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imthesoldier

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Everything posted by imthesoldier

  1. I SAID, "GIVEN HOW MANY PEOPLE THESE DAYS HAVE SHIT HEARING DUE TO LISTENING TO MUSIC SO DAMN LOUD WITH EARBUDS ON, NOTHING IS LOUD ANYMORE!"
  2. Given how many people these days have shit hearing due to listening to music so damn loud with earbuds on, nothing is loud anymore.
  3. Interestingly, I always wondered why they never considered a "docked" only Switch, considering they already have a "portable" only console of the Switch. And I do believe Nintendo said portable vs. docked is about 50/50. For the OLED model, I'm sure that's a bit higher given the type of screen used.
  4. Right? Just because they found a way to make a device that can do two different form factors doesn't mean they've left the console. Hell, just looking at the Merrian-Webstar definition of a console clearly states this: "5 : an electronic system that connects to a display (such as a television set) and is used primarily to play video games " Yup. Looks like the Switch fits that definition perfectly.
  5. @vaxick Included Max Payne 2 in there. Never did get Max Payne 3 for PC though. Originally got that for PS3, but have since sold that one. I’m looking to get the whole trilogy on Steam.
  6. I still have mine from the original game, and use it to this day! Once I get home, I'll snap a photo of it. I certainly wouldn't mind a replace mouse pad though as a pre-order bonus. Back when preorder bonuses actually meant something.
  7. Nah, man. This'll be the secret sauce that finally brings GTAV into the next-gen. Coming in 2024, GTAV: Direct Edition made specifically for PC with DS in mind.
  8. Yeah. All we had to go on was it was in development by a brand new team, and then Jan 2019, they reveal development was restarted with Retro at the helm. Truthfully, we can expect it was restarted in late 2018, which puts the current development for Prime 4 at almost 3 1/2 years right now. It's certainly more possible now they'll have something to show for it come June. As far as Prime Trilogy, that dead horse has been beaten more than one of R. Kelly's girlfriends, so it's a fricking coin toss if it'll ever see the light of day. The same is true for Wind Waker HD, and Twilight Princess HD coming to Switch. Given this delay though, I suspect it's more likely than ever those two will receive ports.
  9. I wouldn't say there was a danger either. The issue I think had more to do with as video games become more sophisticated, and require more resources, the liklihood of developers using more CPU cores starts to seem logical. But what we're also seeing is more and more hardware is being used to help accelerate functions that otherwise would be allocated for the CPU. The GPU itself over the years has already removed a ton of the work involving the CPU. With DirectStorage API now on the docket, you're removing even more of the overheard that CPU That said, I think what might end up happening is evolving the CPU to handle a lot more IPCs instead of simply adding more and more cores. Case in point, you can still play modern games with CPUs over a decade old, and while performance is certainly limited, you play them relatively alright.
  10. I think existing games could also be patched to take advantage of it, but it likely wouldn't be the same as a game built from the ground up with it. That'd especially be the case if developers design their game without elevators, or long corridors to hide streaming assets. Either way, a 20-40% reduction in CPU usage is significant enough to the point where 6-Cores, let alone 4-core CPUs, might still be the standard for many more years to come.
  11. Well, there goes my prediction. I was certain 2022 would be the year of Zelda. Definitely more discussions coming as to whether or not this coincides with a possible Switch 2 release for Spring 2023. Given other SKUs of Tegra Orin chips are planned to launch later this year, it does appear to slot right in there as an opportune time. But like you said @Xbob42, as long as the Switch does well, there might be less incentive to do so. I recall that compared to Nintendo's previous systems, the Switch is one of the only to continue selling as well (minus say the Nintendo DS) five years into its life. It's unprecedented really. If Nintendo does see the writing on the wall with a projected sales slump coming this year, and into 2023, then perhaps it does make more sense to release a new iteration as early as next year. I could see another cross-gen situation for BOTW2 as we had for the first one. More than that, I can see the same happening for Prime 4 at this rate. And you could split the differences in versions enough to entice gamers wanting to upgrade if they'd like. So say BOTW2 on OG Switch runs at 900p30, but on Switch 2, it's 1080p60 for example. And same sort of thing for Prime 4. OG Switch maybe 720-900p30, and Switch 2 1080p60 or something like that. But Nintendo doesn't normally make the two versions that drastic for a cross-gen release unless it's a remake/remaster ala Skyward Sword situation for example. I'm a little sad they delayed it, but I'd rather they do so, and make the game as perfect as they want it rather than turn into Cyberpunk-type scenario, which normally isn't Nintendo's M.O. anyway. It'll also give me time to replay BOTW perhaps this next winter, leaving me more time to replay Xenoblade 1, and finally get and play XC2+Torna prior to XC3 launching.
