crispy4000 Posted August 13, 2020 Share Posted August 13, 2020 Revamped platform fighter formerly known as Icons. It's been redesigned to be more combo-centric than other platform fighters, and much less of a 'clone.' The gist of it is you can cancel/dash out of anything to extend combos as long as you keep landing hits. Health bars now replace %'s, but with "knockback bands" when you're in different color zones. It takes a bit of the guesswork out of combo extenders compared to Smash. A few other smaller changes include a shield bash mechanics, super jumps, chargable air attacks, and a once-per-stock reversal. There's also a 2v2/3v3 mode which is a MvC style tag-team match split across multiple players, and a round-robin/king of the hill drop-in mode. Supports up to 6 players with great rollback netcode. I’ve been in a closed alpha for the past year or so, been very impressed in their efforts to transform the game into something much more unique and fun. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted September 10, 2020 Author Share Posted September 10, 2020 Some good tutorial videos that illustrate some of what makes it different. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted September 10, 2020 Author Share Posted September 10, 2020 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted September 21, 2020 Author Share Posted September 21, 2020 Game was successfully backed on Kickstarter with 19 days to go. They set a conservative goal, mainly to do some visual revamps to some characters. Open alpha ends today, sadly. They're also working in some (much improved) UI. This video does a pretty good job showing how they changed up Icon's most egregious smash clone. Both with the jetpack and the game's movement options in general. Quote Link to comment Share on other sites More sharing options...
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