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ShreddieMercury

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Posts posted by ShreddieMercury

  1. Has anybody played this on console?  I bought this digitally on my Xbox One S, but haven't played it yet.  Do you think these frame-rate hiccups are something that can be patched out, or is this just the state of the game for the foreseeable future?  If it's the latter, I might try and refund it and get something else.  It's a huge bummer for me.

  2. Most definitely The Last of Us for me.  Relative to most narrative games at the time I can see why people were enthralled by the story, but it's about as generic and cliched as they come.  Combine that with slow, static gameplay that doesn't evolve past the first hour or so and you've got an exceptionally average video game.  The painfully slow movement and deleterious focus on realism makes it feel in retrospect like a distant cousin of RDR2 (the least fun game ever made).

  3. 5 minutes ago, best3444 said:

     

    Played 2 hours and was as bit overwhelmed at first. Thanks for explaining how the game works. It's definitely unique and mysterious for sure. I plan on playing again tomorrow but it hasn't gotten it's hooks in me like it has you. I know I need to give it more time. Love the music.

    I agree with @TwinIon about giving the game a fair shot.  It doesn't really reveal how deep it is for a few hours.

     

    I could be wrong, but I think that the game sort of nudges you towards a planet called Brittle Hollow at first.  Either that or the Moon around Timber Hearth are good starting points.  Just explore and see what you find!  I will mention that towards the end I had to look up one or two things because I got stumped.  For the most part, I would say be patient and if you get stuck, do something else.  If you need specific help, I'm happy to give small hints to help you progress without hopefully tainting the experience.

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  4. 6 hours ago, Keyser_Soze said:

    Hell yeah I do.  @best3444 It's basically a first-person adventure/puzzle game with light survival elements.  I'll try to explain without spoilers: you explore a small solar system with the goal of figuring out how to prevent a cataclysmic event.  The game is completely self-guided, and there are no explicit objectives.  That might sound overwhelming, but the game does a fantastic job of helping to guide you non-intrusively by using a log to record everything that you find and experience.  This log takes the shape of a cloud-map or flow-chart of sorts that helps to link seemingly disconnected discoveries.  As you explore more and more, you start to piece together what's happening, and slowly start to learn how all of the different pieces are connected.

     

    The sense of discovery, and sometimes terror and anxiety, that it provokes is unlike anything that I've experienced in a game.  Once I started piecing things together, it became impossible to put down.  It's the best game that I've played all year, and I would put it at the top of my generational best-of list.  It's beautiful, moving, and brilliantly designed, and I really hope more people give it a shot.  If you're at all interested in adventure or sci-fi games, I can't recommend it highly enough.

     

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  5. Opinions seem pretty divisive.  I thought it was mediocre to abysmal.  It's competently made, but it has the generic, focus-grouped, shaved-off-edges feeling of a Ubisoft game, tied to the ubiquitous third-person action of a AAA PS exclusive.  I struggled to find anything interesting about it, and I played through probably about 10 hours of the game and a good portion of the story.  I should also note, since you mentioned the HUD, that it has probably the worst one that I've ever seen in a videogame.  You can minimize what you see with a settings tweak, but it's still pretty awful.  The graphics are frequently praised, and the models of the people and robo-saurs are certainly good, but I thought that the skies and vistas were very garish.

     

    I know that it's different, but I can't help but compare it to Zelda since they released a week apart.  Where Zelda completely reinvents what an "open" world is, HZD goes in the opposite direction and refines the most basic and generic aspects of what this type of game used to be up to that point.  Only one of these games will serve as an inspiration for the mechanics and vocabulary of open world games in the future.

  6. Here's hoping that his reasons for departure were more personal than creative/political.  Having just played through all of the campaigns and been reminded of how special these games were, I'd love to get another awe-inspiring experience in the mold of the first several entries.  But that E3 trailer really didn't do much to generate excitement.  I guess we'll know more next year?

  7. 39 minutes ago, Moa said:

     

    Yeah, Outer Wilds is definitely the space exploration game I've always wanted.

    It pains me that it's being slept on, because I would put it among the best games I've ever played.

  8. The simple act of flying off the surface of a planet and landing on another is amazing, but the problem that I've had with No Man's Sky is that the resource gathering and building is boring and uneventful.  I understand why some people might like it, but I don't have the compulsion to build bases or colonies or interact with the game's systems.  Outer Wilds proves, for me at least, that the "endless" nature of games like this has significantly less appeal than carefully crafted and meaningful experiences.

  9. 14 hours ago, Greatoneshere said:

    Necrobump since this was the only thread I could find on Pyre but now that I've beaten The Banner Saga 3 was wondering who else has played Pyre? Big Supergiant Games fan, loved Transistor even more than Bastion, and I see 4 hours in Pyre has its own charms.

     

    A shame to see the few in this thread haven't played Pyre or gave up on Transistor. All fantastic games. Might even play Hades once it's out of early access, despite the rogue-like aspects.

    I ended up playing through Bastion, and I enjoyed it but didn't think it was great.  Transistor is more appealing to me though, so I'll definitely give it a shot whenever it goes on sale.

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  10. 3 hours ago, gamer.tv said:

    Thank you everyone, I’ve been thinking about Dead Cells, Hollow Knight and a number of the suggestions so will pick one up soon and hope for an ‘end of summer’ sale.

    Tread carefully with Hollow Knight!  Maybe it'll be right up your alley and you'll love it, but I found it overly frustrating and obtuse, even by confusing-metroidvania standards.  It feels good to play, but I think generally that it's highly overrated and that people vastly undersell its learning curve.

  11. It sounds like you might be burnt out on the homogenized open-world format, which I am too.  There are tons of incredible single player games to choose from that don't employ the same mechanics.  Recently I've enjoyed Outer Wilds, Resident Evil 2, and the Dishonored series.  For indie stuff I recommend Inside, Hyper Light Drifter, Ape Out, and Into the Breach, if you haven't played them.

  12. Interested to hear @SFLUFAN's thoughts about Quantum Break.  I just finished it over the weekend, and while it's certainly not a great game, I nevertheless enjoyed my time with it.  Not sure if this makes sense, but it's decidedly not more than the sum of it's parts, it's exactly the sum of its parts.  The gameplay is probably the weakest that it's been in a Remedy game to date, and the story has some interesting turns but overall is absolute bargain-bin Syfy-channel pulp.  That said, I still enjoyed it for what it is, and the television portions were much more competent than I initially expected.  It's a unique Frankenstein's monster of a format that will likely never be replicated, but I found it fascinating and easy to consume.

     

    I'm extremely excited for Control though.  Remedy makes very unique games, and even though all of them are flawed in some capacity, they have a strange alchemy that's rare in the industry.

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