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eventide11

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Posts posted by eventide11

  1. 19 minutes ago, best3444 said:

     

    What did you think of 16? I think I need to give it another shot and not reminisce on my first playthrough. It wasn't a particularly good time for me. 

    I don't know.. I think I need to give it another shot to tbh. I was enjoying the story for the most part and the world and music but it started to drag. I do want to finish it though

    • Halal 1
  2. 45 minutes ago, BloodyHell said:

    Oh, it didn’t happen in remake, that’s what I meant (the imprisonment).

     

    unless you’re talking about my earlier post.

     

    I just got to 

      Reveal hidden contents

    (Chapter 11, no spoilers except location)

     

    and damn, shit is opening up

    Oh ok. I'm sure I'll get the FF itch again at some point but I'm still kinda hung over from 16 for now

  3. 12 hours ago, legend said:

     

    The church part is the main quest. He meant the other stuff where you interact with her more is in the side quests.

    10-4. Seemed like they took main quest scenarios and made them side quests to add more time to Rebirth. Maybe I'll play it at some point and see for myself but just can't be bothered by it at the moment

     

  4. 27 minutes ago, Biggie said:

    Yes. In Remake he meets her in the church where he fought Reno and saved Aerith. 

    That's main story line in FF7 OG not a side quest. Maybe they made it a side quest in the remakes which is odd but nah, not a side quest originally. Maybe peeps should save up some money and pay attention (not directed at you Biggie)

  5. 9 hours ago, Keyser_Soze said:

     

    The thing is, this game is very far from a JRPG.

    If anything this game is closest to a Horizon or open world Ubi game complete with towers you have to unlock. Then all the sidequests are very [insert western RPG here] with a battle system that is super crazy.

    It certainly does have it's quirky moments but saying someone is new to JRPGs in regards to this game is disingenuous.

    Yes but some of the things that are 'padding' game time like forced mini games etc have been in JRPGs since the mid 90s and maybe even before

  6. 31 minutes ago, best3444 said:

    Also, 

     

      Hide contents

    It looks like they went away with how you upgrade weapons which I'm not liking atm. It's a bit complicated to me. I preferred the upgrade screen in Remake. Anyone else feel like this or is it just me?

     

    There's one character where his teeth are supposed to be that way but I won't spoil anything

  7. 4 hours ago, Biggie said:

    I need to get a Deck so I can try out this piece of shit game in handheld mode 

     

    8 hours ago, Biggie said:

    Honestly I enjoyed what I played of it but at a certain point it became to challenging. I know I can summon help but I didn’t want to be bothered by all that and I lack focus and determination that these games require. Sekiro was great until it wasn’t. 

    Are you even aware.. Nevermind

    • Haha 1
  8. 1 hour ago, GameDadGrant said:

     

     

     

     

    What the...?!? Are you goons calling me a "casual" gamer because I don't like From Software's BS? :silly: 

     

    YOU'RE ALL PERMABANNED EFFECTIVE IMMEDIATELY. 

     

    :p 

     

    Listen. I don't mind challenging games. I've gone through the OG Xbox's Ninja Gaiden. I beat Gamecube's F-ZERO GX. Practically the entire Castlevania series is my bitch. But those games at least don't pull this garbage of putting an enemy that can "stomp you into a mud hole" right up front. And the excuse of "oh, well you can just go somewhere else what's the problem?" doesn't hold water. Why is there anything near the start that can do that? It doesn't make any sense. 

     

    I'll give it another shot soon. See how it goes.

    Like I said it's a staple of the series

    Demons Souls - Stray Demon

    Dark Souls - Asylum Demon

    Dark Souls 2 - Fat ass Hippo creature

    Dark Souls 3 - Ludex Gundyr

    Bloodborne - Werewolf

  9. 19 minutes ago, GameDadGrant said:

     

    Do you guys not read my posts? I specifically said I went in the direction AWAY from it! To avoid fighting it. And it still chased me down and killed me, LOL.

     

     

    I mean...okay.

    Well it's not meant to be fought as soon as you come out of the first dungeon. Enticing? Absolutely but it will stomp you into a mud hole

    • Haha 1
    • True 1
  10. 2 hours ago, GameDadGrant said:


    What?

     


    My play log says I played for around half an hour. Some of that was character creation and tutorial stuff, though.

     

    But you’re not wrong, it’s in the beginning of the game…and that’s what pisses me off about it! Why put something like that right in the beginning?! That’s NOT good game design, that’s just trolling the player.  I hate that. 
     

    And I tried not fighting it. But it chased me down and one-shotted me. So I rage quit. *shrug*
     

    I dunno. Maybe since I’ve calmed down I’ll give it another try. I WANT to give this game a fair shake. I just hate, hate, *HATE* this kind of garbage right up front in an adventure RPG. :angry:

    How is it bad game design when you can literally go ANY where else and increase your stats and come back?

    • True 1
  11. 2 hours ago, Bacon said:

    I like ER WAY more. DS2 feels bad to play. There is a game feel that has existed since Demon's Souls, but DS2 does NOT have that game feel. It is a bit abstract, but I find it to be awful. Some people get what I mean whereas others think it feels the same. DS2 doesn't feel like a FromSoft Souls game to me. It feels like a game made by a different developer. DS2 feels like a Souls-like rather than a Souls game.

    It definitely has a different feel than Demons Souls, Dark Souls 1 and 3 and Bloodborne. The movement is...off. There's some good concepts in the area design, some enemies and bosses and lore but it's clearly made by a team that didn't have a decent amount of experience

    • Thanks 2
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