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heydude93

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Posts posted by heydude93

  1. On 3/18/2020 at 9:02 PM, imthesoldier said:

     

    If I recall from what Cerny said though, a lot of today's games utilize a lot of duplicate assets (He used the mailbox analogy from Spiderman as his example), and other data (to help with accessing information at different points within the game's data), but with a super fast SSD, it could reduce/eliminate the need for duplicate assets, thus reducing the size of games. I'm not saying it would be the difference between 100GB, and 50GB (or maybe it could?), but it will be interesting if games actually shrink in size for next-gen because of it. :shrug:

    Possibly.  I deleted that post because I know nothing about SSD drives and went to research it a bit more.  It just seems kinda sketchy to me since storage space for games has increased a lot each console gen and most AAA games are already at least 40GB.  

  2.  

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    Our first source, who we’ve come to trust well, indicates that Keiichiro Toyama (director and writer of the original 1999 Silent Hill) and Akira Yamaoka (composer for the majority of the franchise) are also returning alongside Masahiro Ito. The trio will helm a “soft reboot” of the Silent Hill series, possibly just called Silent Hill. SIE Japan Studio, which possibly includes team members from “Project Siren,” the group behind Siren: Blood Curse for the PlayStation 3, will be behind its development in some capacity (either in full or in part). Our source states that this title has been in the works for about a year. Our second source — which has no connection to the first — was aware of Ito’s involvement in a new Silent Hill title and informed us of that information some time ago.

    The second Silent Hill title referenced in previous rumors is still being worked out at the moment, but it’s looking as if it very well could be Silent Hills, Hideo Kojima’s famously canceled title. According to our first source, Sony is working to patch up the relationship between Kojima Productions and Konami in order to resurrect the game due to the amount of buzz and continued demand for it five years after its cancellation; our second source shared this same information with us in the past. We can now report on it with some confidence in its legitimacy.

     

  3. The thing I wondered about years ago... the concept of buying certain consoles for exclusives becoming more irrelevant w/ a possible rise of streaming and digital download business models... seem to be coming true.  So is there like any benefit in getting a next gen console if you can afford an upgraded PC other than access to the backwards compatible games?

  4. 8 hours ago, Paperclyp said:

    Not really. I mean on some level, sort of, but it’s really nothing like 12’s combat at all, which was pretty tactical and complex with the gambit system. 
     

    What is the FF7 remake combat? Mash an attack button for 3-5 seconds, fill up a meter for a “special attack” which can be an ability or magic or using an item or presumptively a summon when available. Use that ability, go back to mashing. You can also block and dodge, and if you see a teammate has an ability to burn you can assign them to do something. 
     

    This description makes it sound almost like 12 (the version without the gambit system) but with blocking and dodging and you can tap an attack button instead of it being automatic.  I get the frustration though since this is a remake of a game with a very different combat system.  I might be biased since I never played the original FFVII; the remake will be my first time experiencing it.

  5. So is classic mode basically like FF12's combat, only you get to have direct control over your attacks? 

     

     

    Also why is everyone so worried about this being an expansion on/reimagining of the Midgar portion of the first game? It makes sense for this to be more linear and set in Midgar since its visuals are pushing the PS4 so much. Hopefully the sequel will be open world featuring Advent Children graphics, with the final game set in the same world but prioritizing exploration of new areas of the map (similar to how RDR2 expands on RDR1's map). The story in those won't need to be as expanded and reimagined as the first one's. Seems like it should still work out well enough and could be next gen's Star Wars or LOTR-level trilogy event to look forward to.

    • Guillotine 1
  6. 16 minutes ago, Bloodporne said:

    Surprise!!!!

     

    Well at least now nobody has to wander around IRL and start investigating a potential Frank Booth hangout.

     

    But the plot thickens. New questions are popping up.

     

    Does this mean you were Patrick Bateman before?  OR...you were always Frank Booth, posing as Bateman.  The only question is, why? Why be Bateman OR Booth? What is it about psychopaths that you identify with?  

     

    Wait a minute...

     

    did YOU leave the psychotic rant on Discord?

     

     

  7.  

    On 2/26/2020 at 12:25 PM, Bloodporne said:

    D1P is like the Blue Velvet of message boards. I dabble in the surface white-picket-fence level while apparently there's a whole extremely seedy underbelly of massive psychological dysfunction right under the surface that I'm unaware of. 

     

    This is a good thing to keep in mind regarding any messageboard, even the ones that don't seem dysfunctional.  Also, if D1P is most like Blue Velvet, then there must be a resident Frank Booth.  The question is....who?

