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Posts posted by ALIEN-gunner
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Captain Marvel
It was really good.
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A lot of these games were on sale earlier this year for cheaper.
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That was the best episode yet. Chow is a damned good director. Good on Kathleen Kennedy for handpicking her. I hear Chow helped create many of the characters and that she will be the director of the Obi-Wan series too.
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Clearly most of you have played this game so your opinions are biased. I eagerly await Biggies' fair review; he watched videos!
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Anthem gameplay is really good. I hope this overhaul makes it better and it better be free.
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That 30 minute episode was packed with excitement.
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14 hours ago, sblfilms said:
Twitter reactions to episodes 2 and 3 are VERY positive. Much excite!
They are positive but then there's the other side, some group calling themselves "The Fandom Menace" that's trashing the first episode because they have to keep the angry narrative that Disney has ruined their lives.
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That was a great space western. I wish it was longer than 40 minutes. Looking forward to episode 2.
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I recently played this and what a damned fine game it turned out to be. The hate is really weird although I suppose some of it was about the AI partner and laxk of checkpoints, but those were fixed in a patch.
Today I was suprised to see that the game was updated with free content: more endgame missions, enemies, abilities and areas!
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2 hours ago, XxEvil AshxX said:
I hear it's even better if you turn the voice volume down.
I heard that too but I like the sisters' banter. The hate on this game was really overblown.
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I've been playing a lot of Destiny 2 but I decided to try Wolfenstein Youngblood that I got in a sale last month. I should have played it sooner because it's really damned good!
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4 hours ago, Greatoneshere said:
Some tips that some gamers may have missed (I'm just about to start episode 3).
1. Get that reverse trike at the first distribution center working. Get the generator (level 1) from the wind farm and bring it and activate it. It makes traversing for faster runs so easy. And always carry a PCC on you in case it runs out of batteries so you can make a remote generator to charge its battery if you ever run out.
2. Make sure to increase your connection level to 4-5 stars for each base, center, etc. before moving on - it'll help a lot in terms of resources and what you can fabricate later.
3. For those who may not know - there is a manual save option, just go to "system" and "save". You can go to "load" and see all the numerous different save states you probably have made. Manually save often - especially during hikes - and you'll never feel like you have to restart by much when you reload if you fail through a MULE or BT section (or a tough climb/hike where you lose packages). Note I am playing on "hard" difficulty, which can be hard.
4. Make sure to read all the "tips" under "Database" in the menu as well as reading all "interviews" under "Database" as well. These help a lot to explain and use the various (and sometimes complex) systems the game has in place, and to understand the backstory, mythology, and world-building going on that goes unexplained in the main text of the story (at least until this point). Note "interviews" can only be unlocked as you complete both specific orders for Sam as well as standard deliveries. The key is, again, increasing connection levels to a specific station to unlock more "interviews". You could theoretically go through the game and miss a lot of side info.
5. The game's sense of earnestness in making you, a gamer, someone Kojima is presuming is one of those "disconnected" in the real world, to reconnect with people. I mean, the main character suffers from a phobia of being touched by others due to the Death Stranding event (those who are exposed to it and BT's, etc. for prolonged periods develop phobias) and every character you meet is always gently praising you or kindly encouraging you to help out and do unto others, etc. It's always words of encouragement and kindness. The combat is primarily non-lethal and you can't kill anyone since if someone dies one suffers a voidout which is catastrophic. Kojima is clearly making a game about reconnecting in a country where the Trump voters have lost themselves.
6. I say all this because the online component is clearly a major aspect of the game. Once in solo mode you bring a new station online to the "chiral network" (a sort of ectoplasmic internet), the previous "area" becomes unlocked showing other peoples' bridges that have been made, etc. (often through team efforts by multiple players over time) and so backtracking has become super easy on a bike just driving over these bridges. I also add likes to peoples stuff and add to help build bridges, etc. as I pass by, and everyone paying it forward helps to make the game easier post each mission that requires activating a new station, bringing it to the grid. So in a very real way bringing the stations online brings you together to more people in real life, all "helping" to build things in game to make the game somewhat easier for backtracking. You can press the big square button in the middle of the controller to yell stuff and if other peoples' signs are around they will yell things back to make you feel less alone and more a part of something.
7. Basically, this movie is the inverse of the film Joker. I'm almost amazed Kojima is being so naked about this theme but it's a very kind and nice sentiment in this era.
It's hard being broke as hell having to wait until the game is on sale in the future because of descriptions like yours.
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I watched someone play an early copy on YouTube. It looks like a fun survival game. I'll probably buy it someday.
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1 hour ago, skillzdadirecta said:
It's really not bad... just wasn't necessary.
None of them were past the first one. They all were a retread other than Salvation which I liked. I suspect sequels keep being made just to hold on to the copywrite.
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Bad Terminator sequels really bring out the worst in people, don't they.
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On 11/2/2019 at 5:36 AM, Nokt said:
I hate this mode. Shotguns have even more ridiculous range, snipers are useless now that scout rifles are one shot kills, fusion rifles are in the same boat. The only thing good to come out of this mode was reduced supers.
Momentum IS the worst. Regular Crucible and IB are excellent.
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3 minutes ago, atom631 said:
not just claymores - literally anything you say can be heard.
contact, enemy at the cave entrance, reloading, throwing frag.... its all audible by the enemy. its completely insane.
Game really is a noob hand holding experience.
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ResetEra should be taken with a grain of salt.
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What's really bizarre is that when you set a claymore your character says "dropping a claymore" loud enough that enemy players can hear you say it to help them find you.
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The developers did say that they made the multiplayer for noobs. They said in an interview that the short TTK is to help new players feel like they have a chance and that the maps were designed so that players could feel safe and can take their time.
Safe spaces for noobs: The Game.
I can understand why COD players don't like Battlefield.
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Remember when Kojima told us we'd be bored for half the game or so? He wasn't tolling.
Remember the demonstration at TGS and gamers were hoping there was more to the game? There isn't.
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Call of Claymore: Modern Campfare
The biggest complaint, even from some of the big COD shills, is that you can't run and gun, you can't rush. Unless you're playing against morons, which is rare with it's skill based matchmaking, the maps are so badly designed that you have to camp and treat every match like a sweaty esport tournament.
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There's a new pvp mode in Destiny 2 tailor made for the COD kids where the TTK is quick, no radar, heavy ammo spawns all day and respawn after death is instant.
The game is free so it's currently the best thing evar.
What are you playing today?
in The Spawn Point
Posted
Still playing Destiny 2 and Wolfenstein Youngblood.