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Bacon

Professor of Porn
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Posts posted by Bacon

  1. 3 minutes ago, stepee said:

     

    I mean I’m not dead set on all, I just meant like a lot of them too. I just gave that “all” example because I’m high and it’s what I thought of. I mainly mean not bullshit like CP77. It’s hard for a city to feel lived in and real if you can’t go inside any of the shops and stuff. Yakuza is an example that does it okay. That kind of size with Yakuza ratio of explorable buildings and that’s fine. Or even something like Skyrim

    has a good ratio.

     

    Yeah, CP77 is terrible in that regard.

  2. 1 minute ago, stepee said:

     

    I mean depends on the game. Like if it’s a GTA like game say Sleeping Dogs 2 and you are on foot trying to get away from the cops and need to bust through a home and go out the back and escape through the neighbors backyard - you need to be able to enter every house or else that scenario doesn’t work unscripted.

    Most doors are locked from my experience. Sure you can bust and shoot them open realistically, but realistically that's hard to do without alerting the fuzz.

     

    In any case, my example is for a fantasy game. While I did mention GTA, I meant medieval cities. Which wouldn't have situations that require such freedom. I mean, I want as many houses and buildings to be open as possible, but I feel there is a reasonable amount of open buildings that isn't "all" in a game where one city is the entire size of DD2.

  3. 5 minutes ago, stepee said:

    Looks pretty nice on console too seems like 

    I mean, the textures are da poo poo. Like, actually no better than PS3 era shit.

    But man does the game have grand vistas and that is what matters tbh.

    I have longed for a massive game with real-sized cities where the compromise the devs make is on the graphics.

    Like, I want a game with multiple cities the size of every GTA city combined but with a vast open wilderness and massive monsters.

    Like, there should be cities just the size of DD2 in its entirety.

  4. So, the archer. It IS a strong class. Exploding Arrows make everything nearly a cakewalk. Archer makes killing trash a breeze and it easily the best class when it comes to combat during exploration.

     

    But I don't find it fun. Feel like I'm shooting spitballs at enemies. I wish there was like a stonger visual, audial, and maybe even vribrational feedback from the bow. But the only actual real reason I really dislike Archer is the lack of a double jump/airdash/bonus arial movement. All of the vocations without that suck for filling out the map, or bypassing ledges that are just slighty to tall.

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