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Everything posted by Xbob42
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Alright, really starting to enjoy the combat. Was enjoying the game with a gamepad just fine as it seems like it was built with gamepad in mind, but since I'm on the hardest difficulty, the first real boss battle (not the one at the very beginning) was annihilating me. So I swapped to KBM and turned off all that weird acceleration shit, and boy is the combat a LOT more fun and reactive now!
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Dude, you're on PC. There's options for every one of those things. I turned chromatic aberration off immediately. Even when I think it fits well with the style of the game, it seems a bit overused, feels almost like Bloodborne levels of CA. Look of the game is doing wonders for me besides that. The star of the show here isn't really the characters, they just look fine, but not amazing. The ENVIRONMENTS on the other hand, hot damn are they dense and packed with tons of unique art assets and verticality and the entire city feels distinct from street to street. My favorite thing to do in open worlds is explore, and holy shit there's a lot to explore here. And then I saw I could buy double jump and high jump augments and nearly came in my pants, I had no idea there's be upgrades for enhancing exploration like that. Especially after they said they'd changed it from the original footage. I love that you can clamber onto anything jutting out, so I spent like 15 minutes trying to get onto a roof by jumping from catwalk to air conditioning unit and so on, almost got up, too! I know most people are after story and that kind of thing, but I was not expecting to love exploring quite so much. Was kind of expecting the city to be more of a facade than it is. I mean, it still is, it's not like you can go into every single room or anything, but it feels like it takes the GTA V level of detail, amps it up, and then just makes it more fun to actually get around. For me at least. And it's been fairly rewarding so far! Have found all kinds of mods and weapons and money in places I wouldn't have expected. Can't really give a super in-depth critique or anything, I just find myself really enjoying this one particular facet of the game very much.
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lol @ anyone who saw several years of 30 FPS PC footage, no console pre-launch footage or review copies, and legit expected anything but this incredible shitshow on the old consoles. I mean, it's a shitshow in terms of bugs everywhere, but the clay people and textureless buildings are just beautiful.
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Look, for the 8 trillion or whatever bugs, sure, I get it. But I draw the excuse/rushed/poor management line at a fucking seizure machine.
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I dunno man. No matter how overworked I've ever been, I never put hairspray in a toaster or nailed my thumb into a board or whatever. No one from concept to QA ever once said "oi, bruv (Poles say bruv right?), what's wiff dis strobe light machine? Yous boys on the mollywacker again?" Usually with rushed games you get bad level design, not murder machines.
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On the other hand, that a literal strobe machine that can CLEARLY cause seizures was ever considered for the game, let alone actually added, is incomprehensibly stupid to the highest degree. Like what kind of shit do you have to be smoking for this to seem like a good idea?
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For what it's worth, TheQuartering is a piece of shit who I'd happily punch in the throat. He's a whiny fucking crybaby playing the victim while simultaneously playing the aggressor on everything. He's the prototypical shithead gamer and I can't fucking stand his face. Goddamn neckbeard.
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How can we deal with transhumanism if we can't even deal with trans sans humanism? -Polygon title, probably
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To be fair, I don't want Ronald Reagan calling me by my correct pronouns, or at all.
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I dunno. I typically find myself rolling my eyes at most Polygon articles, as it does seem like they're always fishing for problems that they want to make bigger than they actually are. I contrast this with Jim Sterling, who does similar work and whose work I find to be much higher quality, even when he's using Polygon articles as a jumping off point. I'm all for actual gaming journalism that isn't just regurgitating PR nonsense or defending these ridiculously rich companies when they pull shit like raising game prices "because they have to" or worse, being their usual TERF selves and promoting via edgelord nonsense while not caring who they trample over in the process. I think the difference for me is someone like Jim comes across as someone actively fighting back, whereas something like Polygon just comes off as perpetually sniveling and calling things "problematic" without ever accomplishing more than whining. It's the difference, from my perception at least, between going "Hey fuck these guys, don't give them an inch for this shitty behavior" and "oh no, woe is me, I got my feelings hurt." Not that you can't ever have an article about how something made you feel shitty, but that's all I ever seem to see from Polygon.
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What are your thought on RDR2?
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This complicates reviews even more, because if it's "RDR2 good" then count me the fuck out and give me my money back.
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I think Legion is pretty fun if not amazing, but it definitely needs a couple of performance passes before I get back into it. I'm loving the hell out of Valhalla, though. I've put this game on hold because playing both it and Valhalla confuses me as they play similar enough to where when things like having to press a different button to bring up active abilities crop up I just end up fiddling with the controls for a second or so. So I figured best get the game I'm farther in out of the way first. One thing I did notice with Fenyx is that I figured there'd be a big skill tree like Valhalla with lots of different active abilities, but it appears (so far at least, no idea if it changes later) that you get one for each of your face buttons plus RT, and then upgrade them from there. Which seems both good and bad. Good in that I take it that means those abilities have been tailor-made for how the game is intended to be played and therefore synergize well, but bad because experimenting with (and finding) lots of abilities to find the synergy myself is both a carrot-on-the-stick I enjoy and that keeps things fresh. Either way, I think Ubisoft is really starting to come into their own here. They've been making "pretty good" games for a long time, but to me they always felt a rung lower than other AAA titles. Not in terms of budget and often not even in terms of gameplay, but rather just my desire to play them. I'd beat most AC titles, but Watch Dogs, Far Cry, all the Tom Clancy games, I never needed to play them. Now I feel like I do! Except for Watch Dogs. Legion is neat but it's not where it needs to be and I think they're gonna need to overhaul something like they did with AC.
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I doubt it, he usually plays console versions. But he does have a gaming PC so it's possible. I didn't see, though.
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Wednesday, I think. Dreamcastguy beat the game and gave his impressions in a video before it was immediately removed. I only skimmed around a bit since I wasn't really in the mood to watch a 22 minute review for a game I'm definitely gonna play, but what little I heard was "everything is instant, there's no hidden loading times or anything" and then I skimmed near the end where he said "overall this is one of my favorite gaming experiences ever, and yes, I'm serious." So that's all I got.
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