  12. I think part of the issue is Nintendo has talked in the past about always trying to "move forward" as it were, and by continuing to support old titles, it feels they're going backwards. Not to mention if they cannot figure out something "new and exciting" to add for an existing franchise, they won't do it. Case in point, F-Zero. After F-Zero GX, Nintendo thought that was the end practically. Even Miyamoto himself said something along the lines of, "...didn't we do that already?" In his mind's eye, if they can't do something different, or new for a franchise, they won't bother because they don't want to rehash what has already been done before. I sort of get that, but on the other hand, it leaves a lot on the table in terms of support. "Oh, you want to play that old game again? Why? Why not play this new game we have instead? It's new, and exciting!" But if that were truly the case, why bother re-releasing their old titles via Virtual Console, or more recently, NSO? Answer: Nintendo knows that their fans do care, but instead of doing it in a way that would make sense for most people, they must do it their own boneheaded way. Take a look most recently with the Switch update that FINALLY adds folders...except the folders are not on the front page, and you must enter a different sub menu, and then open it up from there. Despite that they're perfectly capable of making folders for their OS as the Wii U, and 3DS have shown, nope. They have to be "different."
  13. I never could get into GTAO back then, and still can't today. But RockStar doesn't care. They'll make hundreds of millions of dollars because of this.
  14. That is something Nintendo has never, ever truly understood. They are very much like Disney in that regard in that they will fight tooth, and nail to control every aspect of their IPs in order to maintain that status quo. Mario is to Nintendo as Mickey Mouse is to Disney. EDIT: Nintendo actually forced the removal of an archive scan of a game guide for Super Mario 64 that someone uploaded. It's a scan...of a game guide that only launched in JPN...is out of print, and has been for decades now...and Nintendo issued a takedown notice for it. If you want just how "Nintendo being Nintendo" can go, it's bullshit like this.
  15. What's perplexing is Nintendo back in the 90s was trying all sorts of new things with regards to online capabilities. The freaking Super Famicom had online for christ's sake. I was watching that DF Retro video about F-Zero, and it astounded me that Nintendo had LIVE F-Zero races that real players would compete in that you could watch on your TV; with commentators, like you were watching an F1 Race. Consoles even today don't do that, and Nintendo was doing this in the early 90s?
  16. What I'm hoping is Nintendo stays with nVidia for the forseeable future, and as such maintains BC for future systems so we don't have to keep rebuying all their fucking games every generation. My thought is if they stick specifically with the ARM Cortex CPU (the newer Tegra Orin uses Cortex btw), then it should be easier to do so.
  17. AMD says FSR 2.0 will run on Xbox and these Nvidia graphics cards WWW.THEVERGE.COM AMD’s new answer to DLSS might be "demanding," though. R.I.P RX 580 owners. They get no love anymore.
  18. At least Homebrew exists, so you can max out the clocks for a more stable experience. I hear it works quite well for XC2.
  19. In the case of Pansonic with the 3DO, that was DOA practically due to its staggeringly high price of $699...in 1993. Same with Apple with the Pippin, which was $599 in 1996 (3x the price of the N64 mind you). And the Phillips CD-i, while co-developed with Sony, just could not garner that market, and also had a very high price of like a grand. By contrast, Sony needed a device that was their version of the Sony Walkman, but for gaming in a sense. Price competitiveness was likely a huge factor. Had the PSX been 400-500 dollars, even with CD-Rom, it's possible its success would not have been as high. We'll never know of course, but what we do know is the PSX was cheap compared to others ($299 was a big factor for sure) on top of Sony's own marketing department.
