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Bacon

Professor of Porn
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Posts posted by Bacon

  1. I'm grinding vocation levels. I started with Warfarer (using Magic Archer abilities) since that one gives a tiny amount of exp to other vocations. Magic Archer is "comfy" mode. It's what I used in DD1 but that allowed you to use daggers. Feels totally different from what I remember in DD1, but it's better for sure minus the no daggers bs. I'm leveling fighter now, I already had it at 6 and it hit 7 while grinding Warfarer. Fighter fucking sucks.

  2. 50 minutes ago, Dexterryu said:

    What I like most about RPGs - Story and Characters:

    The story is very poor and worse than the first game's. I am not saying this out of nostalgia, it's just true in this game. DD2 has made some improvements but this is not one of them. I say poor, but it isn't that the story is actually bad, but that it hardly exists. What exists is bland and lacks fleshed-out characters.

     

    50 minutes ago, Dexterryu said:

    Exploration

    There is a lot to explore but very little worth finding. You will find some weapons and armor, but the strongest weapons and gear come from merchants. Caves and dungeons are pretty shallow with only "trash mobs" or basic enemies. There are a few with boss monsters but they are on the rarer side and pretty cool. There is no narrative element for most dungeons unless you are required to go there via a quest but even then there is no real story there, it's just a cave or dungeon. They all seem to have unique layouts but not in a way that is worth praising their design. If you are just a fan of seeing what's out there, exploration is good because there is a lot to see. Basically just the first sentence again.

     

    50 minutes ago, Dexterryu said:

    Combat:

    The combat is fun. It is also simple and easy. The problem with combat is the lack of enemy variety (even less unique bosses than base DD1). There are about 5 boss monster types that you'll fight regularly, and the game is littered with trash mobs.  So you are most often presented with the same kinds of encounters over and over again and none of these encounters require you to play differently. There are more than 5 boss-type monsters but they are rarer or simply only one of them exists. At level 50 there are no serious threats in the game. There is an extra lives mechanic with an item called a wakestone, but I only used those to revive myself after jumping off a cliff to my death because it is faster than running.

     

    Edit: While I have not beaten the game, I don't believe it is worth 70 bucks. If this were 40-50 bucks I'd say that would be a fair price. Despite my complaints, I do have fun just killin' and travelin', even if that is growing stale. It is pleasing to kill big monsters.

    • Like 1
  3. 7 hours ago, Commissar SFLUFAN said:

    Bad take about the story. Especially when it compared it to DMC. There is campy, and then there is bad. Calling DMC bad because it is campy is stupid. I love "stupid" stories like Strangers of Paradise. Dragon's Dogma's story takes itself seriously. The story isn't trying to be goofy. The story lacks characters with character, unlike DMC or SoP. I'm not going into this expecting BG3. I played DD1. I expected the same quality of story as DD1. But from what I have seen so far, it is worse. I mean, the story doesn't have to be good for the gameplay to be good, but like, if you are going to have a story, at least make it something entertaining and full of schlock. Something like nu-DOOM - Short, cheesy, basically irrelevant, but gives some flavor to enhance the gameplay. DD2 doesn't do that. It hasn't even directed me to fight a big monster yet. I mean, there was like one Cyclops but still. Don't put a piece of dog poop next to my roses and ask me to only smell the roses. I won't say the roses smell bad, but I'm not going to ignore some stinky poop.

     

    Games, IMO, need a goal. It needs a narrative in which you can reach the ending. I am totally fine with a narrative that exists to drag you across the world. IMO, this is what FROM usually does, and this is what DD1 did.  DD2 does it as well, but very poorly. As in, you are more likely to drag yourself across the world on your own than the narrative is and that is pretty much the only reason the narrative exists. It is a pretty minor issue, but still disappointing when it's worse than the previous game's. DD1 was really good about getting you to the ending of the game just so you could give the Dragon the finger. DD2 doesn't really have that driving force.

     

    And to be clear, I don't play games without some kind of narrative. Stuff like Minecraft, Civ, City Skylines, Sims, sports games, and much more, have zero appeal because they lack an actual story. So yeah, some kind of story/plot/narrative is needed for me.

  4. 11 hours ago, skillzdadirecta said:

    10. Days Gone

    9. Quantum Break

    8. Warhammer 40k Space Marine

    7. Dragon's Dogma Dark Arisen

    6. Ass. Creed Unity

    5. Spider Man Web of Shadows

    4. Deus Ex Mankind Divided

    3. Divinty Original Sin 2

    2. The Last Guardian

    1. Alpha Protocol

     

    Bonus games:

    Spec Ops The Line

    Watchdogs

     

    I find this to be a bad list overall.

    :shrug:

     

    Not that I have a good list to counter it.

  5. 5 hours ago, Bacon said:

    ugh, a massive waste of money to buy weapons from the normal merchants in Bakbattal. Awaran's Arms and Bodas's Armory.

    There is a quest to unlock a FAR better gear from Brokkr's Smithy. Shit is basically is a scam. 

    OK this is kinda false. You have to majorly leave Battahl and head to a whole other area. If you stay where the story takes you the armor and weapons are good and not a scam. It's actually a pretty big task to finish that quest before the story takes you there.

  6. This was a problem in DD1, but I hate not knowing which caves are quest-related. Cuz, it sucks to explore a cave and then have to go back to said cave to enter one room that was locked because you weren't on the quest. Like, just let that part of the quest be marked as completed if it is a "find item" or "kill monster" quest. There are also bugs if you clear out a cave but you were supposed to clear out the cave during a quest like with the cave in Harve. It can mess up the quest to rescue an NPC cuz there are now no monsters in the cave and it messes up an interaction with another character.

  7. Just now, Reputator said:

     

    Oh, I wasn't aware of any of those features. I don't touch that stuff. I just have servers for various hobbies like retro PC hardware, headphone enthusiasts, etc. And for that reason it does a lot of good for a lot of people. Some really good communities have formed on there.

    Discord is fine when it is just a live chat or when used to ping for time-limited in-game events.

    When it's not that it sucks.

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