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VICE: Ratchet & Clank's Nearly 20-Year History Started With a Graph Paper Note


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You can track the storytelling evolution of modern video games through a gameplay programmer writing the script for Ratchet & Clank.

 

 

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"Insomniac needed a new project, and Brian Hastings had a note on his desk describing a game with aliens, planets, and gadgets. In two weeks, they had a prototype. Nearly 20 years later, Ratchet & Clank is still going. My story on its history and evolution.

 

Part of the reason I wanted to profile Ratchet & Clank's origins is because of the way you can map the franchise's own storytelling evolution alongside the rest of video games. No formal writer working on the story for several games, no story bible until many years later."

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