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Kotaku: Skulls & Bones - 8 years+ and $120M+ blunder that can’t end due to gov’t subsidies


Brian

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KOTAKU.COM

Inside Ubisoft Singapore’s struggle to ship Skull & Bones
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Nearly eight years after it was first conceived, Skull & Bones has blown through its initial budgets. According to three sources, the project has already cost Ubisoft more than $120 million, with that number continuing to balloon as hundreds of developers from other Ubisoft studios continue pitching in to try and ship the game without any more delays.

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But three sources also told Kotaku that a deal with the Singapore government requires it. In addition to hiring a certain number of people at its Singapore studio in exchange for generous subsidies, they said, Ubisoft Singapore must also launch original brand new IPs in the next few years.

Lololololololo

 

It’s a good read

  • Haha 1
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  • Brian changed the title to Kotaku: Skulls & Bones - 8 years+ and $120M+ blunder that can’t end due to gov’t subsidies

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

 

Couldn't happen to a "better" publisher/developer.

 

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“No one wants to admit they fucked up,” said one developer. “It’s too big to fail, just like the banks in the U.S.”

 

 

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“If Skull & Bones were at a competitor it would have been killed 10 times already,” said one former developer.

 

 

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More generously, another former developer said that Electronic Arts or Take-Two for example probably wouldn’t have attempted it in the first place.

 

OLOLOLOLOLOLOLOLOLOLOLO - keep throwing money down that pit, Yves!

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