetized. Garfield's entire existence is cynical, and Jim Davis is quite open about that.
  22. You really gonna use this thread title and not post the song? Youtube age restricts it but it's the thought that counts!
  23. Yes, it's fine. More of a peking pork fan myself. Not a fan of any rice dishes and I think Japanese veggie dishes are way better, so it's a real mixed bag if we get Chinese. That and the rising prices mean it's not an easy fun cheap food anymore, it's just as pricey as everything else. General Tso's Chicken is not a rice dish. It is often served on top of rice or with a side of rice, but you can also get it without, especially at places that box rice separately. Love most eggrolls (with sweet and sour sauce) but man, spring rolls suck ass, they're yard clipping burritos.
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