Mr.Vic20 Posted July 29, 2020 Share Posted July 29, 2020 https://wccftech.com/playstation-5-dlss-like-image-reconstruction/ A possible reconstruction technique that could be the successor to checkerboard rendering? One hopes! Obviously the big question is, how are they doing this without extra hardware? Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted July 29, 2020 Share Posted July 29, 2020 DF made it clear that we shouldn't be expecting the next gen consoles to come close to even a RTX 2060's ML capabilities. So while I'm sure a DLSS-like solution could be developed, it might not be the most efficient way forward for consoles. Maybe we see a reconstruction technique that also incorporates ML for adaptive sharpening. I expect some kind of approximation of DLSS 2.0 from the next-gen consoles eventually, without getting into 'better than native 4K' or '540p upscaling > 1080p' territory. The next mid-cycle systems could be perfectly capable though. Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted July 29, 2020 Author Share Posted July 29, 2020 Agreed, I see an alternative DLSS only for mid-gen refresh. That won't stop them from putting it on the box if they can even get it to work at all! Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted July 29, 2020 Share Posted July 29, 2020 They’ll do it with the power of the cloud!!! wait... shit... wrong brand Quote Link to comment Share on other sites More sharing options...
Rick2101 Posted July 29, 2020 Share Posted July 29, 2020 Could this be for the mid-gen refresh? Ps5.5? Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted July 29, 2020 Share Posted July 29, 2020 1 hour ago, Rick2101 said: Could this be for the mid-gen refresh? Ps5.5? Hmm... it's possible. PS5 Pro could, theoretically, deliver high-framerate 4k, or possibly (normal framerate) 8k through whatever DLSS-like method this may be. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted July 29, 2020 Share Posted July 29, 2020 Not sure why this would have to wait for a mid cycle hardware refresh. If this intelligent upscaling (or whatever you want to call it) can produce better results at a lower computational cost than either running natively at high resolution or existing techniques like checkerboarding, it could be implemented on existing hardware. As @legend points out, GPUs are already pretty good at AI/ML workloads, so there's nothing that I can see indicating that special hardware is required for this kind of task. Quote Link to comment Share on other sites More sharing options...
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