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Posts posted by Moa
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7 hours ago, Commissar SFLUFAN said:
Sushi should be illegal. Period.
It's posts like this that keep me coming back to this site.
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Looks cool. I still never got around to playing No Man's Sky but it looks like they've learned a lot turning it into the game it is now, and this game looks like the perfect project for them.
The survival/crafting genre is interesting in that it's basically been the exclusive property of small indie devs, and I'm excited to see what teams with real money and time behind them can accomplish with it.
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Looks interesting. I'm sure it's a point the movie will belabor, but just from the trailers the idea of food from a garden doubtless fertilized with human ash makes my skin crawl.
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Should’ve called it Scott Pilgrim: The Return.
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Was a decent 2/3 film elevated by Phoenix’s very frequent and believably awkward horny scenes.
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Man the cast of the movie is absolutely bananas in retrospect, I'm glad they managed to get everyone to return for this because it would've felt weird otherwise. I've enjoyed the two episodes I watched and they really should disable auto credit skip for this one since both outro songs have been bangers.
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I think this show does a really good job maintaining the appropriate level of nuance and complexity for an animated series. They balance themes of revenge, guilt, racism, misogyny, bullying, shame, disability, and many more without ever being too heavy handed, dithering too much, or being overly platitudinal.
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I thought the show was competent and engaging but not special until the 5th episode, which was special.
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This is all easily explained by the fact that Vought will always do the worst thing.
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Played an hour through Gamepass and enjoyed it. I haven't played many climbing games, but they've never appealed to me due to generally seeming very on-rails. While the section of the game that I played was pretty linear, it did introduce mechanics that I can see allowing for more freedom than I expect from the genre.
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2 hours ago, skillzdadirecta said:
Max Payne says HELLO... that game revolutionized third person action games at the time it came out. EVERYBODY copied it for a couple of years following it and its' sequels release.
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1 hour ago, best3444 said:
Ok, 5 hours in and this is not an action adventure game. It's strictly a investigation game with searching clues throughout. I fought maybe 6 enemies in my playthrough. It's not an easy game for me because you are always trying to figure out what to do next.
It's an extremely strange game that can be very confusing for an idiot like myself.
The production values and visuals are incredible. It's just not an action game in any way. So I was getting a bit frustrated with constantly searching for clues and finding my way around mazes without exciting combat.
It's a quality title but definitely not my type of game. I'm still interested and I will beat it because I am at least interested in what's going to happen.
Oh, and and the game is pretty scary and best played at night.
That all sounds great. Remedy has been great at creating interesting worlds and stories, but their combat gameplay has never been good.
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Spoiler
As someone who read the book, I'm really surprised that Scorsese changed the format and showed that Hale was behind the killings from the beginning.
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Spoiler
The AI stuff, the heart mesh, and the general obsession with immortality were Madeline and Roderick's attempts at finding a loophole in the deal. If they never die then their family gets to live.
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In classic Flanagan fashion, he manages to stick the landing. It still wasn't my favorite of his series, but I liked it well enough.
SpoilerAmong the many things I like about Flanagan's work, he understands that endings should be built up to. It's far worse to have a twist that betrays the story than to have a predicable but good ending.
Pym deserved better.
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I feel like the horror genre struggles with identifying meaningful themes that cannot simply be explored better through a different genre. What Flanagan really gets is that horror is uniquely situated to address the flailing desire for immortality.
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This game seriously kicks ass. It feels like a metroidvania combo of trials and hotline miami. There's a demo on Steam that consists of the tutorial, first level, and boss fight that thoroughly sold me on the game. The one thing I will say is that the game is hard and I feel like the aim assists on a controller is nonfunctional, so I had to switch to mouse/keyboard to prevent getting destroyed.
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5 Episodes in I have to admit I'm not enjoying it as much as I hoped. Everything feels just a little too obvious and constructed. None of the characters feel real. The show is kind of bumming me out because I feel like all of his previous series' have blended a meaningful story with horror in a way few other directors can manage, and this show just really isn't doing anything for me on either front. Maybe the next few episodes will turn it around for me, I wasn't really feeling Bly Manor until the last few episodes.
One thing I've noticed about Flanagan's series and recent movies is that the sets and lighting tend to look incredibly artificial. I know this show is about the ultra-wealthy, but nothing in these scenes appears lived-in.
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The top 100 PC games | PC Gamer
WWW.PCGAMER.COM
PC Gamer's annual list of the best games you can play on PC.oh lawd
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lmao, I have like 500 hours in CS:GO and just sold all the chests I had accrued for like $110 on Steam.
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I'm so excited for my PC to not be able to run this!
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I thought both Skyrim and Oblivion were pretty boundary pushing visually. I remember being impressed by the armor reflections in oblivion and the textures in Skyrim.
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1 minute ago, best3444 said:
Wtf? You being serious?
I'm going to be having 73 more review points of fun than any of you X-bitches.
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Worm’s rear end develops its own head, wanders off to mate. The butt even grows its own eyes, antennae, and brain.
in The Political Re-Education Camp
Posted
I was reading this headline and trying to figure out which politician it referred to.