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SuperSpreader

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Everything posted by SuperSpreader

  1. This is what major third party publishers (all of them) would tell employees anytime anyone asked about making something original. They'd shut down the conversation saying being a Public company meant they couldn't and so we had to create sequels. (I think it's bs from unimaginative people that can't envision trusting someone else or don't understand creativity.) When they made an effort they'd grant the permission to buddies they trusted who also lacked imagination but loved being camera facing and power. Then flop flop flop the workers would get chopped.
  2. That's what I thought was weird when Xbox Original came out.. I was like... but you already have a gaming platform monopoly, why are you trying to compete with yourself? Imagine if they had made a Steam before Valve? Instead we have the lol Windows store way too late.
  3. Yeah 100% The Seattle comment is there's a culture there or promising FT to people but they have to "prove themselves" as Temps first. Then they just milk people until you're one of the lucky ones to make the cut or you leave. They hardly ever hire anyone before making them do the temp bs regardless of seniority. (Exec/Sr Management excluded.)
  4. Not to give too much away but I worked with a Sony... place and everyone was a temp (I wasn't). It felt like a herd of cattle with everyone keeping their heads down/afraid of giving an opinion for fear or getting sent to the meat grinder. I hated we treated people that way and bailed 8mo later. I saw all the people like me yukking it up having a great time being the bosses of scared people. Fuck that. Disgusting.
  5. Btw this stems from the Seattle tech culture, it relies on temp roles. There are people who work for companies like Microsoft (doesn't have to be games) for a year, the contract expires, they take 3 mo off and come back year after year. No retirement plans, few health benefits, etc.
  6. A consistent theme across Microsoft studios! What could it possibly mean!? Imagine blaming yourself!
  7. Sounds risky, our shareholders won't like that. We have a duty and are regulated to be consistent. That means we can't invest in new IP or ideas without shareholder approval.
  8. Neither here nor there but I get headaches from construction 3 blocks away when the vehicles are moving around/digging. It isn't audible but it's a low humming bass in my ears that works it's way into my brain. As soon as they're done for the day it's gone. My wife doesn't feel it at all.
  9. I'll just leave it at a certain type of personality tends to promote a certain type of personality and it's endemic.
  10. Over time game dev has gotten more and more specialized and complex. The only ones who haven't evolved are project management/executives/directors. Games don't take forever because of slow grunts, they take forever because of visionless management & leadership. My prediction is ai just creates more opportunities for these people to waste resources and time.
  11. Executives think Ai is gonna reduce costs to make games (without affecting their income of course) and also think Game Streaming is the future (which requires ai assistance because of inherit latency issues). So the executive vision of games is Games made by Ai played by Ai that you pay for. This industry will be dead within 2 gens if these dudes don't go.
  12. Don't hate the player hate the game (that I'm actively destroying)
  13. Jack: Richard, I don't think you understand what the product is. The product isn't the platform, and the product isn't your algorithm, either. And it's not even the software. Do you know what Pied Piper's product is, Richard? Richard: Is... Is it me? Jack: Oh God! No! No. How could it possibly be you? You got fired. Pied Piper's product is its stock.
  14. Has he considered laying off executives to help the bottom line? Oh no? Interesting.
  15. Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business' | PC Gamer WWW.PCGAMER.COM Spencer said publicly traded companies have to show constant growth or else nobody will give them money.
  16. They all are. Ubisoft is terrible, but that's because they do it with French flair. American studios hide behind norms and legalise.
  17. Free to play games and free to play subscription services like GamePass are killing the game industry. Soon Microsoft or Sony will win and you'll have nothing but COD to play.
  18. Layoffs at Gearbox yesterday Layoffs at Nintendo last week Layoffs at Certain Affinity yesterday Layoffs at Twitter/X today
  19. Behind XDefiant's Toxic Work Culture, Crunch, and Years of Delays - Insider Gaming INSIDER-GAMING.COM Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
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