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Frostpunk 2 (25 July 2024) announced, set 30 years after end of original game - "Official Release Date Reveal" trailer, beta access in April


Commissar SFLUFAN

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Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. However, with new threats on the horizon, the future of the city looks even grimmer than before.

 

 

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Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather.

 

 

 

 

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In the Frostpunk sequel, coal-burning is giving way to an important new resource. Welcome to the age of oil.

 

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  • Commissar SFLUFAN changed the title to Frostpunk 2 (2024) announced, set 30 years after end of original game - "Release Year" trailer
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Recent hands-off previews from Gamescom

 

WWW.ROCKPAPERSHOTGUN.COM

RPS got an early look at Frostpunk 2 at this year's Gamescom, and spoke to developers 11 bit Studios about how it works…

 

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In the frozen hellscape of Frostpunk, you eked out your existence in hours and days, clinging to your heat- and life-giving generator at the centre of your fledgling city like there was literally no tomorrow. In 11 bit Studio's forthcoming sequel, Frostpunk 2, the apocalypse is yesterday's news. Now you're dealing with "what happens when you survive the un-survivable," as the game's co-director and design director Jakub Stokalski neatly puts it when I sit down for a hands off presentation at this year's Gamescom. And to do this, Frostpunk 2 is going big, measuring its time not in days, but weeks, months and even years.

 

"If we want to show the evolution of societies and different utopias/dystopias, we need breathing room," says Stokalski. "And this breathing room really is in the scale, both in the physical sense but also in the sense of time. It's difficult to show meaningful social change in the space of a month, so the time ticks now in weeks and months, and in a long playthrough you'll get up into years, so you can see the consequences of your choices."

 

 

 

GAMERANT.COM

Frostpunk 2 looks to stand out in the city builder genre by eclipsing it as a genuine society builder, with complex and exciting social mechanics.

 

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Frostpunk 2 picks up 30 years after this volcanic winter officially comes to an end, and while the outside world is still cruel and harsh, it's not what it used to be. It's more survivable than ever, but 11 bit studios has dialed Frostpunk 2 well beyond eleven by turning the core enemy from nature into human nature. As the city expands and becomes a metropolis on a much wider scale, people have differing ideas for the future, and that future is one the player must shape. Game Rant recently saw about 30 minutes of Frostpunk 2 gameplay, and while it was brief, it was incredibly informative and exciting.

 

The game mode we saw was not Frostpunk 2's core story mode, however, but its Utopia Builder game mode. This is essentially its endless sandbox box, and it seems likely there will be multiple scenarios to accompany this game mode. The one we saw was simply dubbed The City Must Not Fall. One of the first things players are going to notice is the much larger scale; whereas the first game was very much about generating key buildings and slowly growing the city, players are given a central hub and a huge metropolis in this one. They build entire districts in Frostpunk 2 instead of buildings, which were divided into things (that we saw) such as Housing, Food, Extraction, Industrial District, and Logistics. The latter allows the city to explore and chart beyond its current confines, while icebreakers would break up entire areas of ice for more expansion. These districts serve as base layers and the basic economy for the game, which is then complicated (in a good way) by modifiers and upgrades made to them. The example shown was the Research Institute, and even in the Central Hub, players will be able to build a Council Hall.

 

 

 

WWW.PCGAMER.COM

How do you build a utopia when everyone wants something different?

 

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Congratulations, you have survived the end of the world. Set 30 years after the original game, Frostpunk 2 puts you in charge of a city no longer battling for its very life. To be clear, the outlook still isn't sunny. The world outside your city is still frozen and harsh. It's still possible to die of hunger and lack of resources. And your increasing population and expansion leads to demands that, if unmet, can cause serious issues. Nevertheless, the worst is over.

 

So what now?

 

That's the question at the heart of the sequel, due out in 2024. It's no longer a case of can you survive. Instead, it asks, now that you have survived, what do you want your future to be?

 

 

 

WWW.EUROGAMER.NET

In a remarkable display of good timing, we are currently giving away Frostpunk 1 game keys to yearly supporters of Euro…

 

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At a glance, Frostpunk 2 looks quite a lot like Frostpunk 1, and I was actually relieved to see this because the silence has been such around the sequel I honestly wasn't sure what to expect. It could have been anything. But it's not; it's familiar. We're still building a Victorian-style city in the snow, and it still looks very cold out there. Look more closely, though, and there are some surprisingly profound differences underneath.

 

The biggest immediate change is that the weather - the extreme cold - is no longer your major concern in the game. It's still there, you're still in a frozen wilderness and it's still a contributing factor to the pressurised situation you're in - as is having enough food for your city and staving off disease - but you won't spend the game as preoccupied by it, or by an apocalyptic storm that's rolling in.

