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crispy4000

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Everything posted by crispy4000

  1. Sony’s been a lot more cagey than MS, that’s for sure. I’m still waiting to know what the consoles can do RT-wise. They haven’t given us hardly anything to go by as far as direct comparisons go. Things are a lot more transparent with FPS and resolution at this point.
  2. If Sony waited for Microsoft and AMD to finish PC standard for RDNA2, they wouldn't have been able to release a console this year. Microsoft would always be first out of the gate. Rest is just a narrative you're expounding.
  3. It's up to Sony to show that they don't need the "full" suite of MS's tools to compete with MS. If they don't have good alternatives, then we'll see it soon. Simple as that. We'd see those weakness manifest.
  4. PS5 Has VRS, Confirms Activision Lead Artist | SegmentNext SEGMENTNEXT.COM Gaming News, Reviews, PC Hardware and eSports We've already been through this song and dance before. Including your past comments about believing 1.5 should be rounded down. It's all esoteric anyways. There is no such thing as RNDA 1.3, 1.5, 1.7. Just RDNA2 that uses the entirety of MS's DX12 suite and RNDA2 that doesn't. We already know some of Sony's APIs are custom. PS5 is not using Direct Storage, for instance. So it's already not "full."
  5. "Full RDNA2" is just PR speak until we know what the PS5 is missing / has custom solutions for. Especially since the PS5 is a RDNA2 device according to AMD. Microsoft is namedropping the super resolution feature in there again too. Good news! It's not ready yet... or is it? Hopefully we'll get some kind of timetable.
  6. If the leaks are true, it does RT about well as a 2080Ti. But not as well as a 2080Ti with DLSS. We'll see contrast adaptive sharpening being used for performance gains until the real AI upscaling solution arrives.
  7. The majority of games are current gen titles that don't lean in on raytracing. That's the whole issue. The pressure won't be on Nvidia until a good DLSS alternative is ready.
  8. If the leaks were right, that RT performance equivalent to the 2080Ti without DLSS considered. Thanks for posting that article though. It's great news the consoles will be getting some form of next-gen upscaling eventually.
  9. This it is exactly. We're post-native now on the NVIDIA side. The comparisons show that 3800 can keep up at traditional rasterization too. But why would you want to with new titles?
  10. Not that we're aware of. It doesn't appear that AMD is pulling DLSS numbers either for their comparisons.
  11. So they're saying 6800XT trades blows with the 3080 in traditional rasterization at native. "Super resolution" up-scaling is coming, but not ready. Good that it's on the way... but it's going to be very late. Wonder if the consoles will get support.
  12. That came from a rumormonger that also said the PS5 and Series X CPU's were equivalent, and the GPUs were less than a Tflop apart.
  13. Further additions: Call of Duty: Black Ops III – Zombies Chronicles Edition Crash Bandicoot N. Sane Trilogy Final Fantasy XV Royal Edition PlayStation Plus Collection details revealed + your November PlayStation Plus games BLOG.PLAYSTATION.COM PS Plus members who own a PS5 console will get the PS5 version of Bugsnax; all PS Plus members get Middle-earth: Shadow of War and Hollow Knight: Voidheart Edition as part of November's lineup.
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