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AshsToAshs

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Posts posted by AshsToAshs

  1.  

    Me and my friends played a bunch of the Steam Next Fest co-op demos over the weekend, and damn! In a world filled with Overcooked clones, this was a breath of fresh air!

    It's really the neat the way you can customize your character, instrument, band van, and what not. 

    And then the way you and your team work together to try to synergize which cards to use to beat the other band is great.

    Also the other NPC bands are really quirky and funny. 

    You can check out the demo HERE

     

    (or if you wanna see me and my friends play though it, you can watch us do that here. starts at 4h21min)

     

    Some of the planned features:

    • Over 400 cards to play with, many customized to each instrument, making each deck you play unique.
    • Challenging AI opponents in a single player campaign with specially themed cards.
    • 4v4 mode against 64 other bands in a legendary tournament showdown.
    • Unlock new cards and strategies as you play for even further customizability.
    • Pick your clothes, gear, van and rocker in hundreds of combinations
  2. I picked up the Shield Pro recently for exactly this reason. I really wanted to stream games from my PC to the TV.
    It seems to work really really well for this. However there are some quirks that im still trying to figure out, such as:

    • I originally bought it without the official Shield controller. I tried using it with an Xbox One controller and a DS4 controller. And while it worked, getting vibration it work was very hit-or-miss. I've read a lot of online fixes for this, but nothing seemed like a 100% fix. So I ended up buying the Shield Controller, which works flawlessly with vibration.
    • The UI for Nvidia's app sucks. I've heard that some people setup "Playnite" as an app in Gamestream, and use that as a better library. I've tried that, however it launches in 1440p (which is my PC monitors resolution) instead of 4k (which is my TVs resolution). If I launch any game normally from the Nvidia games app, it will launch in 4k. But if i launch Playnite first, then everything is stuck at 1440p.
    • I've tried using Moonlight, which seems to work fine. However vibration seems to never work for me, even with the Shield controller.

    Beyond that, I just which Android TV looked better overall :)

     

     

     

  3. Yeah it supports up to 4 local multiplayer.

    And the loot is still divided in local multiplayer. The loot that drops gets color coated, and only the player of that color can pick it up.

    That way one player can't just spam pick up all the loot.

     

    I do wish there was a trading system in the game.

    I'm having a lot of fun with it, but if does feel like some core ARPG mechanics are missing.

    Like trading, element resistances, gear crafting, etc.

  4. More details:

    Quote

    Alongside these changes to business model and distribution method, naturally there are many other exciting changes coming to Torchlight III.

    • The game now follows the classic Act structure from previous titles. Players start at the Imperial Outpost besieged by goblin hordes. They then follow the trail of nether corruption into lands overtaken by Hyvid and finally reach the [redacted] Peaks and their cavernous underplaces ruled by the electrifying [redacted]
    • Horizontal progression has been removed, so all Frontier-specific levels, gear stats, and scaling has been removed as well. We are returning our progression systems to better work in tandem with this.
    • Most zones are now private by default to give a better play experience. Players can still meet each other in public town levels and form parties to play together in instanced combat zones.
    • When creating your character, you can now select Online or Offline Mode. Characters made in Offline Mode do not require an internet connection to play, but will also not be able to participate in multiplayer games.
    • We have removed the in-game real-money store.

     

    While this is a huge sea change for Torchlight III, most of what our current players know about the game is still true: 

    • We will continue developing the game with constant feedback from our community through Closed Alpha (and soon Beta!) testing.
    • We will continue releasing updates over the course of testing. Update 10 is coming Wednesday, January 29 at 10am PT. and brings the complete refactor into linear Acts, a third Frontier area, a fourth playable class, and a whole bunch of other new features and content.
    • We plan to release the game on PC in 2020 with a console release following shortly after.
    • We will continue to support the game with ongoing content updates post-launch. 
    • The classes, game content, features and collectibles that have been shown in Closed Alpha will all stay in the game.

    From: https://www.arcgames.com/en/games/Torchlight_3/news/detail/11350673-announcing-torchlight-iii

     

    I'm thrilled about all of this. But I'm most excited to hear that they are getting rid of Horizontal Progression. It made the game too boring.

    Very happy to see they are going back to a traditional system.

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