  20. The Wii is an interesting case analysis on what Nintendo should've done differently, but hindsight is 20/20 of course. The Wii could've been at least a 720p resolution console (hell, the original Xbox could output in 720p), plus with actual gyro sensors in the Wiimote at launch instead of the Wii Motion Plus a few years after the fact. By that point, it was too little too late. It probably would've raised the cost of the system to easily 300 dollars at the time instead of the launch 250, but with better motion controls, plus slightly better graphics to take advantage of a high resolution, I think the "fad" of motion controls would not have faded so quickly, and the overall success of the Wii possibly would have been heightened. It's interesting because we've kind of gone full circle. Cartridges, while limited in size, were much much faster compared to optical media, so loading data was quicker, and loading times were either non-existent, or greatly reduced. As optical media became common place in consoles, loading times increased, but so did game sizes because it was cheap. It kind of hit its peak during the PS4 era because of the use of Blu-Ray discs, plus spinning hardrives. Those long load times were quite honestly a pain. But now? SSDs are finally hitting their stride in the console space, and loading screens are again, greatly reduced, or non-existent. We moved from media with no moving parts to media with moving parts, all the way back to media with no moving parts. Was sticking with cartridges over CDs the worst mistake Nintendo made? Eh, I think even that is debatable to be honest, but you could easily write a book about Nintendo in the 1990s. Personally, I don't think there is that "one" thing Nintendo did in their history that undeniably is much much worse than everything else they've done. Here's another example though; prior to the release of the SNES in NA, Nintendo was considering on adding the Super FX chip into every console. They decided against it for cost cutting reasons, and as a result, the chip was used in the cartridges instead, and also limited its appeal. It would've made the SNES one of the most powerful 16-bit consoles ever made (It could run freaking Doom for goodness sakes!). But alas, they did not. No Super FX in SNES, Use of Cartridges during N64 era, Lack of HD for the Wii, and not Gyro at launch, plus bad naming/marketing for the Wii U. You could take all four of those scenarios (interestingly are all one after the other), and come up with compelling reasons why they were some of the worst.
  21. Oh, that brings back so many memories. I remember being so anti-Microsoft during those days, hence why I picked up the PS4. Now, the tables have turned just a wee bit.
  22. That's quite hilarious actually. Reminds me of the days playing GT4 with B-Spec running for those 24hr races. Big difference though is -Spec wasn't really for farming, but instead just getting through those long, and rather tedious races. Still not a fan of this MTX business, let alone the always-online requirement (maybe for the latter, a patch will be issued to fix this, but I have doubts)
  23. Looks impressive. What strikes me though is it seems the closer we try to make graphics look "real"the further away we truly are. One thing I've been trying to nail down lately is why despite how good it looks, you can still tell it's just CGI. It could simply be we've seen the progression for so many years, that we're used to the details, but can also spot when something looks off. I think it also had to do with how "smooth" everything looks. Even the animations look too smooth for real life. As though it doesn't have weight. Like I said, the facial animations looks very impressive, but it's still missing something.
  24. According to that, it tells me June 6th, which conveniently is my B-Day. I'd be ok with that.
  25. Thanks very much for the impression, dude. Going back to your problem with emulators, I've heard that if you install the emulator onto Steam as a non-Steam game, then the controls would automatically bind where they should, so there's less fiddling. I know The Phawx went into details about that early on, but not sure if his more recent videos talked much about that. As far as the other issues, or compatibility issues you had, sounds like Valve continues to issues updates, so hopefully by the time it reaches me, more of those issues will be sorted like you said. As far as making Steam titles Deck verified, I wonder if there'd be a way for Valve to create a program that would effectively "play" the game, almost like a playtest, and see if issues crop up during the test, and issues patch fixes for Proton after that. I don't know though. I'm not a programmer.
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