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Bloodporne

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Posts posted by Bloodporne

  1. Chapter 6 is a god-tier Horror "level". Oppressive and gnarly as hell. Motive's doubling down on the full-on Alien 1 and The Thing atmosphere is really impressive to me. The score is pure Hitchcockian Alien 1 with those staccato strings and all. I know the OG did that and I can't compare right now how much that was expanded or not but it's 2023 and it's an EA game, I can't imagine how easy it could've been for this remake to go off the rails into modern Horror trope crowd pleasing territory and instead it doubled down this hard on being essentially Sci-Fi Gothic Horror. 

     

    There's a hallway in Chapter 6 with those screechy things that have exploding sacks on their arms. The lighting and visual presentation of that location in this remake blew my mind last night, it looks amazing. 

     

    Aside from getting a tad too carried away with "everything pitch-black all the time", I think this remake improves the original on every level. 

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  2. spacer.png

     

    The Golden Glove - 8/10

     

    Once in a blue moon a movie will rattle me and this is the one. I'm not sure I can recommend this slab of bleak, repulsive depravity to anyone but as a German who grew up knowing this infamous serial killer's name, I had to watch it. It was highly controversial upon release and for good reason. This is the film that should be forced on people who watch Netflix serial killer documentaries. According to the director, his intent was to strip any fluff and any attempt at justification from his deeds. Honka doesn't get a sad back story or anything here. 

     

    When the outbursts come, I think this might be one of the most terrifying and brutal films I've seen. Honka was driven by his insane levels of alcoholism and erectile dysfunction and this movie does not turn away despite not showing actual gore. My girlfriend and I ended up talking about this one a lot and we both agreed one segment in particular might be the scariest, most vicious murder scene put on film. The acting in this is fucking intense and as someone who understands all the regional dialects etc., it kind of blew my mind how good these people are. 

     

    Fritz Honka was a vile monster and in that sense, this film sure does him justice I guess. 

     

     

     

     

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  3. I'm off today so I dumped quite a few more hours into it this morning and have to say some of my criticisms regarding the combat can be chalked up to me not engaging with the alt-fire modes enough. I bitched about the lack of and instant stopping power kind of tool due to the lack of CQC if they get in your face...turns out the Pulse Rifle's alt-fire provides exactly that. I've been upgrading a lot as well and the game has really been picking up and forcing me to engage with everything I have at my disposal and I think that part was a me issue. 

     

    The more I'm playing, the more my gripes are eroding, that's for sure. I think I'll go for another NG+ run after this to redo the earlier chapters with my better understanding of some of the weapons. 

  4. I've been playing this on PS5 on Hard, couldn't resist.

     

    I'm enjoying my time for the most part but feel like the combat system could've used some retooling. There are frequent moments where the game tosses you into cramped rooms with tons of clutter, two or three charging Necros and you may not have stasis left. This would be cool if there were good close quarters options. The melee punch is useless because it doesn't create distance and it takes ages to get out of the animation and actually sprint so it kind of just locks you in place. Most of the areas have many dead end corners so I find myself in situations too often where strafing isn't an option, CQC doesn't realoy exist, there is no doge and Isaac is a lumbering ogre and basically it just means get clobbered and die or just reload your save.

     

    The game also has an issue with dropping random shit on top of you and/or RIGHT behind you due to the director thing. The audio issue is just weird to me too and it definitely is a thing. The game generally is loud and abrasive, not in a negative way, but you'll randomly get enemies who seem to be tip toe-ing up behind your back and just fuck you up. I just walked into a room backtracking and 3 full Necros dropped from the ceiling, almost demolish me and then randomly one of the tentacle babies nails me with acid from behind. Had no idea it was even there.

     

    I also think they overdid it with the pitch black everything approach. There's no counter-balance and the flashlight cone is frustratingly small imo. So far 90% of the game is "walk everywhere with gun up to see any part of the environment".

     

    It probably sounds like I'm down on it but for all that, the game does a lot right and I think the remake changes to the actual Ishimura are all great. I think how gorgeous it looks just kind of makes some of the othee stuff stick out more to me.

