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This is what "absolutely nothing" looks like in 18 different gaming engines


Commissar SFLUFAN

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The Nothings Suite explores the absolute bare minimum of what each tool considers viable software.

 

 

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Nothing to see here! But don’t move along! You can really see the nothing here! Examine the nothing! Think about the nothing! The nothing is where it all begins!

 

The Nothings Suite is a collection of (extremely) short videogames made with diverse videogame engines such as Unity, Twine, and PICO-8. In each case, a game has been produced with the engine using, as much as possible, no creative input at all. That is, in the ideal scenario I open the game engine, save the project it creates by default as “Nothing” and export it for play. This means you get to see each game engine’s idea of what “nothing” (or at least no effort) looks like when you set out to make a game with it.


 

 

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