Jump to content
Sign in to follow this  
SaysWho?

General Gaming Project Warlock (Duke Nukem/Doom inspired fast-paced 90s-like shooter) arrives on consoles next month

Recommended Posts

 

PS4 - June 9

Switch - June 11

XBO - June 12

 

https://blog.us.playstation.com/2020/05/22/meet-the-creator-of-project-warlock-a-tribute-to-fast-paced-90s-shooters/

 

"Hi, my name is Jakub Cisło and I started working on Project Warlock when I was still in high school. Today, four years later, I would like to invite you to take a look at the journey of how my passion project became a real game — from an idea seeded in my mind by my dad, to a fast-paced, gory shooter debuting on PS4 on June 9.

 

Every FPS fan knows the joy of landing a well-placed shotgun shell in the guts of a demon frantically reaching its claws at you, or the excitement of finding a secret area full of gold and much-needed ammo. Project Warlock is all about recreating that feeling.

 

The passion for annihilating pixelated monsters found its way into my head no doubt thanks to my dad — a true-school gamer through and through. When I was a kid, he showed me such cult-classics as Doom, Hexen, Blood or Heretic, and ever since then they couldn’t leave me alone.

 

Those action-packed mazes filled with enemies and flying bullets sowed the seed that many years later would sprout into Project Warlock — a love letter to the golden age of fast-paced shooters.

 

Inspiration


With an unconditional love for pixelated mayhem seated deep in my heart, I started working on Project Warlock while still in high school. Back in 2016 the game was just shaping up, under the name Exitium 3D, which later turned into Cataclysm 3D, and much later given its final title.

 

Working from scratch, with very little experience and 17 years old at the time, I had to learn almost everything as I went, picking up knowledge and tips on the way. Having in mind a well-defined idea of how these games should feel, I went through a long process of fine-tuning in the early stages of development, to recreate the gory and bloody action of my muses.

Slowly, but surely, it was starting to resemble the shooters we all know like Duke Nukem 3D and Doom."

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...