Brian Posted April 12, 2021 Share Posted April 12, 2021 Quote Link to comment Share on other sites More sharing options...
TwinIon Posted April 12, 2021 Share Posted April 12, 2021 I couldn't quickly find any trustworthy estimates for Steam's total revenue, but I imagine it's a big enough number that spending a few hundred mil a year would be worthwhile if you could capture a good chunk of it. Especially if you happen to have a cash cow product and a ton of foreign investment. Quote Link to comment Share on other sites More sharing options...
Ghost_MH Posted April 12, 2021 Share Posted April 12, 2021 24 minutes ago, TwinIon said: I couldn't quickly find any trustworthy estimates for Steam's total revenue, but I imagine it's a big enough number that spending a few hundred mil a year would be worthwhile if you could capture a good chunk of it. Especially if you happen to have a cash cow product and a ton of foreign investment. Best numbers I can find say the market for PC games should do like $45.5b this year and Steam has an 89% market share. Obviously, Steam isn't a simple 30% of 89% of that $45.5b. Some of the biggest game franchises on Earth aren't on Steam. I thinking of Minecraft, Fortnite, and Roblox. Still, if even half that number is dollars generated on Steam, you're looking at more than $10b in revenue for hosting an online market. Losing $330m on free games and exclusives seems like an easy call to make. Epic made $435m on PC last year, so there seems to be a ton of people with the EGS installed. I think the last count I saw said Fortnite alone had some 60m active players on PC. Epic is absolutely making the right call here even if it pisses off a bunch of gamers that wasn't to play everything within Steam. Hell, fronting the money to help offset the costs of porting console exclusives is the way I'd do it if I were them. Quote Link to comment Share on other sites More sharing options...
Ghost_MH Posted April 13, 2021 Share Posted April 13, 2021 On 4/10/2021 at 11:33 PM, Xbob42 said: That seems weird... is there a clause where if x amount of time has passed they no longer have to pay? Like if I install it in 4 years, for example. Looks like previous reports and speculation I had read online was totally wrong... Looks like Epic just negotiates a flat amount for all games with each developer and pays that up front, regardless of how many downloads or games are claimed. Yeah, I can't see that as being a rather lucrative offer for publishers and developers. That's especially true of games with lagging sales. Take a few million cash, right now, in exchange for a weeklong window where anyone can claim it for free. I wonder how that compares to Humble Bundles where folks can choose their own price. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.