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TomCat

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Everything posted by TomCat

  1. MS has said over and over that Sony is not there competition
  2. The 2021 models will have higher Nits then the older models
  3. the reason why the ps5 is running neck and neck with the series X right now is do to clock speed and Sony's version of infinity cache. The last gen games benifits from the higher clocks of the gpu and the cache benefits from the increased speed also. NONE of these launch games are using velocity Ar. once they do then you will start seeing the diffrence. Remember series X will have feature parity with the top of the line AMD. Card WHICH JUST RELEASED. So of course its going to take awhile for Dev. to properly utilize them
  4. damn that sure sounds alot like what someone I know been saying. He also said they didnt have the SDk's for the series X they had to develop the game on an Xbox 1 GDK. Something else ole TomCat said
  5. control will be a good example because they are actually patching the game so they should actually leverage the hardware and they DEV. is technically sound
  6. Not these lauch games that are still designed to work on last gen machines. Look the main performance hit for RT is Frame Rate. What does Velocity arch. and all the RDNA features do like VRR, Mesh Shaders, they will increase Frame rates or you can use those saved frame rates to implement Stronger Raytracing. And one MS adds their DLSS solution with ML you will be blown away
  7. I dont understand why you using CROSS GEN games as a Barometer for Raytracing performance
  8. Im not denying the fact the the X uses upscaling. Crispy is bringing up a OLD post where i repeated what Ubisoft themselves said about the game. they said the series X would be native 4k and the ps5 would use dynamic 4k
  9. Because its been reported by developers that amd's Raytracing is not performing correctly and needs a Driver update. Remember how bad Nvidias Raytracing performed when first released. It Got alot better after updates. I dont have on Blinders I use my knowledge of this stuff
  10. No its the config file thats holding it back. but keep trying. The ps5 is the 2060 equal
  11. I've already said that raytracing was last second add on the series x because ms was late with the api. I STILL STAND BY MY 2080 COMMENT. Even though he didnt have a ps5 to do an actual test he did have the configuration files. They showed the exact same settings for the ps5 and the series X. We know that the series x has the hardware advantage over ps5 due to core count. So its the ps5 that performs at a 2060ti level not the series X. because we know the config file was set to perform on the least powerful system. They didnt leverage the xtra series X power. Dont talk to me about Cross Gen games Holler at me when the ACTUAL next gen games release that leverages the systems power.
  12. lol cause i used the WORDS FROM UBISOFT themselves I'm wrong Man you on a life mission to prove ole Tomcat Wrong Keep trying. Ubisoft themselves are the one that said series x would be native 4k and ps5 would be dynamic
  13. Well they cant talk about features because all they have is the Xtra fast SSD. Did that help them get native 4k60 in Valhalla NOPE that xtra fast ssd only leads to a couple seconds faster load times THATS IT
  14. i'm Glad a DLC has you so happy in the games department. Keep on believing them sony lies and their smoke and mirror routine Mr. I dont understand what they talking about so I'll insult the whole thread Typical SDF response
  15. This is why I'm excited. AMD Radeon RX 6800 RDNA 2 Graphics Card DXR Raytracing Benchmarks Leak Out WCCFTECH.COM The first DXR raytracing performance benchmark of the AMD Radeon RX 6800 "Big Navi" RDNA 2 GPU based graphics card have leaked out. According to that the 6800 which has 60 cu's performs better then a 3070 in Raytracing without Dlss active. Thats big if true. New Xbox Series X SoC, GPU Details Revealed at Hot Chips 32 - ExtremeTech WWW.EXTREMETECH.COM Hot Chips 32, the (virtual) conference that delves into silicon designs from across the injury, is in full swing this week and AMD is one of the companies teeing up to talk about its hardware. Now we know that the series X has 52cu's and MS added the hardware accelerators for raytracing to the die. Here is an excerpt The remarks on “Ray-box” and “ray-tri” are likely references to ray-box intersection tests and ray-triangle intersection tests. Both of these are crucial steps in ray tracing, though simply knowing these two numbers doesn’t tell us anything about what the solution will be capable of or how it compares with Nvidia hardware. The talk of a minor area cost for a 3x – 10x acceleration is interesting. One thing we don’t know yet about RDNA2 is whether or not it has any specialized hardware blocks for these types of calculations. Spending more die size to improve performance is not a bad tradeoff, though obviously it’s more impressive when the speedup is towards the 10x end of the range But we now know how Amds raytracing compares to nvidia its actually better. So add the better performance with the Hardware Accelerators and the Series X should perform excitedly well. I doubt that cross gen games will take advantage of them like watch dogs because they didnt know the hardware was there. But it will be exciting to see how control performs when they release the patch. And also future games that are designed from the ground up with all this tech in mind Oh My just released sounds alot like what Ole TomCat was saying
  16. I told yall it was going to be this good but I'm a Quack according to some of you Hell its better then i actually thought
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