 

Instead, you'll spend your time preoccupied by a storm of a different kind. A people-shaped storm, a societal storm. And if you fail to manage that properly, it will end you.

 

Frostpunk 2 is more political because of it, which I know sounds like a bold statement given that Frostpunk 1 was entirely about how far you'd go - politically speaking - to save a colony from extreme cold. Would you enact brutal dictatorial powers for what you perceived to be the greater good? That was the whole premise of the game. But this time, though, the politics are more detailed and life-like.

 

 

 

WWW.IGN.COM

In a hands-off demo of Frostpunk 2, we got a closer look at the tough choices and new dangers of the post-apocalyptic wasteland.

 

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If you’re a history and government nerd like me, you’d probably be hard pressed to find a franchise that better appeals to your love of society building and tough moral quandaries than Frostpunk. Thankfully, developer 11 Bit Studios is cooking up another depressing city management simulator with Frostpunk 2, and from the 30-minute demo I saw, they appear to be doubling down on gut-wrenching decisions and brutal difficulty, and it’s got me positively giddy to get my hands on it. The demo I saw was focused solely on the freeplay mode called “Utopia Builder,” so any details of the dedicated story mode remain a mystery, but after seeing the fascinating new direction they’re taking that focuses on politics, faction management, and greatly expanded building, I’m already extremely excited to don my winter jacket and dive back into a fresh new layer of apocalyptic snow.

 

While the excellent original game focused on surviving a second ice age for mankind that threatened us with extinction, that age has passed with its sequel, which takes place thirty years later. Instead of surviving the apocalypse, Frostpunk 2 focuses on rebuilding society after effectively besting the worst the frozen apocalypse had to offer, with new, more devious threats emerging from within the surviving population. The biggest change that jumped out at me immediately is that we’re no longer confined to a small mass of buildings huddled around an engine for warmth – we’ve now begun to expand outwards and grow the last city on Earth into a proper urban sprawl. Appropriately, time is now measured in months and years as humanity’s numbers are bolstered and new problems emerge, as opposed to the precious few days of time that passed in the first game.

 

 

 

WWW.DIGITALTRENDS.COM

We got a first look at Frostpunk 2's Utopia Builder mode, which sets the stage for a much larger postapocalyptic city-builder.

 

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Developer 11 Bit Studios recently gave me a presentation of the sandbox “Utopia Builder” mode in Frostpunk 2. During this hands-off demo, I saw how Frostpunk 2 has grown much larger in scale, with players primarily dealing with building entire districts and influencing council votes rather than concerning themselves with gathering tiny amounts of resources and the minutiae of building a small city. That’s a bold approach for a city builder sequel, as they don’t usually change the gameplay this much, but 11 Bit Studios is confident with its large-scale swing. Frostpunk 2 may expand on the original, but it’s not throwing away what made the 2018 gem so special.

 

The developer believes Frostpunk 2 is postapocalyptic in the truest sense. While that term was often applied to the original, its developers pointed out in my hands-off preview that the original game technically occurred during an apocalypse and was mainly about surviving it. Meanwhile, this sequel takes place 30 years later and is more interested in challenging players by having them manage a society that’s saved itself and is trying to evolve following an apocalyptic event.

 

 

 

WWW.ESCAPISTMAGAZINE.COM

Frostpunk is brutal. Released more than five years ago, 11 Bit Studios’ ice-cold society survival game sent players into an apocalyptic snowstorm and left them to fend for themselves. That meant managing its people under pressure and making choices that could mean the difference between survival and the house of cards toppling in on itself. Those who survived the harsh winter Frostpunk introduced were given the chance to live and see another day –...

 

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11 Bit has one question driving it through the development of Frostpunk 2: What is a meaningful way to follow up the original game? The developers want to explore what happens after you survive the apocalypse. What do survivors do now that the door to opportunity is open once again? The answer seems to have created an experience with a wider scope as humanity’s ambitions lead to larger cities with new problems to tackle. That means the camera has been pulled really, really far back, giving players a much broader lens to look at the world.

 

Specifically, the demo I saw began with a location that was roughly the size of a town you would have ended the original Frostpunk with. That same city quickly expanded to swallow the cold frontiers that once nearly ended the human race. Before too long, the starting city became the center of a bustling metropolis that was surrounded by unique Districts. Districts essentially serve as a base layer addition to the city that players can modify with buildings, so you’ll still have the freedom to create your civilization as you see fit just as you did with the original experience.

