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cusideabelincoln

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Posts posted by cusideabelincoln

  1. 1 minute ago, Keyser_Soze said:

     

    As someone who's been watching Giant Bomb's Mario Party Party the mini game you're thinking of is the river one where you rotate the stick. Not sure if it fucks up the stick but it certainly fucks up your hand. :p

     

    Yeah that.  Also, while it's not a mini game, you have to try and fly Shy Guy around a room.  I was slightly obsessed with trying to get him to do a full lap, but I could never do it.

  2. 1 hour ago, Pent said:

     

    That's a solid list of games which would make excellent use of 4 controllers.  Nintendo would make so much money on just selling the extra controllers alone, because I'm sure they would overcharge for them.

     

    And I don't know about Mario Party 2, but Mario Party 1 had a few mini games that would fuck up the analog sticks.

  3. Logitech G400 (aka G400s).  First one I bought developed the infamous cable short within 6 months.  Logitech gave me a new one free of charge which lasted up until a few weeks ago.  It, too, also developed a short in the cable and was causing my system to lock up and randomly crash.  I decided to not even bother with customer service and ordered a replacement cable and so far it's working like a dream.  On the plus side the replacement cable is much thicker and sturdier, so I'm hopeful it'll last a lifetime now.

     

    I also like the Logitech Gaming software.  You can re-program any button, so in games that have a lot of binds I like the option to use the DPI up/down buttons as bindable keys, giving me up to 8 usable buttons on the mouse alone.

     

    However I have thought about going with a Razer Deathadder type mouse just to see how I perform with the claw grip as opposed to the palm grip I'm currently using. 

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  4. https://variety.com/2018/tv/news/avatar-the-last-airbender-live-action-series-netflix-1202946788/

     

    The animated series is one of my favorite shows of all time, and I find it to be perfect in just about every way.  I've never bothered to watch the movie because I've heard terrible things about it, so I don't know how I feel about this.  The only potentially good part about this is the original creators are running the upcoming series.

  5. 45 minutes ago, skillzdadirecta said:

     Me neither seriously... Once I got a little older, I realized most of those games weren't that good THEN. Especially when you're someone like me who spent a LOT of time in arcades growing up.

     

    We've polished games very well these days.  Most games don't hold up, because we've sequelized, serialized, and remastered what we started with ages ago.  I'll go back and play older titles for the following reasons:

     

    Nostalgia - Even then this doesn't always help a game out.  Mario Kart 64 is a good example.  It just feels clunky, and I would rather play the newer iterations.  On the flip side, I still love the original Super Mario Kart.  The muscle memory of how the physics work in that game is just ingrained in me and I get great joy out of it.

     

    Story - If a game hasn't been remastered, it can be worth it to go back and visit a well-done story or to get a more fulfilling experience in newer games by knowing the backstory.

     

    Something unique - Sometimes games just have a mechanic that hasn't really been explored in modern games yet.  Or the art is still appealing.  Or the sound is still appealing.  Super Mario games are a great example.  While each successive entry in the series adds new mechanics, the simplicity of the previous entries is still appealing - and Nintendo doesn't remake levels in later games so if you have a favorite stage there's only one way to play it - in the original game.

  6. So BF1 was $5 and the premium free so I decided to jump in... pretty late.  And I really love it.  Not enough to jump into BFV on day one, but I'll keep my eye out for a deal. 

     

    I also played a little bit of BF4 recently, and BF1 just feels much better.  The gunplay is tighter.  The netcode seems to be much better.  And sorry, Wade, but the community for BF1 is much bigger.  I had trouble finding matches for BF4 - everyone is playing one fucking map!  I also like the cleaner look of BF1.  The game also seems fairer for newcomers concerning unlocks.  The base weapons/gadgets are useful, as opposed to BF4/3 where the unlocks and accessories can give you a significant advantage.

     

    The spotting does seem very forgiving, but I believe I make use of it more than the enemies use it on me so I don't mind really!  I only feel a little bit bad when I spot someone, and I then get to track them for an absurd amount of time when they duck behind cover.

  7. This is pretty good considering they're still basically on the same node.  It's a little faster than I initially expected, plus they also managed to cram Tensor and RT cores which aren't even being used in any of these reviews yet.  I understand why they cost this much now, but there's no way I can pay that premium.  I won't even think about upgrading until I can get 2080 Ti-level rasterization performance for under $500.  The rest of my system is begging for an upgrade too.

  8. 15 minutes ago, Kal-El814 said:

    I’ll guess that Fury decides to form The Avengers in part because of Marvel / an alien threat, and will think she’s too powerful to have hanging around earth. That tracks with his line in Avengers that Thor / aliens is what caused Fury to really go all in on the initiative. As to why she doesn’t get paged until after the snap... who knows. Even if she explicitly warns him about Thanos dusting people, seems like a Hail Mary to ping her. 

     

    You know, we'll probably have to just live with the loose continuity.  Coulson(or was it Fury) did explicitly state that Thor, after fighting the Destroyer, changed SHIELD's perspective about beyond-Earth threats.   But here in this trailer, 20 years prior, we see Ronan looming over Earth. And in Agents of SHIELD we already know Fury was experimenting with Kree before the alien invasion took place.  So I think we can just chalk up a one-line comment from a movie to not be entirely accurate.

  9. 13 hours ago, Mr.Vic20 said:

     

    Quote

    Mesh shaders are the next iteration of vertex, geometry, and tessellation shaders. The main idea here is to move LOD (Level of Detail) calculations from the CPU and onto the GPU. This can improve performance by orders of magnitude, and Nvidia showed a demonstration of a ship flying through a massive asteroid field with mesh shaders allowing for the real-time use of 'trillions' of polygons. The catch is that the LOD scaling culls that down to a more manageable number, in the millions instead of trillions. Mesh shaders will be an extension to existing graphics APIs for now, so they're less likely to see widespread use until/unless they're directly integrated into the DIrectX/Vulkan APIs, but the demo looked very cool.

     

    This needs to be implemented ASAP.  Higher performance, less pop-in, and, hopefully, fewer microstuttering scenarios?  Yes please.  

  10. Just now, Mr.Vic20 said:

    Agreed, but i suspect that they will not follow Nvidia and try to wedge a bunch of different cores onto their die. So they really have to want to fuck this up to not end up with a price and performance competitive card, at least for FP32 functions. 

     

    Yeah, I agree.  Their best bet is to use the shrink down to 7nm as a pipecleaner - as some call it.  Keep the architectural changes minor and focus on just increasing the shader count in order to get the product out quicker and with fewer problems.  Then the second iteration of 7nm cards can focus on adding CRAZY new features.   AMD has been doing this approach since the HD 4800 days.

  11. Despite AMD not being to compete with Nvidia's high end on 12/14nm process, having a node advantage is a really big deal when it comes to GPUs.  Whatever, and if there are any, inefficiencies in design from both a hardware and driver perspective there may between the next AMD and Nvidia cards can be entirely mitigated and masked by AMD having that node advantage.  Vega right now is still performance competitive with the GTX 1080 and 1070.  Shrink that down, beef up the shader count, and do like they're famous for and undercut the RTX lineup on pricing and they could actually be viable competition again at the high end.  The RTX will then just appeal to those who want to be early adopters of the Ray Tracing tech, but for other 4k users just looking for solid framerates Vega 20 could be a great value option until the second and third generation RTX lineup - or whatever answer AMD might come up for Ray Tracing.

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