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heydude93

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Posts posted by heydude93

  1.  i love discovering what everyone’s making in dreams. little jumps, *lash, kuro:a shadow’s dream, akaoni, terry’s big adventure, port town, the watergardens, dinorama, the last upgrade, overlook hotel, 1080 cool snowboarding, and firing mr carpetburn are some neat finds so far

  2. 18 hours ago, skillzdadirecta said:

    Did they photoshop a sign in?

    beyond a shadow of a doubt lol

    14 hours ago, Brick said:

    Is that an official post by her page? 

    she denied making or posting it. unfortunate timing aside, images like that have always gone viral as long as the internet has been a thing. she might have to endure a bit of false branding for a while </3

     

  3. 15 hours ago, Bloodporne said:

    Have you played it on PC by the way? I've been wondering if it's worth picking up on a technical level for potential improvements over the PS4 version.

    As far as I know, yes.  I remember it running smoothly enough back when I had a gaming PC so I imagine that version would be preferable considering how many issues PS4 copy still has.

  4. 8 hours ago, skillzdadirecta said:

    It really didn't.

     

    7 hours ago, Bloodporne said:

    That I don't agree with at all. RE4 is infinitely better paced and nearly spotless while TEW is a diamond in the rough as far as I'm concerned at least. It's more like a really fun and cool pastiche of a whole slew of games.

     

     

    That take was hyperbolic i admit.  RE4's pacing, atmosphere and game design are timeless and influential in ways that are almost unprecedented in gaming, but I still think movement while aiming, more challenging combat and limited supplies of items, The Last of Us-inspired stealth mechanics, and a slightly more well written story are examples of progressions on it, many of which will appear in the remake. 

  5. The outrage makes sense considering the vibe that's been on most gaming messageboards from the start.  If anyone uses the internet time machine to see what IGN was like ten or more years ago, most threads on every page were whiteboy problems. Whining about games being delayed a month, an occasional glitch, framerate not being 60+fps, and more.

     

    Video games are the ultimate luxuriant entertainment product.  A magical box that projects these portals to interactive dreams that have become as visually detailed as movies. Imagine losing sight of that.

     

    Most games over the years are escapism that avoids political messaging, which is fine, it lets anyone project whatever they want to see but it also invites as many jerks as it does sensitive nerds.  The outrage from gamersbros on the internet is similar to what would happen if you gave a community of young princes in an insulated kingdom all the toys they want for most of their lives and suddenly took them away, is all.  

     

  6. On 6/1/2020 at 12:32 PM, ShreddieMercuryRising said:

    Honest question - can a video game meaningfully interrogate violence if the game's prerogative is to be engaging and fun?  I just played Bioshock Infinite and the entire theme of the game is the pointless cycle of violence and oppression throughout history, but the message completely rings hollow since I spent 12 hours shooting people, lighting them on fire, electrocuting them, watching ravens eat them, throwing them off of ledges, and breaking their necks.  If it wasn't fun to do these things, I would not have played the game.  The message of the game is one thing, the delivery is different. 

     

    In the case of TLoU 2, I get the sense that because the violence is very grounded and realistic, it's supposed to be taken seriously.  What remains to be seen is how it is possible to communicate the weight of that violence when it's the only meaningful action that the player can take throughout a 15-20 hour narrative. 

     

    I'm not trying to make a judgement about the game; this is something I've been pondering as I play game after game where violent action is designed to be as tactile and responsive as possible for the player.  In some sense, the trailer put me off due to the nature of violence on display, so I could also consider it very successful if that's what they're going for.  But describing the firefights as "fantastic" in the previews seems to indicate it'll be the same as ever, just more photo-realistic.

     

     

    ND's choice in TLOU2 to try ramping up the portrayal of violence to 70's cinema rorschach levels for audiences is an interesting one. There will probably be just as many debates about how effective it is, artistically (does the abstraction from the limited tech of PS4 undermine the intended emotional reaction to the viscera, etc) as there is how much the reaction to it reveals the attitudes of the audience.

     

  7. On 5/31/2020 at 5:54 PM, CastlevaniaNut18 said:

    I don't think a lot of these games were all that hated.

    Most would probably be considered mediocre because gamer and video game review logic often denotes a 7.0 is too bad to be worth playing. It's tough to think of many games with actual terrible reviews (5.5 or lower) and word of mouth that are worth playing though.

  8. They're ok, I have the first Souls game and enjoy it.  It's a hack and slash RPG that curates challenges for the player to help evoke a sense of accomplishment.  But Sekiro is my favorite Fromsoft game because it does all of that but adds stylish action game mechanics which makes the challenge more fun. I'm not nearly as skilled at playing either as I'd like to be though.

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