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Insider Gaming: First details emerge for Assassin's Creed Red (engine/base building/combat)


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INSIDER-GAMING.COM

Assassin's Creed Red is the next mainline Assassin's Creed game to release as a part of a new era of the franchise, here's everything we know

 

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To start, the Assassin’s Creed franchise as a whole isn’t moving to a new engine necessarily, but will be using a substantial evolution of it named the ‘Anvil Pipeline’. Sources explained that the Anvil Pipeline allows all of the various Assassin’s Creed studios (of which there are many) to work from one unified branch, rather than having different versions and branches. The most means that moving forward, Assassin’s Creed will benefit visually from the lines of ray-traced global illumination and virtual geometry.

 

The move to the Anvil Pipeline has meant that the teams have had to completely overhaul everything in the series, too, including animations, its parkour system, dynamic weather, and more.

 

 

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Combat in Assassin’s Creed Red was described to me as being somewhat similar to Valhalla, but featuring a lot more gore, including blood, and decapitations. Stealth also plays a major role in Red, somewhat akin to Splinter Cell, the player can extinguish torches, hide in tall grass and bushes, and even go prone whenever they please.

 

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Footage provided to Insider Gaming under the condition that the footage does not go public also showed a major evolution to the Valhalla Settlement feature. In Red, players will be able to build their settlement in a big way named the ‘Hideout’. The Hideout is where the player will be able to build, at their own will, the likes of an armory, dojo, alter, and more. These buildings are customizable, too, from being able to pick the building location, to being able to choose your roof design to the interior layout and where you can display the likes of your weapons and armor can be displayed.

 

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  • Commissar SFLUFAN changed the title to Insider Gaming: First details emerge for Assassin's Creed Red (engine/base building/combat)

All Ass Creed needs is a more focused experience compared to Spawlhalla (there is a lot of good stuff to be had, there's just way too MUCH of literally fucking everything) and the return of the "press X to have your lady death squad emerge from random, nearby hiding spots to merc up whoever you target while you walk on casually" from Ass Bro.

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13 minutes ago, Kal-El814 said:

All Ass Creed needs is a more focused experience compared to Spawlhalla (there is a lot of good stuff to be had, there's just way too MUCH of literally fucking everything) and the return of the "press X to have your lady death squad emerge from random, nearby hiding spots to merc up whoever you target while you walk on casually" from Ass Bro.

I feel like instead of that we should set up some therapy courses for neurotic gamers, letting them know they have permission at any time to stop doing something they don't want to do and move on at any time.

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18 minutes ago, Xbob42 said:

I feel like instead of that we should set up some therapy courses for neurotic gamers, letting them know they have permission at any time to stop doing something they don't want to do and move on at any time.

 

Why not both and whatnot. Valhalla is bloated to the point where it would be a better game if ti was more focused, gamer discipline notwithstanding. 

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