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Shadow of the Tomb Raider’s NVIDIA RTX Gamescom Demo Isn’t Great, But Developers Aren’t Worried


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Should we be worried?  An RTX-2080Ti isn't hitting 60 fps -- at 1080p.

 

Shadow of the Tomb Raider’s NVIDIA RTX Gamescom Demo Isn’t Great, But Developers Aren’t Worried

"Several websites, including IGN (whose captured footage is available in the embed below) and PCGamesHardware, were able to capture footage of the Gamescom 2018 Shadow of the Tomb Raider demo running on the new RTX 2080Ti GPU with raytraced shadows enabled.

The setup worried attendees, however. Running at 1080p resolution, the game couldn’t even stay locked at 60 frames per second and drops were quite noticeable at times. This is all the more worrying considering that Shadow of the Tomb Raider launches in less than a month, though it should be noted that the developers have confirmed how NVIDIA RTX support will only be added at a later date via a patch and could thus be very much a work-in-progress.

Still, the high price of the new GeForce RTX cards coupled with this underwhelming first showcase quickly set off many alarms on the Web’s premiere message boards. However, Elenarie, a DICE developer currently working on Battlefield V and verified on ResetEra, chimed in to reassure worried fans about the performance NVIDIA RTX features will have in the final games.

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I think people will be surprised at how well this will run in their respective final releases. ?

When pressed for more specifics regarding the performance that can be expected in Battlefield V, he replied that it’s too soon to talk about that.

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Sorry, can’t speak about specifics yet. A bit too early. ?

Regardless, his confidence is a melody for those who have already pre-ordered a new GeForce card from the NVIDIA RTX series. Indeed, it would be a massive letdown if such performance turned out to be the same in the final versions of the games, particularly after customers have shelled out $1200 or so.

 

Stay tuned on Wccftech for reports with more information on all the implementations of NVIDIA RTX technology in upcoming games."

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Hands-on with the Nvidia RTX 2080 Ti and real-time ray traced gaming

"For these first-gen RTX GPUs then real-time ray tracing looks more like a proof of concept than something that will become in any way mainstream this generation. But it does give us a tantalising glimpse as to what the future of all our gameworlds is going to look like. And they’re going to look stunning… once they can top 60fps at 1080p."

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It does seem as if Nvidia has pushed this feature out the door without enough time for their partners to work out all of the dents. Also, I think its fair to say that bolting on features, late in development, is always worse for a game then building it from the ground up with the intent in mind. All of that though doesn't explain why we are struggling to achieve 1080P. That is discouraging. Again though, I'll wait and see. 

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2 hours ago, Mr.Vic20 said:

It does seem as if Nvidia has pushed this feature out the door without enough time for their partners to work out all of the dents. Also, I think its fair to say that bolting on features, late in development, is always worse for a game then building it from the ground up with the intent in mind. All of that though doesn't explain why we are struggling to achieve 1080P. That is discouraging. Again though, I'll wait and see. 


The issue is less Nvidia timing and more so gamers not managing expectations.  At this point in time, this tech is first and foremost a tool for the VFX industry to achieve faster renders.  Raytracing is just a very costly operation that becomes exponentially more expensive at high pixel counts.  Even at 1080p these RTX cards will not be able to brute force real-time raytracing, but with Nvidia's software interpolating the results with fewer samples, they can produce an image that looks close enough if frame rate is not a concern.

 

Keep in mind too this Tomb Raider example is only raytracing shadows.  No reflections and no light bounces.

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