     

    About 5 hours in and I'd give it a 7.5/10

  5. On 2/1/2023 at 11:45 PM, Bacon said:

    RE4, and even re5, have combat I really enjoy due to how killing enemies is done. Enemies die pretty quickly all things considered. I hated how Zombies were in RE2make. I do want tho shoot and kill things and have their heads explode. Also, RE2make guns aren't as satisfying. Love me some Red 9, or the Striker. And when you unlock the Tommy gun. Damn that was just super fun.

     

    re4_remake_el_gigante.jpg
    WWW.GAMEINFORMER.COM

    Directors Yasuhiro Ampo and Kazunori Kadoi discuss their initial hesitation to remake the game and how they identified areas ripe for enhancement.

     

    More, and way better imo, gameplay footage with some actual action-packed moments. The sound design alone is a huge step up from the wimpy pea-shooters and weak bullet impacts in RE8. And also, I agree with you on RE2R vs. RE4. I think RE2R's combat worked really well for that game where every zombie was a real obstacle and you had to pick and choose which ones to take out to clear a traversable path. But it was purposely cumbersome and difficult to put enemies down, mostly making the weapons feel kind of weak besides when you landed that perfect head-splattering shotgun blast. The cabin fight in this footage for example looks, and sounds, a lot different than RE2R and, gladly, RE8 to me. Guns sound punchy, there's wallbangs, villagers getting splattered with one shotgun hit and so on. Looks like proper RE4 combat to me. 

  6. 1 hour ago, Commissar SFLUFAN said:

     

     

    The game has an "Intensity Director" which probably has something to do with what's being experienced.

     

    ds-intensity-blog-thumbnail.jpg.adapt.cr
    WWW.EA.COM

    The team behind Motive’s Dead Space remake introduces new systems designed to keep players teetering on the edges of their seats.

     

    Yeah that's what players were complaining about. According to them, the ID will randomly spawn enemies a corridor over because there is down time but you're given no real audio cues when this happens apparently. Enemies, for some reason, don't make sufficient noise and will get in cheap shots from behind because players were unaware there was a new threat. 

     

    Again, I'm not playing it but that sounds like something isn't working as planned to me. 

  7. 4 minutes ago, Keyser_Soze said:

     

    Dusk Golem on Twxxxer has a long thread on the game. Sounds like they've improved the game and the combat a lot (compared to RE4) and supposedly we will see more gameplay snippets this week. But give it a read if you're scared this will turn out bad.

    Ah I mean, let's be real, I'm buying it either way. Just hoping for the best since RE2R has remained a bit of a fluke in terms of quality RE games for my tastes.  :shrug:

    I'll keep an eye out for the gameplay snippets though, thanks.

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  8. 11 hours ago, Kal-El814 said:

    I’ve come across a few more arenas / encounters where the music / cues for enemies seem off. I’ve killed most of the bigger mobs but there will still be one or more of those little head guys slinging shit at me and there’s no indication that they’re there other than my health getting chipped away. Isaac doesn’t look, the combat music has stopped, they’re far enough away that I don’t hear them, etc. I’m playing on Hard which isn’t too bad difficulty wise, but I was planning on doing a NG+ impossible run and this may talk me off that particular cliff.

    I don't have it yet but the enemies randomly appearing and hitting players without audio cues seems to be a common complaint. There were a bunch of reddit posts about enemies randomly spawning quietly behind players and suddenly getting hit in the back. You'd think that's gotta be a bug, who'd design encounters that way? Hopefully they'll patch that.

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  9. 19 minutes ago, skillzdadirecta said:

    I used to live in Long Island City before it got crazy expensive... loved it over there.

     

    EDIT: For those who don't know, Long Island City ISN'T in Long Island... It's in Queens, right outside of Manhattan. Second best place I've ever lived in.

    Furthermore for people not from here: to make matters more confusing, Long Island City is not Long Island but it technically is ON Long Island because both Brooklyn and Queens are on Long Island. When people refer to Long Island, they specifically mean Nassau and Suffolk counties which are different worlds entirely. 

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