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Spork3245

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Everything posted by Spork3245

  1. I don’t know if there’s much of a CPU bottleneck. The ray-tracing seems very heavy.
  2. Image generation can be turned on without DLSS3 enabled. DLSS3 is a better performing DLSS and is allegedly 25-30%+ more efficient than 2.0.
  3. That doesn’t mean there isn’t one, it also doesn’t mean there isn’t one in place for frame rates. It could also mean there’s one that scales based on how often and for how long it needs to go below [insert resolution] or that it’s okay to go lower than whatever limit may or may not be in place as long as [insert fps] is maintained. Also, I’d argue that a game that looks like The Medium needing to go sub-HD to be playable validates these complaints from developers, and certainly doesn’t contradict them. It’s one of the few “next gen only” games for the Series consoles due to the SSD being needed, and the lower memory bandwidth of the S seems to be choking it.
  4. I just walked around for like 10 minutes, choked some people, shot others, stole a dude's clothes. Frame rate was anywhere from 50-70, lowest was like 47 or something. Everything maxed, 4k, DLSS set to quality.
  5. Series X isn't a limiting factor being forced upon developers. They likely cannot say what the standards are (likely NDAs on these things). Not necessarily. Also, again, the Medium is not a great example of games being able to scale; it's not a good looking game from a graphical standpoint and it needing to go sub-HD to be playable on the S is not a good sign for future games. By the logic you've been presenting, devs could put out games that run at 320x240 and 5fps on Series S and MSFT would be totally fine with that, which would mean that the S isn't a limiting factor at all. However, if this were the case, devs wouldn't be complaining (even before the system released).
  6. Remember how shit DLSS v1 was? I think frame generation is only going to get a lot better.
  7. There are quality standards that we don’t know. No disrespect, but I think I’ll go by the devs petitioning (and warning 2 years ago) that needing to dev for the Series S is an issue that holds back the X.
  8. It's still in beta fwiw. I'm not concerned as I'd imagine this will be fixed at some point.
  9. Having played exactly one game with DLSS3 Frame Generation (Flight Simulator) on my shiny new 4090, I can say with all the confidence in the world: gamers need this in their lives. With frame generation off, ultra settings at 4k using TAA (Flight Simulator), I get around 40-50fps. Ultra settings, 4k using DLSS set to quality-mode, my fps moves up to around 60-70-ish. Now, both the Series X and PS5 should be able to use AMD's version of DLSS called FSR, so that boost alone is a big win for console gamers (plus it can boost further with other modes besides the aforementioned "quality" mode)... however, Ultra settings, 4k + DLSS set to quality with Frame Generation enabled, now my fps never dips below 100 and is almost always in the 120-140fps range. Holy. F. This is a game that the previous generation of GPUs could barely pull 40+fps out of in 4k with a mix of low, medium, and high settings. So, what is frame generation? Well, us nerds in those two nVidia threads know all about it, but I want to make a post for the people who ignore PC Hardware threads. In the simplest of terms, the GPU uses AI to create "fake-frames" between the actual frames that are being rendered, thus boosting frame rate. In a way it's similar to motion smoothing on TVs, the difference being that this does not cause any notable input lag as the GPU is using "tricks" to mitigate that. This tech is honestly the future, and if "pro" versions of the Series X and PS5 come out and offer this tech/something similar we are in for a wonderful high-quality graphics + high framerate future!
  10. If AMD's next cards don't have a frame generation, you may seriously want to consider at least looking into nVidia. DLSS Frame Gen on Flight Sim is "holy f'n crap". @stepeemy previous post regarding flight sim was off a bit... because apparently I enabled frame generation but didn't have DLSS enabled and was using one of the "normal" AA methods and that's why my fps was bouncing a bit (so, I was getting that ~90fps at actual 4k with, I think, TAA )... I enabled DLSS(3) in quality mode + frame generation and Flight Sim more-or-less never broke below 120fps at 4k Ultra Settings... annoyingly, though, VSync seems broken in the beta so it was going up to around 150fps at times and I was getting a little screen tearing Frame Generation + DLSS (or + FSR for AMD if they are able to do a version of frame generation!) is an absolute game changer. Like, holy crap; it seriously bodes well for the future.
  11. Yes, this is seemingly what the devs want, and what Id Software was warning about in 2020. I'm unsure what the current QC standards are for S games vs X games (ie: if the S version of a game needs to have a 60fps mode if X version does, minus resolution + some fidelity), but a compromise that could be made now/soon would be for MSFT to lower that standard a bit further to, at least partially, alleviate the constraints some devs seem to feeling.
  12. Adding a third underpowered sku is not a solution and an even worse idea, actually. The better thing to do is if a “pro” version of the Series X comes out is to make the current X the new S.
  13. That took nearly 6 years before the launch Xbone became an afterthought. The key wording there is “marginally”, however, and the developer flat-out stating that it won’t completely help the issues of needing to develop for both versions. This is what the devs are asking to end, so they can move forward. I honestly have no idea what you’re arguing about. You seem to want devs to ignore the Series S, which is literally what they’re asking to be able to do.
  14. Okay, whew, that’s about the same as me with margin of error in account (I think mine was 50-53-something? I’m at the gym on mobile between sets right now so I’m not flipping back pages to check ); you had me worried something was seriously wrong with my system lmao. @stepeeseems to pulling almost 10% higher than us, though. @stepeedo you have anisotropic filtering at 16x or the default 8x?
  15. Oh, you can check from the launcher. There should be a menu for “options” off of the launcher, similar to Shadow of the Tomb Raider. MSAA is under “display” settings and not in the graphics option
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