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INDIKA (PC/PS5/Xbox Series, 2024) - Dostoyevsky-inspired, narrative-driven adventure about a young Orthodox nun (and the devil) set in alternate 19th century Russia from a studio forced to flee Russia for its anti-war stance


Commissar SFLUFAN

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Play a third-person, story-driven game set in alternative Russia of the late XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.

 

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INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.

 

On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

 

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.

 

 

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Do our religious beliefs make us better people or are they simply there to help constrain us? Are those who exert control over our lives really the ones we should listen to? Indika will have to find answers to these and many more questions before she finishes her life-defining odyssey.

 

Developed by Odd Meter, a small, independent studio formerly based in Moscow and now operating out of Kazakhstan, INDIKA is meant to encourage its players to think critically with a side of chaos to keep things interesting. An existential wrestling match with no holds barred, INDIKA will be making its way to launch in 2024.

 

 

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A couple of articles about the studio and how developers had to leave Russia for their opposition to the war with Ukraine.

 

WWW.POLYGON.COM

Developer Odd Meter is working on its next game, Indika

 

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Russian video game studio Odd Meter was one year into the development of Indika, a game set in an alternate 19th-century Russia, when the Russian government launched a devastating attack on Ukraine. Hundreds of thousands of Russians fled the country, many of whom opposed the war on Ukraine — including the majority of Odd Meter's developers, according to studio founder Dmitry Svetlow.


"You're living in some kind of nightmare," Svetlow said. "Something happened that should have never happened."

 

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Polish publisher 11 bit studios signed on to publish the game, and has continued to support Odd Meter throughout Indika's development — something Svetlow expected to be pulled at the start of the war, both because the studio is Russian and because this is a game inspired by Russian culture and history. Svetlow also described his initial feelings of guilt surrounding the situation: "I had that feeling that they should do it [pull out of the partnership]," Svetlow said. "I spent the last year getting rid of that guilt, because rationally I understood I shouldn't feel it. I'm the person who should call myself a patriot, not those who kill Ukranians, or send Russians to die."


He continued: "After this announcement and my statements, it's better not to come back [to Russia]. Many people have said, when I show them my statements, that I'm crazy — because I've already spoken about things that are against a few laws, the most dangerous of which is being a traitor of the homeland. It could cost you 20 years in prison."

 

 

WWW.ROCKPAPERSHOTGUN.COM

Russian developer Odd Meter discuss fleeing Moscow to Kazakhstan and how their anger about Putin's regime is expressed …

 

 

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It's rare that a developer explicitly introduces their game to you as "boring", and Indika seems anything but. Created by Odd Meter, the studio behind the well-received fantasy VR bow simulator Sacralith: The Archer's Tale, and published by Frostpunk developer 11 bit Studios, it's a "very serious adventure game" set in 19th century Russia, which casts you as a troubled young Orthodox Christian nun. Awash with doubts about her faith, and persecuted by a mysterious creature, the woman flees her nunnery and falls in with an escaped convict, who tells her of a mysterious "holy elder" who might ease her troubles, drawing on the power of a sacred artefact.

 

The game's setting is naturalistic, with motion-captured facial animations and photorealistic buildings and interiors, wrought using Unreal Engine. But it is also a "fairy tale" landscape, in the words of studio co-founder Dmitry Setlov, shot through with phantasmagorical flourishes - monochrome or blood-red filters and apparent hallucinations, to say nothing of the aforesaid creature, a skulking mass of tendrils that puts me in mind of the Shadow from Ursula K Le Guin's novel A Wizard Of Earthsea.

 

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Indika's portrayal of religion and doubt draws upon Svetlov's own loss of faith, and his sense of how Putin's regime has worked hand in glove with the Russian Orthodox Church (if you want context, this article from The Conversation seems to offer a solid overview of Church-State relations in Russia). "I come from a very religious family," he continues. "As a child, I spent weekends in church, lived with my mother in a monastery, and so on. But at some point, I began to understand that religion achieves goals that are directly opposite to those stated.

 

"I see religion as the philosophy of war with its uncompromising nature, while I think peace is always a result of some compromise," he goes on. "It's no wonder that religion has now become one of Putin's propaganda weapons. So no, I'm not a believer. I would say [I'm] a militant non-believer." This rejection of the Church comes across in one of the 2020 announcement trailer's more farcical moments, when a tiny man clambers from an older nun's mouth and scurries down a cleric's arm to disrupt the ceremony of Holy Communion.

 

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  • Commissar SFLUFAN changed the title to INDIKA (PC/PS5/Xbox Series, 2024) - Dostoyevsky-inspired, narrative-driven adventure about a young Orthodox nun (and the devil) set in alternate 19th century Russia from a studio forced to flee Russia for its anti-war stance
50 minutes ago, stepee said:

Man you enjoyed writing that thread title so much. Definitely sounds interesting as a premise, will watch what they develop.

 

I honestly tried to summarize as much as I could for the thread title and still retain enough information to generate interest!

 

49 minutes ago, stepee said:

Oh there’s already pics and stuff, looks good. UE5?

 

I believe that it's using UE4.

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