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Ubisoft explains what "Assassin's Creed Infinity" actually is (it's a hub)


Commissar SFLUFAN

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WWW.EUROGAMER.NET

Speaking to Eurogamer this week at Ubisoft's headquarters in Paris, Assassin's Creed boss Marc-Alexis Coté has e…

 

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Speaking to Eurogamer this week at Ubisoft's headquarters in Paris, Assassin's Creed boss Marc-Alexis Coté has exenstively detailed what the franchise's mysterious new Infinity platform will look like, and offer fans.

 

Infinity appears to be the brainchild of Coté, whose new role as head of Ubisoft's biggest franchise sees him looking to revamp the series into a series of blockbuster single-player games, a standalone multiplayer portion and smaller free experiences for fans - all of which will be accessible from Infinity.

 

The platform will also serve as the new, dedicated home to Assassin's Creed's modern day story, which will progress separately to upcoming games Codename Red, set in feudal Japan, and Codename Hexe, which looks to be set in 16th century Europe.

 

 

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  • Commissar SFLUFAN changed the title to Ubisoft explains what "Assassin's Creed Infinity" actually is (it's a hub)
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WWW.IGN.COM

IGN spoke to Ubisoft to learn how Assassin's Creed Infinity will change the series' future, genre, multiplayer, game lengths, and the modern day storyline.

 

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While Infinity is not technically a game, it will have elements that we’d associate with the Assassin’s Creed games. From now on, Infinity will be the home of the modern day or ‘meta’ storyline of the series.

 

“People who love just immersing themselves in the past will be able to jump right in there and never be interrupted or need to know who Desmond and Layla is,” says Côté. The implication, then, is that the main games will now be solely set in the past.

 

So if Infinity does feature a storyline, but is not a game, does that mean we won’t be controlling a modern-day protagonist any more? I ask if the meta storyline will be limited to things like audio logs and email chains.

 

“The way we tell the story will evolve with time,” says Côté. “It's something that we're doing for the long term, not for the short term. But the abstraction that we want people to have is [Infinity] is your Animus. It is your DNA explorer on your desktop. You are the main story character.”

 

To provide an example of one element of traditional Assassin’s Creed games that will be moved across to Infinity, Côté points to codex entries. “We used to have an encyclopedia in our games. But to make it feel coherent, like something that always grows through time as you explore the past, [the encyclopedia] would be something that would be in the Infinity hub.”

 

 

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