 

 

 

WWW.GAMESRADAR.COM

Preview | Frostpunk 2's evolved social system looks set to bring added depth to the survival city-builder experience

 

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I can still remember the feeling of playing Frostpunk for the first time. The beginning throws you right into the biting cold of a desolate, snowy landscape. Coal is an invaluable resource, and getting lots of it early on is integral to your citizen's survival. Within the first hour, you face food shortages, the dangers of frostbite, and a desperate need to begin researching advancements to help your generator produce steam and, more importantly, heat. Everything is a fine balance between life and death, from the laws you choose to enact that can please or upset your people, and even lead to some pretty dire consequences, to the decisions you make when it comes to resource gathering and what you build. The pressure is on from the get-go as you try to survive as the last city on earth. While it's undoubtedly challenging, Frostpunk held so much appeal thanks to its exploration of human nature and the many difficult choices it presents. 

 

When I sat down to check out a hands-off demo of Frostpunk 2, I was immediately curious to see how the follow-up has built on what came before, and what it's doing differently. With co-director and design director Lukasz Juszczyk and game and art director Jakub Stokalskia as my guides, I took a look at Frostpunk 2's Utopia builder, which is the game's take on a sandbox mode that shares some similarities with the endless mode in the first game. It's immediately apparent that much has been expanded upon, from the threats you can face to the mechanics and features you can use. In fact, as Stokalskia points out, what I see Juszczyk start to build up is a central district that's already roughly the size of a whole city you'd have at the end of a full playthrough of Frostpunk 1. 

 

What's most exciting, though, is what the team at 11 Bit Studios has done when it comes to  the evolution of the social system. Set 30 years after the blizzard storm that led to catastrophe, times have changed, and your city is home to a growing community that sees the rise of different factions. These factions each have their own set of values and beliefs that factor into the laws you try to pass and what decisions you make as you try to shape your own utopia. Where Frostpunk had us trying to survive the end of the world, Frostpunk 2 instead poses the question: how do you create a brighter future for the people after the apocalypse? 

 

 

 

WWW.PCGAMESN.COM

During our Frostpunk 2 preview from Gamescom 2023, we discussed with 11 Bit Studios how the game seeks to please long-time fans from day one.

 

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Our Frostpunk 2 preview finds that developer 11 Bit Studios wants to expand what made the original city builder special while offering a greatly enhanced experience at launch. This is something we learned while at Gamescom this year, as we sat down for an interview with the game’s co-directors. The team doesn’t want to fall victim to ‘sequelitis,’ but it nevertheless aims to give fans as much as possible from the jump.

 

Whatever way you look at it, Frostpunk 2 has mighty shoes to fill. The original city-building game from 2018 was well-loved by critics and players alike, as evidenced in our Frostpunk review, but the developers at 11 Bit Studios don’t want to just make the same game again. In fact, the team wants to do something both thematically and mechanically different, while still offering the features players want on day one.

 

One thing Frostpunk 2 is doing out of the gate, which I’m sure will please plenty of players, is launching with an endless mode. The original Frostpunk did get an endless mode as DLC after fan requests, but the team at 11 Bit Studios wants to make sure that the highly requested feature is there right from the start, so it can be iterated on down the line.

 

 

 

WWW.HEYPOORPLAYER.COM

"What does 'society survival' truly mean? Surviving society itself."

 

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“If you survive the end of the world, how do you meaningfully follow up on that?”

 

That was the question that plagued the brilliant minds at 11 Bit Studios in the wake of Frostpunk’s massive success. It’s a natural question, as the original Frostpunk asked players to lead the cold and huddling masses from a fledging group of survivors into a bustling — and, most importantly, warm — community in a matter of in-game months. Coining the phrase “society survival simulator,” the Frostpunk devs took this small snapshot of a city’s nascent, precarious beginnings and created a game perfectly encapsulated — yet perfectly limited — by this time-sensitive urgency. Indeed, if the goal is societal survival, how can gameplay be further extended when the society has, in fact, survived?

 

To that end, the developers realized: “What does ‘society survival’ truly mean? Surviving society itself.”

 

Such is the premise of Frostpunk 2, the highly anticipated sequel to the amazing original, Frostpunk. Again developed and published by 11 Bit Studios, Frostpunk 2 takes place 30 years after the first game’s events, following up with those who survived the end of the world. The generators are kept roaring and bellies are kept full, but the biting cold is no longer the biggest threat to this society’s survival — society itself is. A better future for all is just over the horizon, but the direction in which we travel remains a constant point of contention. Can you keep the peace, prevent chaos and anarchy, and ensure the integrity of your people? Whatever brutal choices you’re forced to make, the demand stays the same: the city must not fall.

 

 

 

WWW.SHACKNEWS.COM

Frostpunk 2 takes place after the apocalyptic blizzard of the first game and presents players with the challenge of moving forward.

