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mo1518

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Posts posted by mo1518

  1. Here's the thing about SFV and the ads. Street fighter is already super fucking tacky as it is. The menus, the music, the characters, the fan service dlc, it's all incredibly tacky. The UI was designed by a team of people who all deeply despise functional menus. With all the design gore that goes on in this game, it's really very impressive that these ads somehow stand out as even more awful than just the status quo. I mean they look downright ridiculous. Visually, it's offensive to the eye and kind of surprising how little Capcom cares for its own character design that they'd mar them with this garbage. 

     

    And this is just from an aesthetic standpoint, nevermind the slippery slope of these ads in the first place. 

  2. On 12/16/2018 at 7:07 AM, ARZ said:

     

    Jurrassic Park the Game by telltale, the QTE adventure game?

    or

    Jurrassic World: Evolution, the Frontier game where you build and manage a dino park?

     

    Both are great for what they do, but JWE is FANTASTIC!!

     

    Fantastic? OK, I'll take a look. Love building/management games, love jurassic park, but when it released it didn't seem to garner a lot of attention. Thanks. 

  3. Finished. Great ending and epilogue, but...

    Spoiler

     

    The epilogue is so long and you spend so much time as John that I felt it kinda discounted the weight of Arthur's death and story. Like he was just a side character in John's story. 

     

    Another thing that bothered me was my Arthur died with like $4000 in his satchel. Hands it to John, and a few months later we're on a wagon with $24 in my pocket. Dammit Marston, what did you do with my money? And we're completely out of Oregano, too? How is this possible? 

     

     

    Anyways, that's my game of the year. 

  4. 45 minutes ago, Kal-El814 said:

    The more I think about how crime in communicated in this game and how it interacts with honor, the more I dislike it.

     

    As like everything in this game, sometimes it’s GREAT. I’ll be in the wilderness and someone will mess with me. I’ll take them out, and a random passerby will see the corpse, and see me nearby, and go to report me to the law. I can chase them down and intimate them to silence. I LIKE this. THIS makes sense.

     

    Then I’ll break up a bar fight via the “Intervene” prompt, which will cause me to get into fisticuffs. This has no impact on my honor, despite me saving someone from a beating which has caused my honor to go up in almost every other, similar situation.  My intervention causes half of the fucking town to aggro. Charles Xavier couldn’t get the X-Men on the same page as quickly as this town decides to not only descend on my location, but to come with guns drawn, shooting to kill. I cannot surrender. For each person I kill in self defense, my honor drops, so I decide to run. Despite the fact that I killed 15 people, more or less, and my honor tanked... no bounty. Not wanted by the law.

     

    Nothing in this game works consistently at all.

     

    Yeah, sometimes it flat out doesn't make sense at all. Sometimes a cold blooded murder has no honor/bounty impact on you at all for hand wavey reasons, sometimes the same act has you in a two hour gunfight. I don't know what the rules of this world are, and it makes it frustrating to navigate sometimes, especially when it goes against my intentions for my Arthur's version of his moral code. 

  5. I'm right at the end of red dead, so naturally I'm avoiding playing it so it won't have to end. Instead I played a little Spiderman over the weekend - webslinging around new York is incredibly fun. I've barely done any story missions, but I've got all the collectibles already because it's so great to just swing around the city. 

  6. 3 hours ago, skillzdadirecta said:

    Looks like Fallout, Mass Effect and Bioshock gang banged and had a baby. I've been itching for some more sci fi games and this looks like it will scratch the itch.  Looking forward to this.

     

    Yup, with a little borderlands for spice. I'm definitely in, this looks right up my alley. 

  7. 42 minutes ago, Spawn_of_Apathy said:

    The 610-625 current power of the Forge is not something you can use to get more powerful unless you can complete it. Grinding away at wave 1 will not help you to be able to conquer wave 2. 

     

    I am not saying give me a black armory weapon or armor piece per wave. But drop a tier 1 power engram. Something that is randomly rolled Forsaken loot, 1 power level above your actual power level. Same as you get for tier one weekly/daily milestones. You won't get a big jump in power, but if you are struggling to beat a wave 2 or 3 you can keep playing and eventually get there. The most powerful rewards, the black armory rewards you get for clearing wave 3, the boss wave. 

     

    That's how I felt Escalation protocol should have been. 

     

    This way we can keep playing the new activity and still keep progressing until we are able to beat all 3 waves and then we can do the bounties and forging weapons to get that "god roll". Enter the next Forge at a higher level than the last, but we have at least one Forge we can use to get powerful enough. 

     

    All the while you don't feel like you're beating your head against the wall. 

     

    Can you imagine if the raids have only rewarded you for beating the final boss. The raid being an activity that also gets higher in level as you progress. That loot throughout which increases power level is often the thing that makes completing the raid in its first week possible due the level of the final encounter and the inerrant difficulty of the enemies.  

     

    When you're 640 in a few weeks a forge run will probably be a breezy ten minute match. Handing out that much powerful gear per wave would obliterate bungies drop-feed leveling system. 

  8. They made the forge like they made escalation protocol. It's meant to be an end game activity to play as you reach the new level cap. The problem is there's no other activity bundled in this content drop that you can do - when Warmind dropped I tried escalation and got my ass handed to me. But that was fine - a little disappointing, but I had a campaign to finish, exotics to chase and a bunch of secrets to keep me busy until I was EP ready. This time there isn't that buffer. I feel like bungie probably should have communicated this fact better, it would have managed peoples expectations. But the blind well has difficulty tiers, why couldn't the forges? 

  9. I'm staying away from this until the dust settles and it gets its first taken king/forsaken expansion that fixes all the irritations and imbalances that the day one buyers beta test for everyone else. I may be slow to learn my lesson, but Destiny has been a patient tutor, often repeating itself to really hammer home the point. 

  10. In order:

    Red Dead 2

    God of War

    Into the Breach

    Celeste 

     

    Maybe spidey sneaks in there? Just bought it yesterday. Assassin's Creed might as well if red dead hadn't stomped in and interrupted my playthrough. 

     

    I feel bad putting red dead at the top because it does so many things wrong, so many little irritants where other games would have streamlined to increase the fun and minimize the bullshit. But it's also the most engrossing game world I've ever experienced, and when I'm not playing it I'm thinking about it constantly. It's also a game that improves more and more the longer I play - whether that's from just getting used to the silly control scheme or actual growth in appreciation is up for debate. 

     

    God of War is a masterpiece, and the series has always been my favourite, it's just up against a juggernaut in red dead, which also benefits from recency bias. 

     

    Celeste and Into the Breach were my reasons to own a Switch this year. Both are incredible, and they've kinda defined the switch for me - even though they're available for other systems I couldn't imagine playing them anywhere else. 

  11. 2 hours ago, eggydoo said:

    Is there a glitch that your horse won't spawn after fast traveling via train?  About 90% of the time my horse spawns but there are those few times it doesn't and it's annoying.

     

    Well, if you jump off your horse, buy a ticket on a train and then speed off in the distance, what is your horse supposed to do? Buy a ticket as well? You just abandoned him! 

     

    For real though, before I buy a stagecoach or train ticket, I always whistle for my horse to come to me. Seems to do the trick, and it's waiting for me on the other end. 

  12. I got to chapter 3 today. I spent waaaay too much time hunting rabbits and wandering around, had to finally just focus and do some missions. The game is really growing on me the more I play, and I think that's mainly due to me giving up and accepting the control and animation quirks rather than struggle against them. 

     

    My Arthur is very bearded and wears a bloody bear's head as a hat. Makes for some interesting cutscenes. 

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