    • Haha 1
  8. 15 minutes ago, Xbob42 said:

    Who seriously had a hard time with Mr. X after the initial encounter? If anything the dude was so easy that he became annoying instead of threatening. I never played much RE3, but I remember Nemesis at least being a significant threat, which should be a nice change from Mr. X being super imposing but ultimately easy to cheese.

     

    Dude forget RE2make,  this one has potential to surpass Alien Isolation or Outlast as one of the most harrowing stalker-horror games ever made.  I guess a lot of the complaints towards RE2make were because of how different it felt to have Mr X as a constant pursuer since that wasn't how it played out in the original.  But with RE3 everyone hopefully knows what they're getting into, especially playing on harder difficulties.  If not, hoo boy!

     

     

    6 minutes ago, Keyser_Soze said:

    You just run away from Mr. X. Pretty easy :p 

    True, but the design of the encounters themselves, especially the sound design could make his presence feel intense.  Now there's RE3, where you've got a character like that, only they can grab you from 15 feet away, use weapons, etc.  If done well it's gonna feel way more intense, as it should.

  9. As much as I still genuinely love the days when 7 out of 10 games with voice acting had the production sheen of a ‎Tommy Wiseau sci fi original, I also like that bigger talent is hired more often now.  If you have an idea for a character and the best person to bring them to life is a well known movie or tv actor, why shouldn't you get to hire them?  The less creative limitations and more open doors for possibilities of stories you can tell/ ideas you can express in the medium the better as far as I'm concerned.

     

    And since the future of games with realistic graphics will be scanning and mocapping real people and c/p them into the game anyway, might as well bring in  some movie stars when it makes sense to do so.  

  10. https://www.cinemablend.com/news/2490451/tom-holland-reveals-which-uncharted-game-especially-inspired-the-movie

     

    Quote

     

    The movie based on the popular Uncharted video game series has been in development for years and while, following a ridiculous number of directors being attached to the project, it looks like it might finally be about to happen, there is a lead actor and there is a script. And now, that actor, Tom Holland has revealed one interesting piece of information about the script. It turns out the story for the first movie based on Uncharted will actually take inspiration from Uncharted 4: A Thief's End, the last game in the series.

     

    At last night's premier of his new movie Onward, Tom Holland told IGN that the most recent game in the Uncharted franchise was one of his favorites, and then went on to say that the game had a significant influence on the script for his film. According to Holland...

     

    It certainly feels a little odd that a movie at the beginning of a potential franchise, and using an actor far younger than the character of Nathan Drake is portrayed in the game, would take inspiration from the game that sees Drake at his oldest. However, it's perhaps not quite as unusual as it seems.

     

    Uncharted 4: A Thief's End includes some sequences that are flashbacks and actually show Nathan Drake as a teenager, even younger than Tom Holland himself is, and it's possible that these are the elements that acted as the inspiration for the Uncharted movie script.

     

    However, there's another major element in Uncharted 4 that might be important to the Uncharted movie. In that game, it's revealed that main character Nathan Drake has a brother, somebody who has never been mentioned previously in the games. It's certainly possible that the films could make the brother, Samuel, a major character in the movie. The addition of the brother in the fourth game is one of the rougher parts of the game';s story, as it's a complete retcon of the history of Nathan Drake that we knew. By adding the brother into the first movie, the film franchise avoids that pitfall.

     

    Tom Holland confirmed that the production will be getting underway in about a month, reportedly under director Reuben Fleischer. Apparently, if the movie is going to start shooting in a month, there is a director or somebody is very confident there will be one soon. Mark Wahlberg is set to co-star as Nathan Drake's mentor Victor "Sully" Sullivan. An interesting choice considering back when the Uncharted movie was in its earlier days Wahlberg was actually attached to star as Drake.

     

     

  11. I still don't think most of the gaming audience is prepared for how stunning next gen graphics will look.  Maybe not at launch, but definitely within four years.  Replaying PS4 games right now, even the spectacular ones like Horizon and Death Stranding, will likely feel similar to how revisiting PS3 remasters feels right now. Just wait for the upcoming PS5 and Xbox footage, which should be dropping within three or four months

     

    • Confused 2
  12. Funny Games (2006 remake version).  

