Jump to content

TomCat

Members
  • Posts

    13,994
  • Joined

  • Last visited

Reputation

290 Excellent

About TomCat

  • Birthday April 12

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MS has said over and over that Sony is not there competition
  2. The 2021 models will have higher Nits then the older models
  3. the reason why the ps5 is running neck and neck with the series X right now is do to clock speed and Sony's version of infinity cache. The last gen games benifits from the higher clocks of the gpu and the cache benefits from the increased speed also. NONE of these launch games are using velocity Ar. once they do then you will start seeing the diffrence. Remember series X will have feature parity with the top of the line AMD. Card WHICH JUST RELEASED. So of course its going to take awhile for Dev. to properly utilize them
  4. damn that sure sounds alot like what someone I know been saying. He also said they didnt have the SDk's for the series X they had to develop the game on an Xbox 1 GDK. Something else ole TomCat said
  5. control will be a good example because they are actually patching the game so they should actually leverage the hardware and they DEV. is technically sound
  6. Not these lauch games that are still designed to work on last gen machines. Look the main performance hit for RT is Frame Rate. What does Velocity arch. and all the RDNA features do like VRR, Mesh Shaders, they will increase Frame rates or you can use those saved frame rates to implement Stronger Raytracing. And one MS adds their DLSS solution with ML you will be blown away
  7. I dont understand why you using CROSS GEN games as a Barometer for Raytracing performance
  8. Im not denying the fact the the X uses upscaling. Crispy is bringing up a OLD post where i repeated what Ubisoft themselves said about the game. they said the series X would be native 4k and the ps5 would use dynamic 4k
  9. exactly but crispy is on this mission to prove me wrong and is failing badly
  10. just finished watching this and he says what ive been saying
  11. Because its been reported by developers that amd's Raytracing is not performing correctly and needs a Driver update. Remember how bad Nvidias Raytracing performed when first released. It Got alot better after updates. I dont have on Blinders I use my knowledge of this stuff
  12. No its the config file thats holding it back. but keep trying. The ps5 is the 2060 equal
  13. I've already said that raytracing was last second add on the series x because ms was late with the api. I STILL STAND BY MY 2080 COMMENT. Even though he didnt have a ps5 to do an actual test he did have the configuration files. They showed the exact same settings for the ps5 and the series X. We know that the series x has the hardware advantage over ps5 due to core count. So its the ps5 that performs at a 2060ti level not the series X. because we know the config file was set to perform on the least powerful system. They didnt leverage the xtra series X power. Dont talk to me about Cross Gen games Holler at me when the ACTUAL next gen games release that leverages the systems power.
×
×
  • Create New...