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Mr.Vic20

Court Jester
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Posts posted by Mr.Vic20

  1. 10 minutes ago, legend said:

     

    The developers would collect a bunch of data (i.e., lots and loys of high resolution screenshots). This can be collected trivially, but is large in file size.

     

    Then the developers train a neural network on it. Nvidia probably has a built in API where the developers just point it to the directory of images they saved and let it crank for maybe at most days. 

     

    After training the neural net, you no longer need that data to run the network. Instead you only need to know the weights that the neural network used. (A bunch of floating point numbers.) The weights only total in the megabytes of size, even for a large neural network. 

     

    What that means is for a gamer running the game, they only need to load that weight file into GPU memory and the GPU runs the network using those weights on each frame.

    Yes, yes! That is what I was trying to say, except your version made sense when read from left to right! :sun:

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  2. 19 minutes ago, legend said:

     

    Speculating: 

    The DLSS isn't a super sampler for any image that could be provided. Instead, it requires a developer to collect a lot of frames from the game rendered at very high resolutions. Those frames are then input as training data to their DLSS neural *architecture* and they train a neural net specific to your game. Once you've done that, you can have the game load the model it trained and use it for DLSS.

     

    While that would require developer support, collecting many high resolution frames throughout the game is not especially difficult and should be something that could be easily adopted.

    Forgive my ignorance, but does this mean that each game would have a complied neural architecture library of samples that it would save a s a temp file? I assume that once the DL cores understand the reference material they will create their own reference file to draw from, one that I assume would not be a huge file(s)? 

  3. 11 minutes ago, legend said:

     

    Yeah the RT is clearly people's focus, but I absolutely agree that what this amount of tensor cores provides may have some really exciting results even in addition to the DLSS. It's more of a wild card at this stage though.

    This image is a wealth of questions! Obviously one can dismiss this as nothing but marketing PR, but there is always a sliver of truth wedged into these things that only becomes clear retrospectively. The first question I have is, why does DLSS have support on the games on the left, but not the games on the right? Is adoption from game to game based on how well these features can "bolt on" to each respective engine? Of does it reflect a time and commitment cost? Why will NO ONE reward my impatience?! :p

     

    NVIDIA GeForce RTX 2080 vs GTX 1080: Official Benchmarks Compared

  4. One week from tomorrow, some of us will have our 20xx series cards (or at least they'll be shipping to us!). With that in mind, who pre-ordered? Who is trying to buy day one but did not pre-order? Obviously, at these prices most will pass on buying any of these cards for now. Much has been made of the Ray Tracing feature, but I am currently much more interested in the immediate benefits of DLSS on 4K performance and if this feature, once commonly used, will give these cards a significant boost in FPSs at high resolutions or if its all marketing fluff. I'm honestly just excited to try out new tech, as per usual, but DLSS seems to not be getting much attention and given that Ray Tracing is still not quite ready for prime time, I surprised Nvidia hasn't spoken more  on this feature.  

    • Like 1
  5. 2 hours ago, Biggie said:

    What about when that Congressman Anthony Weiner was sending pictures of his dick to underaged girls. That was funny. When is the anniversary for that coming up?

    Everyday is Anthony Wiener is a creep day! :sun:

  6. I drink WAAAAAAAAAAY too much coffee, often over a pot a day. Its my vice. I gave up cigarettes after the birth of my oldest child and my job is to "always on" to allow myself the pleasure of more than an occasional drink ( @Boyle5150 , still working off your rum brother! <3). Lastly, I've been on a very strict diet (mostly proteins and veggies that cycles from 1500-1800 calories a day) since May (down 35lbs, woo hoo! slender Sully here we come!) so its just me and coffee, and I suppose hypertension! :sun:

  7. 1 minute ago, stepee said:

    @Mr.Vic20 

     

    Install on win2, launch it, set everything to low, set to 30fps, set display mode to full screen, exit. Edit ini file in its documents folder (documents/my games/dq11/saved config/windowsnoeditor/gameusersettings.ini - Change all graphics settings to 0, change screenpercentage to 45. Load up game, screen looks weird, select to exit game but then say no, screen will be normal. Do Not even looking in the screen percentage option in game, it will revert it to 65 which is no good. Play DQ11 at 30fps while taking a shit at work.

    My God, I didn't even consider that it was possible on the Win 2! Sweet! :sun:

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