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ShreddieMercuryRising

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  1. I'm going to as soon as I'm done with my second run! I read that it eliminates the chaos system, which is really the only downside of 2 in my estimation.
  2. I bought the Dishonored bundle a while back, and after completing the first one (which I liked) I fell off of the second one pretty quickly and played something else. A few weeks ago, after looking through my download library on PS4, I decided to give it another go. After 20 odd hours and almost two complete playthroughs, Dishonored 2 is one hell of a videogame. While it was well received critically, I get the sense that it's a bit underrated, and it did not fare too well financially. That's a shame, because once it clicks, it's absolutely one of the most immersive, fun, and mind-blowing games I've played in years. The way that you can layer your supernatural abilities, coupled with some all-time-great level design, has led to countless incredible emergent moments through both of my playthroughs. I think I fell off initially because I played it like a straight up stealth game - be advised, it is way more fun to use the abilities that the game gives you. While you might create more "chaos", which leads to more environmental challenges and a more cynical ending (depending on how lethal you are), it absolutely seems like that is how the designers intended the game to be played. Things really open up when you start a New Game +, because you have access to all of the abilities from both protagonists, as well as all of your resources and stat buffs from the previous run. I highly recommend this game to anybody that may have fallen off of it or that was put off by the opening couple of hours. Similarly to Prey, the more you put into the game, the more you'll get out of it.
  3. I'm about halfway through the game and I agree with this. I don't love the story so far, but it's got surprisingly diverse gameplay and a fabulous soundtrack. It's trying some very interesting things, and I'm excited to see where it goes next.
  4. Awesome. I also have not played either Hotline Miami game, are they worth playing as well? I've basically been working my way through Devolver's catalog since they are all tight, stylized, and expertly designed games. I recently played Ape Out and that was incredible. I highly recommend that if you haven't played it.
  5. I just got Katana Zero and am really excited to play it. It's been on my radar since it was revealed. Glad to hear that it's awesome so far!
  6. I agree with this wholeheartedly, and badly pine for more middle-budget experiments with simple and fun mechanics. Agree about most of the games mentioned - the reference to Full Spectrum Warrior also reminded me of Brothers in Arms: Road to Hill 30, which is another excellent war game from that gen. Pandora Tomorrow's multiplayer was incredible, and I actually thought that Blacklist's multiplayer came close to capturing the same spirit. #1 on my wishlist is a follow-up to Jet Set Radio future, though I doubt we'll ever get it.
  7. I think both things are true. EA's response is disingenuous AND Jason Shreier comes across as a smug, self-satisfied asshole. Read any of his responses to commenters on almost any article; he can't handle anything dispassionately, and immediately reverts to angry internet video game nerd anytime somebody criticizes one of his pieces.
  8. I haven't played Bastion, Transistor, or Pyre, but they've always looked very intriguing. I have an eshop card, and was looking into either Bastion or Transistor on Switch, but I wanted to see what people thought of this studio and their games overall.
  9. I haven't watched too many game previews/presentations, and clicked this out of curiosity. What on earth is happening here.
  10. I do really appreciate how straightforward it is in regards to the skill tree, experience, item descriptions, etc. The RPG elements are very streamlined. Overall, it's a demanding, brilliantly designed single-player action game without predatory and malicious leveling systems, which is a rarity and a treat in the current games landscape. My only criticism is the resurrection system and the use of shrines. I understand that this is an essential element of the Souls games, and I don't have experience with those, but I'm not really understanding why it's necessary here. The resurrection really just acts as a de-facto checkpoint, and since the consequences of dying are not really that impactful as you get into the game, it doesn't seem to add much in my opinion.
  11. As frustrating as it can be, I'm back to thinking that this is a tremendous game. I do wish that it wasn't quite as difficult, but it does feel surmountable once you get a hang of the combat timing. Frustrated by the first spear mini-boss at Hirata Estate, I went back and made some meaningful progress in the non out-of-time world: To anybody frustrated by the game, it's worth taking a different path, as you can make progress in other sections of the map when you're stuck. The game seems to reward patience and exploration, and the world itself is beautiful and fun to traverse. The verticality and level design might be the best thing about it.
  12. I played this for several hours yesterday, and I'm on the fence about it. The gameplay and level design is varied and interesting, and it looks fantastic. But the game seems to be less challenging than it is just needlessly difficult. I'm still very early on: Since Wolf is killed so easily, and the enemies all have different/staggered attacks, it becomes a game of pure repetition rather than dynamic and interesting combat. The posture/deflection system is really cool and fun to use, but the fact that you have so little vitality means that you can't mess up even once or you are likely dead. This wouldn't be that much of a problem, save for the fact that all enemies in an area respawn after you die, meaning that you have to work your way through again just to try your hand one more time in a 20 second, pinpoint-precision combat encounter. I want to keep going and see if I can get the game to "click", but it may just be too punishing for me. My question to those who are farther into the game: is there a point where you got comfortable enough with the controls to feel like the mini-boss/boss fights were fun? Or is it the same thing of running into an absolute brick wall and having to grind it out until you defeat them to progress?
  13. I picked it up yesterday, but haven't had the chance to play yet. I know that it's going to be rough difficulty-wise, but the aesthetics and combat system seem so compelling that I can see myself wanting to really dive deeply into the game. Impressions so far seem to be very positive, and I'm more excited about this than I have been for any game since probably God of War last year. Although I haven't played any Souls games, I am not a stranger to difficulty, and I'm thinking that it may be an advantage having not played those since some of the difficulty people are experiencing sounds like it stems from having to adjust how they think about approaching the combat.
  14. Sounds awesome! I'm really thankful for the practice area. I feel like that will diminish confusion and frustration since it sounds like you won't be constantly dying while trying to learn the game. I have a regular PS4, so hopefully it runs alright, but I also am pretty clueless as to performance in general. People freak out about framerates, but I tend not to really notice or mind as long as it stays above 30.
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