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crispy4000

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Everything posted by crispy4000

  1. Fortnite day one PS5 and Xbox Series X|S improvements revealed, includes haptic feedback on PlayStation 5 WWW.THESIXTHAXIS.COM Epic Game's Fortnite will be going next gen on day one of the console releases, so that's November 10th for Xbox and November 12th or November 19th for PlayStation depending on your territory. All pro Doesn't sound like RT will be in there for launch, but the controller support is nice.
  2. Fortnite next-gen launch patch details: Series X & PS5 at 4k60, unsurprisingly. Series S at 1080p60. Which is lower than X1X and PS4 Pro, but will have "most of" the improvements of the next-gen patch. No word on raytracing from the article. Might not have made it in time. Fortnite day one PS5 and Xbox Series X|S improvements revealed, includes haptic feedback on PlayStation 5 WWW.THESIXTHAXIS.COM Epic Game's Fortnite will be going next gen on day one of the console releases, so that's November 10th for Xbox and November 12th or November 19th for PlayStation depending on your territory. All pro
  3. AC:V leak on Series X. Grab before gone if you want to watch again. Only a 1080p stream it seems. No word on if it's 'smart delivered' but it is running above 30fps. Noticed there's a cutscene transition to a 30fps FMV @ 7:41.
  4. Interesting that DF's optimized settings bring the game's benchmark to 30fps+ @ 1440p on a 2060 Super, sans DLSS. Meanwhile, the scenes shown in the Series X video allegedly show nighttime drops up to 1440p, hovering closer to 1512p on average. It's certainly plausible the next-gen consoles can do the 2060 Super one better at native res. Or they could be relying on reconstruction techniques found on the Pro/X1X (bumping some settings higher?). Or maybe the PC port is weak all around. We'll find out soon enough.
  5. A lot of it has to do with what Microsoft and Sony have given us to discuss lately. Sony waited longer to pull back the curtain that’s opening now. But both companies are still being cagey about some things. We saw Series X raytracing for the first time last week, for example. A lot was said about the Bethesda acquisition when it happened. That was big.
  6. Nothing about a 3070’s RT performance is particularly exciting if DLSS is taken out of the picture. You’d have to dial back settings to run Control at a consistent 4k30. That’s the larger issue. AMD going toe to toe that would still show the job isn’t done. I think we can celebrate how far they’ve come while still being realistic about next gen gaming and RT demands. We should have seen something more prepared to soften the performance blow.
  7. I expect the PS5 to be weaker with RT, with scaled back settings. But larger picture, both consoles will show us early on why a mid-cycle upgrade will be needed. We’re already seeing it with a cross-gen Watch Dogs Legion dipping to ~1440p30 on Series X at nighttime, when it focuses exclusively on RT reflections (rather than Shadows and GI). It wouldn’t be surprising if Ubisoft was using their same upscaling solution as on the One X to get there. It’s exciting to think everything could get much better with next-gen upscaling. But it remains to be seen what the compromises and performance gains will be on AMD’s architecture. Or even when the hell its coming. Will it have to be trained per game, like DLSS 1.0? That might be cheaper in performance impact. Whatever it is, it’s not ready. We’ll be seeing old upscaling methods used in the meanwhile.
  8. I’d expect it for Control since it’s getting RT on consoles. But who knows for sure.
  9. You’re presuming their RT APIs aren’t ready (in spite of other developers already using them) and presuming a hypothetical performance boost amount when a magic switch gets flipped. We’ll see the industry get more comfortable with raytracing as the generation goes on. But the only huge RT performance booster we know to still be in development is the DLSS-alternative that’s confirmed to be forthcoming. That tech really should have been there at launch, IMO. On both Sony and Microsoft platforms. Everyone’s dragging their feet catching up to DLSS. The next gen should have come with next gen upscaling.
  10. Seeing just how hard WD is hit at night makes me think comparisons to other games will be difficult. It's still only doing RT reflections, right? It'll be hard to judge one game with lots of shiny surfaces vs another. What do you go by? I guess by how far they overshoot, with resolution/framerate dips.
  11. Chinese forum with more pixel counting for Watch Dogs Legion on Series X: 【图片】数了一下看门狗的分辨率,动态4k【xbox爱好者吧】_百度贴吧 TIEBA.BAIDU.COM 数了一下看门狗的分辨..7/10,约1512p~1512p~4k~4k~4k~1440p分辨率降得厉害的基本上都是雨夜我们跟索狗最大的区别就是用事实说话,而不是听风就是雨反手再来一波造谣 Day shots they took are approximately 4k. Night sections are ~ 1440p-1512p.
  12. Ubisoft marketing strikes again! On the positive, I am still impressed. 1440p+ 30fps with that much RT going on would still be something to celebrate on consoles. Even if upscaled to. I could see that being a benchmark for the most graphically intensive games this gen. It definitely fits the numbers we're seeing thus far.
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