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Blade Runner 2033: Labyrinth (narrative-driven adventure game set between the two films) announced

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Set between the original film and 2049, Blade Runner 2033 takes place after the events of the Black Out and asks: what does a Blade Runner do when there are no Replicants left to hunt?



During today's Annapurna Interactive showcase, the publisher announced that it's no longer just a publisher. It's developing its first in-house game, based on the Blade Runner franchise, entitled Blade Runner 2033: Labyrinth.




Speaking to Hash ahead of the news, she tells me that it was Annapurna that approched Alcon to get the rights for Blade Runner, saying that the team has a "deep love" for the franchise.


"When I found out about the opportunity to lead a Blade Runner game, it fully knocked me off my proverbial flight plan," Hash says. "I had my hands full working on two projects, and was putting together designs for a new pitch - but I couldn’t pass up this chance. I’ve been watching the original film yearly since I was probably too young, and I remember sneaking away to watch 2049 in the midst of shipping a big project."


Hash says the development team is fairly small, and has been working together for a little over a year building tools and the team itself. Alongside Hash, the group includes developers with experience on games like Hyper Light Drifter, Mario Kart Live: Home Circuit, We Are OFK, Skylanders, Below and more. In addition, several of them have previously worked together on visuals for live shows and installations with artists like Childish Gambino, Pharrell, Sufjan Stevens and Sofi Tukker. And Hash says we should expect to see at least some of that DNA in Blade Runner 2033.


"Working on Edith Finch was honestly a life-changing experience for me, and it taught me so much about telling stories in the unique language of games," she says. "BR2033 is very much a narrative game, so I can lean on my learnings from Edith Finch often. On the other side, projects like Solar Ash and our work in the interactive music space gave us incredible love of wielding advanced graphics as gameplay tools. Our desire to bend a wide array of disciplines as expressive tools will definitely be present in the final game."



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