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Millennia - new 4X Civilization-like title from C Prompt Games (developer)/Paradox Interactive (publisher)


Commissar SFLUFAN

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Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.

 

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Hello, everyone! We’re excited to present the first Dev Diary for Millennia. In this, we’ll talk a little about the vision and features for the game and also about us, C Prompt Games. You can...

 

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Hello, everyone!

 

We’re excited to present the first Dev Diary for Millennia.

 

In this, we’ll talk a little about the vision and features for the game and also about us, C Prompt Games. You can expect additional Diaries that go into more detail on various features and the thought behind them in the coming months, leading up to our release next year. If you like what you see, you can wishlist the game right now!

 

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  • Commissar SFLUFAN changed the title to Millennia - new 4X Civilization-like title from C Prompt Games (developer)/Paradox Interactive (publisher)

@brucoe - maybe these previews might shed some light.

 

WWW.VG247.COM

The 4X strategy genre has a new upstart – with Paradox’s Interactive’s Millenia taking aim at Civilization’s crown.

 

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I got to see and play an hour’s worth of Millenia a month ago, and left the hands-on impressed by what C Prompt and Paradox is cooking up. While at a glance you’ll look at a single screen of this video game and go, “yep, that’s a Civ-alike”, there’s actually quite a lot about this game that’s designed to set it apart.

 

You’ll still be guiding a faction from the Stone Age to a ‘possible near future’, but the concept here is that the time between those tentpoles is relatively malleable. The passage of time in Millenia’s systems is split into ‘Ages’, and these have a dynamic nature. The Middle Ages might not necessarily follow The Classical era, for instance – it’ll all depend on your actions. There’s a historical baseline behind the scenes, but things can diverge from history quickly and significantly depending on the actions of you and your rival factions.

 

To give a specific example from the demo, imagine in an earlier age, without modern medicine, you also have an extreme hygiene problem in some of your population centers. The worse this problem becomes, the more likely it is that as you move towards the next ‘age’ you might be forced into an age that reflects that; such as the ‘Age of Plague’. That’s a Crisis Age, and this doesn’t just impact you – if you’re in an Age of Plague, the threat of that Plague expands to the whole world, just as it would in real life.

 

 

 

WWW.WARGAMER.COM

Millennia is a strategy game coming from Paradox and C Prompt Games, where you can dictate the course of history, and lead it off in bold new directions.

 

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The part that had us excited earlier this week, when all we had to go off was teaser images, is the apparent inclusion of alternate histories, and that's now been confirmed. Rather than straightforwardly moving from the Medieval age to the Renaissance, like you would in most 4X games, in Millennia you get to shape the direction history takes.

 

So long as you meet their requirements, you can choose Alternate Ages (like the Age of Heroes) or Crisis Ages (like Blood or Plague). These can apparently unlock weird technology and events – a press release for the turn-based game describes building "Cloud Estates in the Age of Aether" or "underwater cities in the Age of Utopia."

 

To us, it sounds a bit like a version of the Dark/Golden Ages system from Civilization VI, only way more fleshed out, as we're told that "each Age involves unique rules, units, buildings, goods, etc." The trailer also shows that there can be more than three options. For example, from the Age of Kings, you can move to the Age of Discovery or the Age of Renaissance without doing anything special, or go for the Age of Intolerance (presumably a Crisis Age) or an unseen Alternate Age.

 

You can also customize your empire with National Spirits. These are features that define your civilization's approach to things like warfare or diplomacy – you might be raiders with a god-king dynasty, or spartans who are also seafaring explorers. Each option you select will let you pick and unlock different bonuses (as the screenshot of the Spartan's 'cultural tree' below shows), and the press release assures that the wealth of options means you'll "craft a unique civilization in every game".

 

 

WWW.THESIXTHAXIS.COM

Through thousands of years of history, Millenia is a 4X game that explores how ages of human history interact and flow together.

 

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Millennia is a game set across 10,000 years of history, breaking this vast expanse of time and the growth of mankind as a whole into different ages. From the Stone Age to the Bronze Age, through to the Age of Kings and beyond, you’ll go through 20 ages in a playthrough, but they key thing here is that the path through each is not prescribed and history can deviate from what we read about in textbooks at school or (let’s face it) spelunking through Wikipedia.

 

As a new age dawns, this presents to you and every culture the opportunity to research different areas of technology, build new buildings and trade in new goods. Through the Age of Bronze, you could put religion first, foster discipline and government, or put production to the forefront with mining and shipbuilding. After a few of these research projects have been completed, you’ll have the opportunity to choose the next Age to progress to, which ordinarily would be the Age of Iron. However, by completing optional objectives, it could also lead to the Age of Heroes, or if you wage war on many other nations during this time, the Age of Blood.

 

This is a Crisis Age, a divergence to the darkest timeline for a period, until the flow of history can be restored by progressing through to a subsequent age, though more crises await, whether its the Age of Ignorance and a rise of anti-technology Luddites, or the Age of Plague

 

The thing is that you aren’t the only one who gets to determine what age comes next. Each nation is able to get to that decision point and trigger it for everyone, so while you might have awful sanitation through the Age of Kings, to the point that it locks out the other options at the end of your research path, you could hope that another faction outpaces you and triggers a different age instead. Then again, maybe you want a plague to sweep across the world?

 

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21 hours ago, Commissar SFLUFAN said:

@brucoe - maybe these previews might shed some light.

 

WWW.VG247.COM

The 4X strategy genre has a new upstart – with Paradox’s Interactive’s Millenia taking aim at Civilization’s crown.

 

 

 

WWW.WARGAMER.COM

Millennia is a strategy game coming from Paradox and C Prompt Games, where you can dictate the course of history, and lead it off in bold new directions.

 

 

 

WWW.THESIXTHAXIS.COM

Through thousands of years of history, Millenia is a 4X game that explores how ages of human history interact and flow together.

 

 

Thank you. That was quite useful and answered my question exactly. That's definitely on my radar now.

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PC Gamer preview:

 

WWW.PCGAMER.COM

I got a chance to try out the game at this year's Gamescom.

 

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History is littered with defeated Civilization-likes, from Humankind to Old World. Try as they might, no one's knocked old Sid Meier off his perch just yet, even six games in and 27 years on. But that doesn't mean devs will stop trying. Enter Millennia, a new 4X strategy game from C Prompt published by Paradox Interactive. After all, if any company is going to carve out a niche for itself in the Firaxis-dominated Civ space, it's Paradox.

 

To be fair, I doubt C Prompt would say it has goals as lofty as comprehensively displacing Civ as the top dog of historical 4X games, but any attempt to enter this space is bound to draw comparisons with the king, especially with a game that feels as familiar as Millennia. In a hands-on demo at this year's Gamescom, I got the impression that—although Millennia makes more than a few moves to distinguish itself from its most obvious competitor and influence—it still might maintain a bit too much of that incredibly recognisable formula to make a mark of its own.

 

For big chunks of Millennia's demo, I didn't necessarily need the tutorial tips. On a micro level, plenty of what you'll find works just like it does in Civ. You've got your cities, your settlers, your major competitors and the minor, single-city bit-players you're competing for influence over. You'll fend off barbarians and rush for space and resources in the early game, send scouts to explore the frontier, and set workers to improve the resource tiles that surround your cities. At least in the game's early stages, this is a dance you already know well.

 

 

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