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heydude93

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Posts posted by heydude93

  1. Just finished watching the credits roll.  Two questions:

     

    - Should I play and beat the original before starting the next one?

     

    - If this isn't a sequel disguised as a remake to tell a new-ish story using the same characters and world, what's the point of adding the whispers of fate/Sephiroth/multiverse timeline angle instead of just tweaking and expanding the story like in other remakes?  It seems like there's good reason to expect significant changes or why introduce the wof/alternate timeline stuff at all?

  2. 22 minutes ago, Dodger said:

     

    Literally no other character in the game looks like her, though as Heydude mentions, that's probably weird that more people aren't given how the state of the world is in the game. 

     

    I haven't played it yet to know for sure if that's the case, but I would say it might make sense for how swole someone looks to depend on what activities they do/have done in the story and during gameplay and the rules established in the game's world.  Ellie is nimble and is good at dodging attacks. Fair enough, but if she kills as many people via melee weapons or bare hands who are rugged killers as Joel did in the first game, it would probably make more sense for her to be physically imposing (due to his clothing I'm not entirely sure what Joel's build is or if his past reveals something that gives context to why he has such high skills as a killer).  But also, imo this isn't to say the game needs to be or SHOULD be entirely consistent in its hyperreal style.  This is because it doesn't seem to be as interested in emulating the real world as it is using a hyperrealist art style for emotional effect.  

  3. 14 minutes ago, Dodger said:

    Also since we're talking about it, female body builders in todays world with available gyms and steroids are an extremely small part of the population. Unless you happen to be a gym freak, you aren't running into too many women who look like that, and she is more than just a little toned/buff. She even looks out of place in the game, since she is literally more jacked than not only every other female in the game, but every other male in the game as well with really only Owen coming close. They managed to make the other females in the game look normal and not  overly sexualized. So yes, Abby looks abnormal, both in the real world and in the game world. Not to say there aren't women that look like that, but it's not a high percentage. 

     

    It's a bodytype that's more common than some might think, though it definitely seemed rare decades ago. Also it's good keep in mind how that physique might be more of a standard in a world filled to the brim with sprinting flesh-eating zombies, especially if you're someone who's actively going outside and exploring it.  If anything doesn't make sense it's that Ellie isn't more swole (even if not as big as Abby) than she appears in the game.

  4. I wish I hadn't know there was originally going to be wall running :cry:

     

    Cut features aside, it looks fucking amazing.  I can't put my finger on why it seems extra immersive, but it absolutely does.  Something about the presentation of everything makes you feel hyper aware of your character's body moving through a living, breathing space in a way that's unprecedented compared to any first person game I know of.  And if it's true that most buildings are explorable and the physics system is as indicated in the new footage then I'm gobsmacked at how this is running on current gen hardware.  Man I hope this doesn't get delayed again.

  5. After watching the HD version I'm struggling to see what all the fuss is about. It's seems to be slightly improved vanilla Crysis, which should live up to expectations for a remaster.  It was never going to be a remake like Gears Ultimate Edition or anything. This is pretty much at the LOD of a mid-range PS4 game, which is still kind of amazing for a game released over a decade ago. Visuals that mach Crysis + Mods would be ideal, but that wouldn't be feasible for the switch port. Considering the troubles Crytech have been in lately and how many classic titles are still stuck on older platforms, it's a gift that we're getting this at all. 

     

    Side note: Why are there so many takes on the internet saying this is a sandbox game? Am I off base in remembering it as being linear, at most open/linear?

     

    On 7/2/2020 at 7:43 AM, Bloodporne said:

    Never played this one and I'm kind of thirsty for a good FPS, what is this most comparable to gameplay and gunplay wise? 

    Think Far Cry + Half Life 2

  6. 10 hours ago, ARZ said:

    Isn't it supposed to make your balls shrivel...or make you sterile or something. The dye they use I think.

    Not sure, but that was definitely said about Surge back then.  

     

     

     

  7. On 6/23/2020 at 12:27 AM, Moa said:

     

    I think it's interesting that the game's attempts to resolve the inherent ludonarrative dissonance of action games created it's own weird dissonance in doing so. It's no longer the disparity between the character's actions and how you're supposed to perceive them but rather the dissonance between the game's ultimate message and its medium. It's all very Funny Games.

     

    Regarding dissonance in TLOU2 between the message and medium, you're saying you feel a disparity between the game's attempts at portraying violence as shocking and sad vs attempts at curating fun gameplay?  That its trying to have its cake and eat it too, like Funny Games if it were portraying some violent moments as thrilling (which it really doesn't, so I'm confused about the comparison to TLOU, if that game does have thrilling violence)?

  8. Haven't played it yet so I watched the first 3 or 4 hours via twitch.  Initial reaction is this could be the first AAA game narrative that's gobsmacked me into caring in its dramatic storytelling so much it has me wondering how/why it's used in a video game medium instead of a live action series or movie.  I'm having a weird response to it that's similar to what I imagine I'd feel if Game of Thrones or Blade Runner were animated movies with the hyperreal style of Kingsglaive instead of live action. 

     

     That said, my main issue with story games thus far (ESPECIALLY tripe like The Witcher and Mass Effect) has always been dissatisfaction that they're only well written if your main exposure to narrative is video games, and that ain't a problem here.  Everyone knows if the style of acting and writing in those games were beat to beat similar in a TV series or movie it would be tough to get made, much less have the praise it does so it's actually shocking how emotionally resonant this AAA story is so far. Tbh I'd be lying if I said I expected it to be.

     

    If the rest of TLOU2  is at the level of those opening hours I’d like to think the bar has been thoroughly raised and within ten years we'll look back on most pre-TLOU2 story games and feel silly about fooling ourselves into being as emotionally invested in them as we were.

     

     

     

  9. Sekiro

    Jedi:FO, played on Jedi Master setting. The moveset, level design and story elevate it for me.

    Nioh

    Dark Souls

    Bloodborne. I wish this was more than a victorian gothic horror-themed Dark Souls game, but if it is I'm not seeing it.

     

    EDIT: Whoops, noticed ranking is based on difficulty:

     

    Jedi

    Dark Souls

    Bloodborne

    Nioh

    SEKIRO

     

    If I can somehow beat Genichiro when I get there then it might go to Nioh because of that boss rush.

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