Keyser_Soze Posted October 10, 2019 Share Posted October 10, 2019 There have been programs out there that allow you to do this, but now you can do it natively in steam. So now you can play Overcooked or Spelunky co-op Online with your friends Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted October 10, 2019 Share Posted October 10, 2019 I wonder how devs feel about this. Quote Link to comment Share on other sites More sharing options...
AshsToAshs Posted October 11, 2019 Share Posted October 11, 2019 Interesting. This is what the Parsec app does. I assume that Steam will implement this in the same way, where the Host needs to stream their screen to all other players. As long as the host has a very good connection, it works very well. I've played games like Crawl, Diner Bros, Octodad, Death Squared, Lego Marvel, and a whole lot more with Parsec. Glad to see more options coming for Local co-op only games. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted October 11, 2019 Share Posted October 11, 2019 I thought there was a lot of work that went into game specific network code to make online play good. This sounds like it will be hit-or-miss. Quote Link to comment Share on other sites More sharing options...
AshsToAshs Posted October 12, 2019 Share Posted October 12, 2019 6 hours ago, AbsolutSurgen said: I thought there was a lot of work that went into game specific network code to make online play good. This sounds like it will be hit-or-miss. There is a ton of work that goes into a games netcode. But that's not what's happening here. This isn't somehow giving the game the ability to have netcode. The game still thinks it's being played locally. Steam is broadcasting the hosts screen to all the other remote players (like a twitch livestream). Steam is also detecting the other remote players controllers and emulating those controllers on the hosts computer, so that games think everyones controller is plugged into the hosts system. This is how Parsec does it and it works well, as long as the host has good internet. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted October 12, 2019 Share Posted October 12, 2019 How do you do that without a ton of controller latency for the remote player? Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 22, 2019 Author Share Posted November 22, 2019 So this came out of beta and they are having a big sale for games that utilize it https://store.steampowered.com/remoteplay Quote Link to comment Share on other sites More sharing options...
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