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Dune: Awakening (open world survival MMO from Age of Conan devs) - new PC Gamer interview with Creative Director


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Rise from survival to dominance in Dune: Awakening, an Open World Survival MMO set on Arrakis.

 

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Rise from survival to dominance in a vast and seamless Arrakis shared by thousands of players. Dune: Awakening combines the grit and creativity of survival games with the social interactivity of large, persistent multiplayer games to create a unique and ambitious Open World Survival MMO.

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  • Commissar SFLUFAN changed the title to Dune: Awakening (open world survival MMO) - Announcement Trailer
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PC Gamer interviewed the game's creative director.

 

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Dune: Awakening will focus on a "few tight core survival mechanics" like shelter, traversal, and water, says creative director Joel Bylos.

 

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Survival games can be a grind—just ask anyone who's ever tried to craft a splint for a broken leg while baking in the sun, dying of hunger, and suffering from intestinal parasites. Not that survival fans don't love finding themselves in those kind of situations, but the trials of hardcore survival games aren't for everyone, and some recent games in the genre, like Valhiem, have made those systems more appealing for players who don't want to spend all their time managing hunger meters and curing themselves of diseases.

 

Last week I spoke to Joel Bylos, creative director for upcoming open world survival MMO Dune: Awakening(opens in new tab). We first saw the cinematic trailer(opens in new tab) last year, giving us a quick glimpse of Funcom's MMO based on the Dune novels by Frank Herbert and the 2021 film (and planned 2023 sequel), which is set on a "vast and seamless Arrakis" that will be shared by "thousands of players."

 

I'm not a big MMO player, but I've played plenty of survival games so I was curious just how deep and intricate Dune: Awakening's survival systems are. We already know from the books and films that staying alive on the desert planet of Arrakis is extremely challenging, considering the deadly heat, the fact that everyone has to wear a "stillsuit" to recycle their body's moisture, and of course, those darn sandworms popping out of the ground to devour anyone who takes a false step on the sand.

 

"We're very focused on a few tight core survival mechanics. Like shelter: sandstorm shelter," Bylos said. "Sandworms themselves are a giant threat in the world. If you walk on sand, they will come. If you create vibrations, they will come. So you have to think about how you approach traversal in the game world. And obviously, water. Those are our three key [systems]."

 

 

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