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TomCat

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Everything posted by TomCat

  1. It is widely known how you miss that. Mister I know everything
  2. Told yall Phil on his shit and letting his nuts hang to teebag Sony
  3. https://lordsofgaming.net/2020/06/xbox-series-x-directml-a-next-generation-game-changer/ ML will be the reason Lockhart wont be left behind
  4. Boom MS has their own version of DLSS that they will be using ML to increase its performance. This is how I expect them to hit 8k on some titles
  5. Man yall really playing dumb on this one. NO FUCKING WAY THEY DROP SUPPORT FOR THE Xbox s. Halo Started out development on the S for what 3 years? they will not abandon it. So what the game runs a 900p Alot of xbox games ran at 900p. Switching to the SlipStream engine was a MAJOR mistake. Also I'm not a fan of 343 they havent made a great halo since taking it over. WARZONE was great but 343 has been a BIG Problem
  6. You always trying to correct someone. Watch the cerny video When you combine their SSD with Kraken the geometry engine enhancements and the coherency engine you have a max throughput of 22GBs. When you add up the Velocity Arch. benefits you get 96GBs for xbox
  7. so velocity architecture gives xbox 96GBs of I/O throughput and the Ps5 max is 22GBs according to cerny. Looks like that xtra fast SSD on the ps5 is not fast enough
  8. Ms does there homework but they do it a different way. they optimizations that they make are base on data they get from the engines and how they perform. thats why they was able to get 4k60 out of a damn jaguar core. Now just imagine what they are going to do with a fully optimized system from head to toe. directx12 ultimate was created for the series X 1.5 gets rounded down in my book
  9. I'm taking his clarification statement differently He was Chastized by his boss so he tried to fix it. I still taking his first statement as fact. On the RDNA2 scale its more rdna1 then two. but when you compare the custom Features added by Sony its only" one less" then full rdna2. We know they have the Geometry Engine that hasnt been explained. someone mentioned something about a Coherency engine. "
  10. All I'm saying is that MS is more fully RDNA 2.0 compliant then Sony and as far as VRS is concerned I dont care what an Artist for Activision says He probably doesnt even know what VRS is and Sony themselves have never confirmed VRS Mesh Shaders and ML
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