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SaysWho?

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Posts posted by SaysWho?

  1. MS kind of just stumbled into a good year in 2021 because some third party developers they had bought prior had finally finished those multi-plat games (I'm talking Deathloop and Psychonauts 2, the irony being Deathloop was PS5/PC at its release). Spencer had plenty to do with the dearth of first party games in the 2010s since he was making decisions prior to his role in 2014 that affected MS First Party.

     

    2014 E3 (maybe it was 2013 as well) are infamous for MS in how much didn't release as expected. Fable Legends? Cancelled. Scalebound? Cancelled. Phantom Dust reboot (Spencer really liked this IP)? It was just a port. Crackdown 3's fully destructible environments? Only in multiplayer. And stuff getting cancelled in itself isn't terrible and happens more frequently than we know, but it usually happens for things that haven't been announced. Announcing these games and then cancelling them? Something was off.

     

    People praising Spencer for "fixing" the problem are making a weird argument. Like... yeah, if Nintendo decided that Capcom and Sega were now theirs, there'd be an "improvement," but how do you not "improve" by buying out huge third party publishers and simply keeping games that were originally coming to Xbox off other platforms? He never showed before 2014 or since that he can foster and grow first party developers and make them into something bigger than they are (Naughty Dog, Santa Monica, Guerrilla, Polyphony, etc.). I actually thought them stocking up on those smaller devs -- Ninja Theory, Double Fine -- was going to create some of that. 

     

    Sony and Nintendo have been on another level for ages with their first party lineups. 

     

    We still have a bit to go for official word, but regardless as to what they do, I think part of the issue is summed up by something I read on Reset, which I think makes a lot of sense:

     

    Xbox was never good enough for Microsoft.

    Playstation is everything to Sony.

     

    Ditto for Nintendo's consoles. MS would be fine if Xbox sunk; I don't think leaving the console business would be anything but terrible for Sony and Nintendo. They've proven their video game IPs have strength elsewhere, but they're huge because of their popularity on Playstation/Nintendo consoles. I don't think MS has viewed Xbox as important to the company as a whole compared to the actual devs in MS.

  2. 4 minutes ago, Mr.Vic20 said:

    Holy… Resetera already has Xbox in a body bag. 54 page thread of speculation and counting, it’s in hyper mode over there! 
     

     

     

    It’s the opposite of 2020 when they bought Bethesda, and we had people predicting constant first party games and 50 million people on game pass for the ultimate winning generation.

     

    2 minutes ago, stepee said:

     

    lolllll they are so happy rn

     

    bro, I could pay off the student debt of everyone in America for the number of people who are banned from Threads, who opposed the Activision acquisition. There’s a lot of support there for buying everything just so you could have more games on game pass. 
     

    And I won’t lie, there’s some major schadenfreude going on right now.

    • Hugs 1
  3. 39 minutes ago, CastlevaniaNut18 said:

    I’ve been watching the renewed series. I just kinda wonder if the whole L&O universe has run its course. New episodes really lean heavy into the current political climate and sometimes it’s borderline laughable. Like when the defense attorney used a video of the victim calling his Black girlfriend “brown sugar” in a private video to her and using it as an example of him being racist. I literally lol’d. 

     

    I think the reboot is just written differently overall. I never thought it was a subtle series, but there's something about the way the characters talk which feels less like you're a fly on the wall and more like it's a staged production. L&O always tried to feel like a rawer crime show with the camerawork, but the new stuff feels like a different series.

    • True 1
  4. 1 minute ago, skillzdadirecta said:

    That made me check right the fuck out of that game. I wouldn't mind long cutscenes if something worthwhile was happening in them. The latest Final fantasy has long assed cut scenes but they're awesome for the most part. Watching characters make fucking eggs for 20 minutes? Na I'm cool... Kojima has ZERO idea how to pace a story or edit himself and as a professional editor, its OBVIOUS to me.

     

    Yeah, and as someone who probably falls more to Greatoneshere's side of things on this topic, how Kojima does cutscenes is a sticking point for me because when I thought of MGS4, I IMMEDIATELY thought of its fried eggs. Some of the cutscenes I swear could go up to 30 - 60 minutes with no gameplay interruptions, though I may be remembering wrong.

     

    I think he reigned that in since. Either that, or his Death Stranding stuff was more interesting for me because I don't recall hitting a wall with its story. He certainly reigned it in for Ground Zeroes and Phantom Pain. Hell, I give him a lot of credit for how he explored the Huey character because Huey ended up being one of the most fascinating for me in the series despite being more grounded.

     

    I could be forgetting the length of certain cutscenes in, say, a Naughty Dog game, but I tend to enjoy them considerably. Same with something like God of War and Ragnarok. Maybe part of the issue with 4 was when it was released because how developers as a whole approach cut scenes has improved considerably since then.

  5. 1 hour ago, skillzdadirecta said:

    What makes it nonsensical bullshit is that often times it IS indeed nonsensical bullshit. I get that a lot of you guys appreciate the mere attempt  to elevate videogame storytelling, but maybe these guys should master just telling stories first before they try to get avante garde. It's why I'll give a game with a straight forward, conventional but well executed and well told story more credit  than these weird, convoluted, ultimately pedestrian "experiences" any day of the week. Especially when the game's actual gameplay takes a backseat to these its narrative. It's why I didn't enjoy Alan Wake 2, a game where the actual game part of it felt like an afterthought in service to its' overly ambitious story.

     

    I gave up on Kojima years ago... he peaked with Snake Eater in my opinion, which happens to be the last game of his I finished despite buying both Metal Gear 4 and 5 day one and never finished. I DIDN'T feel that way about Sam Lake at all, I loved every game Remedy put out INCLUDING Quantum Break because I felt like they were always able to strike a balance between gameplay and narrative in their games. Until Alan Wake 2 that is... Personally if you're going to make the narrative in your game the main selling point over gameplay than that Narrative better be damn good and engaging. Just throwing a bunch of bizarre shit up on the screen doesn't cut it for me personally. I saw enough of that in film school. Weirdness maquerading as "creativity".

     

    The bold parts are ones I don't follow, particularly for V. I felt for V, the selling point WAS the gameplay and being Peace Walker on steroids with Outer Heaven and creating new weapons and gadgets for use on the field. If anything, the criticism of the game was that there wasn't enough focus on the story outside of the audio logs.

  6. 4 minutes ago, AbsolutSurgen said:

    Did I miss a release by Kojima Productions between Death Stranding in 2019 and Death Stranding 2 in 2025?


    From wiki:

     

    ”A sequel was first revealed to be in development in May 2022, when Reedus participated in an interview with the outlet Leo Edit to discuss his work on the game. Reedus stated, "We just started work on the second one".”

     

    Just started in 2022 makes it sound like a three-four year turn again.

    • True 1
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