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TomCat

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Everything posted by TomCat

  1. the interesting thing is that the ps5 was reported to not support machine learning. I dont know enough about it to say how its suppose to work. So even when AMD comes up with their solution will it be able to be ported over to the ps5. Also crispy if you know that ML is related to cu count you should also know that Raytracing is the same. ps5 wont compete in Raytracing because of the cu count. Also as i said the other day. M$ added added Hardware accelerators to the die specifically for raytracing that will give them a 3-10x performance boost in Raytracing functions
  2. yes I know that but I expect MS to get better Raytracing performance because they added Hardware accelerator blocks to the die that will give them 3-10x performance boost. and they have 2 years to get their techniques down and having it performing around that 10x mark. Thats why I say their Raytracing is not ready yet. Just think of it as a firmware upgrade. the hardware can do more they just havent unlocked it yet.
  3. Really All you have to do is use Valhalla as an example. At first Ubisoft said the game was going to run at 4k30 Then Microsoft gave them access to the Velocity Arch. and the Game went up to 4k60
  4. LOL is Watch Dogs doing a GOOD implementation of it? Just because they are using it doesnt mean its not in Beta form (speaking on consoles) cause they have to use AMD hardware to accomplish it. How many people on PC are complaining about Functionality and performance. Has anybody showed the BC performace of Control on Series X and did they implement Ray Tracing on it?
  5. Microsoft. Thats a big reason why Halo was delayed Raytracing is not ready and some of the other new features of the velocity Arch. SDK's and API's for the series X are coming in Hot
  6. O they will they just have to work out the kinks. There version of Raytracing is currently not working either. DLSS doesnt need DirectML just like RTX doesnt need DXR
  7. Oh My its Already Starting. Valhalla will run at NATIVE 4k 60 on the Series X and will use upscalling on the ps5 to achieve 4k60 HardWare Advantage on Display ALREADY!!!
  8. lol in my younger days of fighting the SDF on IGN I would always post SON¥ to piss them off M$ was my microsoft
  9. In case you missed it: Demon's Souls will have a digital edition that will cost $ 90 USD When we started development we didn't know there would be ray tracing in the game, so it wasn't in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real time with shadows in real time ”, were the words of Moore. And you, what do you think about this news? Would you have liked Demon's Souls to have raytracing? Tell us in the comments. Demon's Souls is coming to PlayStation 5 on November 12. You can learn more about this game by clicking here. And what you posted doesnt say Digital Deluxe version its says 2nd version. The remake is the 2nd version of the game
  10. Well the article didnt say Digital Deluxe it just said Digital. maybe its a Translation error since the original article was in Spanish
  11. Oh Winter is Coming for Sony just wait. After the DF comparisons MS will slice Sonys Throat with valyrian steel. PS5 wont be the lead dev. platform this gen And You only getting 600gigs of useable space because of cost. them xtra 3 seconds aint worth all that
  12. Never Said it was. I said it was using the same api as DLSS. You dont think MS can take better advantage of their API then Nvidia. DLSS exists because of DirectML. So I fully Expect MS to have a Better version of it because they are the creators Its Funny how you want to ignore the rest of that whole post and want to try and catch me in a SNAFU about DLSS. Also let me post this in here in case others missed it in the other thread. Its Relevant in here also. Microsoft's DirectML is the next-generation game-changer that nobody's talking about | OC3D News WWW.OVERCLOCK3D.NET AI has the power to revolutionise gaming, and DirectML is how Microsoft plans to exploit it
  13. What No I'm not. It was showing off the API DirectML. Which DLSS uses to do its upsampling. Direct ML runs in DirectX and they did the demonstration on Nvidia Hardware using one of their games Forza Horizons
  14. A version of it yes. MS knows how it works they have worked with Nvidia on it. Hell I showed you a link the other day with them demonstrating DLSS working with forza horizions Using their DirectMl Api. And How is it not directx related when its enabled in the game Engine. The game engine runs on Directx
  15. LOL yall brought me into a Ubi Thread. Not sure what yall expected. UBISOFT and Great Running code do not go together. They have a HISTORY of this type of shit. I'm not surprised one Bit. Call me when a capable Dev. does a RTX game
  16. MS Statement is not some PR bullshit it is FACT. What do we know? That a hardware Solution is always better then a Software solution. MS is Blatantly Blasting their HARDWARE ADVANTAGE. Yes Sony can come up with their own versions of whats missing from RDNA2 but guess what Who's going to take the time to learn it to use it to its strengths? Only First Party Sony Studios. Thats why they have a HISTORY of being hard to develop for. 3rd party dev. arent going to take the extra time to make games look better on the ps5 when all they will have to do is port their Very High pc setting over to the X because of feature parity Now I've been saying forever that PC is Microsoft and people laugh at me. The Majority of games made by Dev. are designed for Pc. MS is making it easier on dev. not harder. The same tools they use for Pc design will work on the series X/S. Who's Api is DLSS running on? Directx. Velocity Architecture is why Direct Storage is coming to Pc. We know that MS is the software company and that Sony cant keep up when it comes to designing Api's because Sony is a Hardware company. But whats funny in all this is that the Software Company "Out Hardwared" the Hardware Company with the X being the most powerful and having the best feature set. And the Evidence of this is going to show thats why Sony is so Quite about it THEY KNOW THEY ARE IN TROUBLE once Digital Foundry starts breaking it down and doing comparisons thats why they IGNORED they requests for CLARIFICATION. One last thing. The joke of the day is that The Heat Sink in the Ps5 is bigger then the series S. But Sony is a great Engineering and Hardware company LOL MS IS BEING And Snoop got the Fridge to prove it PS5 What? Nah I'm Cooooooooooooooool on Dat
  17. MS will use their own customized version and Sony will be the one using amd's version not Microsoft. Just like MS will be using thier own custom version of DXR and will get better performance then the rdna 2 cards in Raytracing
  18. No its not they have demonstrated DirectML with nvidia cards Microsoft's DirectML is the next-generation game-changer that nobody's talking about | OC3D News WWW.OVERCLOCK3D.NET AI has the power to revolutionise gaming, and DirectML is how Microsoft plans to exploit it This technique has also been showcased during one of Microsoft's SIGGRAPH 2018 tech talks. This talk, which is entitled "Deep Learning for Real-Time Rendering: Accelerating GPU Inferencing with DirectML and DirectX 12" showcases Nvidia hardware upscaling Playground Games' Forza Horizon 3 from 1080p to 4K using DirectML in real-time. DirectML has the potential to improve the graphical fidelity of future console and PC games.
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