 

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Frostpunk proved to be a breakout hit for the team at 11 Bit Studios. Billed as the first society survival game, its intriguing dystopian setting and its challenge to players to manage the last city on Earth and help construct a functioning society out of it made Frostpunk one of 2018's most fascinating indie games. The developers are now ready to up the ante with Frostpunk 2, which has weathered the first game's storm just in time to prepare for an even bigger one on the horizon.

 

First revealed back in 2021, Frostpunk 2 takes place 30 years after the events of the original game, where the world's last city has somehow endured past the apocalypse. The city now runs on a central steam generator, which has brought it back from the brink of frosty destruction. However, saving a city and keeping it safe are two different things. Worse, the citizenry's own hubris is starting to surface, which is adding new challenges for the road to survival. While 11 Bit Studios has a gripping story it's waiting to tell, Shacknews recently had the opportunity to check out the game's Utopia Builder sandbox mode and witness some of the additions coming to the sequel.

 

 

 

WWW.DESTRUCTOID.COM

Survival has been achieved, but can you prosper?

 

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At the end of the presentation, we see that there are several factions at play in Frostpunk 2. It’s important to balance your decisions amongst the factions. You don’t want one faction having all the power, or a faction to have growing dissent within you due to feeling neglected. While factions aren’t necessarily a new system to a game like Frostpunk 2, the overall theme makes it so much more important.

 

There is even a law system where delegates from the different factions will vote to pass or abolish laws. As the player you will have ways to influence the factions, even pressuring them to vote your way. Of course, you will have to carefully walk the line of give and take when it comes to dealing with each faction.

 

I’m excited to see more about Frostpunk 2, especially its story mode. The original Frostpunk was one of the better simulation management games in recent years. It’s great that 11 Bit Studios is opting to keep the core gameplay here while building upon it. But the additions to the sequel seem meaningful enough to make it a new experience worth playing.

 

 

 

SCREENRANT.COM

Frostpunk 2 greatly expands on the original game.

 

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Throughout the Gamescom presentation highlighting Utopia Mode, Stokalski and Juszczyk both emphasized the major changes in scale that have taken place across the game. The first area this was shown in was Frostpunk 2's building mode, where now instead of building individual structures, players will be laying down entire districts in a single motion. This in turn created a need for developers to reassess the in-game economy, which is now based more around a supply and demand system instead of specific material requirements serving as costs; a housing district fulfills a need for shelter, but also requires things like heat and maintenance.

 

When players first begin a run in Utopia Mode, there will be a few different communities residing in the new settlement who each have varying opinions. In the demo, the two groups represented were the Engineers, who previously built and maintained the first game's Generators and believe technology is why people survive, and the Foragers, who think success is found through sacrifices and perpetual adaptation. Serving as steward of the city, players will have to be careful in how they balance the opinions of all its inhabitants.

 

 

 

NOISYPIXEL.NET

The original Frostpunk exploded onto the scene in 2018, a city-builder developed in Warsaw by 11-bit Studios that tasked players with not only building a

 

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The new game will focus heavily on the political challenges of running a city operating on the brink of collapse (and demise), with different factions and political parties all competing to have it their own way. Players will now have to juggle the conflicting desires of their people to survive, and as in any good decision-making game, there will rarely be a clear right and wrong answer.

 

In the preview build, I watched the developers play through; I saw them navigate a precarious situation that weighed the dangers of putting children into manual labor positions against the health risks of not having enough workers to treat the city’s water. While obviously, the “ethical” choice would be to ensure that children are kept out of danger at all costs, that leaves a significant deficit in something as crucial as ensuring the city isn’t using contaminated water.

 

 

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  • Commissar SFLUFAN changed the title to Frostpunk 2 (2024) announced, set 30 years after end of original game - hands-off previews from Gamescom
On 8/13/2021 at 12:21 AM, Zaku3 said:

Im in. I just hope they make more scenarios. The scenarios are puzzle like in a way. Actually I need to finish up Last Autumn and I think one more.

 

I beat them all except The Fall of Winterhome and On The Edge, which I'm pretty sure are impossible to win successfully unless you get really good or change the default difficulty. I basically did a perfect run on both and still failed. I was satisfied enough beating the other four scenarios. :p 

 

Definitely pumped for the sequel.

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  • 3 months later...
  • Commissar SFLUFAN changed the title to Frostpunk 2 (2024) announced, set 30 years after end of original game - "Official Gameplay Trailer"
  • 1 month later...
  • Commissar SFLUFAN changed the title to Frostpunk 2 (25 July 2024) announced, set 30 years after end of original game - "Official Release Date Reveal" trailer, beta access in April

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