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Moa

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Everything posted by Moa

  1. What's with this game and CONSTANTLY giving you the option to not drink. Every time my character is in a situation where there is alcohol the NPCs are always like, "we have sprite too if you're more into that," they all act like I'm in some sort of 12 step program and they don't want to be responsible for me falling off the wagon.
  2. Yeah, I love the look of motorcycles, but damn did they make the dashboards and interiors of the cars look good. I've said before that the best thing in the Witcher 3 was the way the trees swayed in the wind, I think the best thing in Cyberpunk is the car interiors.
  3. If the game has zero hooks in you then maybe it's just not the game for you. That said, if the gunplay is a major hangup for you, and if you think you would be more interested in the game if the gunplay felt better, then I would suggest you keep playing because it gets good pretty quickly. I haven't played Destiny 2, but I doubt the gunplay in Cyberpunk quite reaches the level of leading dedicated FPSs. What makes the gunplay in Cyberpunk feel great compared to other RPGs is a combination of the sound design of many of the guns, the impact of your shots, the dismemberment, the weapon variety, and most notably the way your character interacts with cover and the environment. The shooting in this game really puts other RPGs and even some FPSs (Looking at you Wolfenstein) to shame. I've been surprised at how enjoyable the combat is in this game given that I wasn't sold on it from pre-release footage and how bland the combat was in the Witcher series. I think everyone in this thread who has gotten past Act 1 is on pretty much the same page as me regarding the shooting.
  4. How far are you? I think most of act 1 isn't super compelling narratively, but once you get into the meat of the game with Keanu Reeves things get a lot more interesting. That said, while I've liked a lot of what's going on in the story, I haven't had a "bloody baron" moment yet. Also the gunplay is great relative to the genre.
  5. They do a good job directing you towards the side content by having characters introduced in the main plot peel of into their own thing. I really enjoyed the Panam quest chain, and they really created a palpable sense of urgency for her quests after her immediate involvement in the main story was over.
  6. To be clear I have about 30 hours in it, I'm playing on a GTX 1080/Ryzen 1700 system with ok-ish performance at 1440p, and I'm having a very good time with the game. I'm talking about the OG Prey 2 trailer from like a million years ago with the bounty hunter in a sci-fi setting. The general vibe of dirty sci-fi holds between the two. I'm playing a pistol/stealth build so am basically a future cowboy hunting people down with my silenced revolver. Most of the combat missions involve infiltrating a compound to reach some central objective, so there is plenty of future bounty hunter gunslinging to be had.
  7. I'm not so sure. The open world and it's non-named residents have always been set dressing in CDPR games, they provide scope to what are ultimately very directed games. I can imagine marginal improvements being made to the civilian and police AI but it was never going to be prioritized the same way it is for Rockstar. Personally I'm ok with that aspect of the game being shallow, random events even in R* games where a lot of effort goes into them quickly become busy work, although I wouldn't mind if the civilian AI was a little less Potemkin village.
  8. Dude, I was at a section where you stay in a motel room that has like 3 dildos coming out of the dresser. What the hell is the cleaning staff doing there?
  9. Cop/Civilian behavior is legitimately ps2 level in this game. I pretty much expected this given that CDPR has never put much effort into their non-authored content, but it's more glaring in this setting than it was in TW3. I somehow pissed some police off outside my apartment, so I ran back inside and went to sleep. When I woke up the police had chilled, but every civilian within a mile radius was cowering in a corner. Someone had even come into my apartment to cower.
  10. They have by far the most satisfying guns I've used in an RPG. The dismemberment does a lot to make the combat feel impactful.
  11. So I have about 18 hours in this game now, and it is pretty fucking great. I had tempered my expectations after the initial reports of bugs, and I did have about 10 hard crashes on day one, but since the most recent patch and driver update I haven't had any significant bugs.
  12. It's a brave stance I know but I like the hacking puzzle.
  13. The way you lean around cover and corners feels really really good. It's functional, intuitive, and also not compulsory.
  14. Yeah, the guns feel pretty good, especially in that sequence mentioned earlier. I'd held off on spending most of my points, but I now feel pretty strongly about specializing in pistols and shotguns. I have about 8 hours into the game, and I'll admit that the first two days I was not really feeling the game, but it's starting to click for me today. I think a lot of that is finding "acceptable" settings to play on.
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