     

    This is actually a rewatch since the only thing I remember from the original one was how disturbing it was and being glad I saw it but never wanting to see it again...so I figured I'd go ahead and revisit it to see how I felt 15 years later

     

    YEP, this movie is still an absolute nightmare, but also I respect it to the moon and back for showing such a plausible home invasion scenario.  The best horror movies imo always involve a horrific situation that characters react to in smart and relatable ways but are powerless to stop from getting worse, and this film almost seems to be 100% an exercise in that concept. 

     

    Sadly it's probably more relevant now than ever. These yuppie psychos could waltz into a golf course and murder someone out of sight and nobody would even know to suspect them.  You can't help but wonder...if a larger audience had watched this...if it was screened in just as many theaters as a Star Wars sequel, would there be less violence and extremism in the world than there is now?  If nothing else, would we as a society be more hip to notice tells of violent and sociopathic behavior in people you might not expect it from? 

     

    Movies like this are the opposite of all the films that show horrifying real world tragedy as troped out entertainment. While not enjoyable to watch, it's definitely art that might function as public service. Fuck this movie for what it puts you through, but also love and respect to the filmmakers for nutting up to make a movie that has a good reason for being this disturbing.

  13. 1 hour ago, legend said:

     

    I absolutely agree that simulation holds a lot back and is a massive area for improvement, but yes, I still think plain old pretty graphics for a controlled space has a long way to go even with next-gen hardware. Even with all the tech in CGI movies, faces are still easy to spot as fake, for example, and games cannot come close to the amount of compute CGI movies use. The difference between reality and games, visually speaking, will remain easy to spot for a long time. The sucky part is that it gets harder to improve on that gap even though it is still significant, so I do agree that our progress on pure IQ will be slow.

     

     

    Ok, so you seem to be talking about legit photorealism, as in completely indistinguishable from real life, the uncanny valley and so on.  A CGI body double for Hugh Jackman for a few shots in Logan is one thing, but iyo will that degree of lifelike ever be possible in video games?  It's tough for me to imagine how it can be achieved across the board in an interactive 3d space where audiences can scrutinize over every detail at every angle.  Maybe as mocap and scanning tech improves it can get very close, but not sure.  This is one reason why I think game visuals will ultimately trend towards expressive and abstract art styles, even if there will always be some value in hyperreal visuals as well.  

  14. 40 minutes ago, legend said:

     

    Not sure I would say it will plateau so much as the growth rate will slow, because the gap between real-time graphics and reality is massive, especially if you count simulation detail (e.g., physics, scale, and how much of the world can be dynamically affected) as part of it.

     

    Is that gap massive right now? Absolutely.  But I think, depending on a given studio's approach to hyperreal artstyles and how successful they are at it, that gap will be much smaller next gen that we anticipate, even if it isn't apparent until late in the console's lifecycle.  And as Vic pointed out, the main thing we can look forward to is improved physics, destructable environments and also more expansive environments.  Imagine a Titanfall game but with Immersive sim-level interactivity with destructible environments like in the Battlefield series. Starfield could be an open solar system game with multiple planet-sized planets, but all handcrafted by the art team and level designers instead of generated procedurally.  Lots to look forward to.

     

    40 minutes ago, Mr.Vic20 said:

    While visual IQ, for John/Jane/Gender not specified Q. Public might be maxing out, what can be done with processing power is not. Yes, the "look" of games is quite good, but everything under that "skin" still sucks, a lot. This next generation of consoles will certainly plateau at 4K, but the generation after that (hardware or not) will be design to take advantage of much more complex physics  based simulations. This will be due to finally having highly cost effective CPUs with a ton of cores. The byproduct of that change will necessitate continued upgrades/alternations to future GPUs to support a lot more complex expressions of those complex physical models. In short, yes games are pretty, but we have a looooong way to go with what we can do in a simulation. Once the general public sees what can be achieved with hyper realistic PBR and world deformation routines, they will be plenty excited. IT only requires the right games to highlight it. 

     

    OH, and AI, AI will have a HUGE impact on gaming! @legend arrival in this thread reminded me of that! :p

     

    I don't know much about the technical side of things, but we seem to agree for the most part. To the layman I'm not sure if a lot of what your describing will be as noticeable going from next gen to the following one as it is via current to next gen, but I could be wrong. But things will definitely continue to get more immersive and interactive. We'll probably get a megaboost in advanced physics and destructible environments this gen, and it will appear in a lot more games than before when applicable.  Also, if Death Stranding is a glimpse of where performance capture is right now, a next-gen upgrade should be mindblowing and will probably feel more lifelike than many are expecting. But all of this will of course be doable on base PS5 and the main benefit of a pro upgrade is hardware that's more stable along with smoother framerate in 4K mode.

     

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