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DLSS 2.0 - a complete overhaul


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For those not interested in watching thew video:


1.)  Entirely new algorithm 

2.) Does NOT require submission of game to Nvidia to create the associated library (this is big for indie devs!)

3.) Greatly improved IQ

4.) Overall performance increase

5.) NOT backward compatible with existing DLSS titles

6.) First title to use is Wolfenstien: Youngbloods


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Sounds like a pretty impressive update.


I'm waiting for the future in which game ready drivers include fine-tuned neural net weights to use. And then the subsequent future in which mods include user-fine-tuned neural net weights. And then the subsequent-subsequent future in which mods include user-defined neural architectures!

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Stolen from Resetera breakdown:


  • DLSS 1.0 was worse or on par with the usual uspcaling functions
  • 1.0 was restricted to resolutions and graphics features (if you go too low or turn off some features, you are locked out of DLSS)
  • 1.0 was scrapped and a new version was worked on
  • Control uses "DLSS 1.9"
  • an approximation of 2.0, runs on shader cores rather than tensor cores
  • 2.0 has no restrictions, no per-game training, better performance
  • DLSS SDK needed an overhaul, not backwards compatible with older titles. so B5 and the base Metro Exodus are shit outta luck unless the devs update the game
  • Wolfenstein and Deliver Us the Moon are the first games to use 2.0
  • 1.9 will be on Control only
  • Control has set resolutions, much like 1.0, but much better quality
  • 1440p base > 4K is pretty close to 4K, slight softer
  • no artifacts or reconstruction errors
  • 1440p + DLSS has better IQ than native 1440p
  • uses a temporal reconstruction so thin objects suffer
  • 1440p+DLSS performs similar to 1440p scaled to 4k, better than 1800p scaled to 4k
  • 1.0 had better IQ with 1800p + sharpening
  • 1.9 has 1440p+DLSS+sharpening giving better IQ
  • (1.9) going lower than 1080p doesn't provide enough information for DLSS and not recommended
  • the reason they didn't stick with 1.9's version is because Nvidia felt they hit a wall
  • 1.9 is pretty game specific (like 1.0), 2.0 is more agnostic
  • 2.0 can get better via driver updates outside of games
  • 2.0 is faster and easier to integrate
  • Youngblood 4K DLSS has near equal IQ to native 4K
  • 4K+AA solutions introduce blur bringing native down
  • none of the 1.0 IQ issues appear in 2.0
  • some elements are better than native, some are worse, but they're all minimal
  • 2.0 is good with lower resolutions like 1440p and 1080p
  • performance mode doesn't play will with lower resolutions due to less information
  • consistent performance regardless of which RTX card you use
  • the lower the resolution, the less the performance gain
  • took a long time, but Nvidia's initial promises are coming true
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