SaysWho? Posted March 26, 2019 Share Posted March 26, 2019 http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-adv.htm&r=0&f=S&l=50&d=PTXT&Query="SONY+INTERACTIVE+ENTERTAINMENT+AMERICA+LLC" Quote United States Patent10,238,958 Inagaki March 26, 2019 Tangible tradable collectibles having a digital copy Abstract Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy. Inventors: Inagaki; Ken (Foster City, CA)Applicant: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA) Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015 Quote United States Patent10,238,965 Colenbrander March 26, 2019 Cloud gaming device handover Abstract Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device. Inventors: Colenbrander; Roelof Roderick (Costa Mesa, CA)Applicant: Sony Interactive Entertainment America LLC Assignee: Sony Interactive Entertainment America LLC (San Mateo, CA) Family ID: 1000003902621Appl. No.: 15/141,799Filed: April 28, 2016 Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted March 26, 2019 Share Posted March 26, 2019 That first one kinda sounds like an Amiibo that can be bought, transferred to a game, levelled up, outfitted with legendary gear, then transferred back to the amiibo, then sold. China's gonna be all over that shit. Quote Link to comment Share on other sites More sharing options...
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