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Keyser_Soze

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Posts posted by Keyser_Soze

  1. Just now, SFLUFAN said:

    Put another way, your death at the hands of the T-1000 will be pretty damned quick and quite clean so you more than likely won't feel that much (if any) pain.  Your death at the hands of the far less "refined" T-800 will take somewhat longer and potentially with a lot more pain.

     

    Getting your limbs crushed and whatnot would be a lot quicker. No way you could maintain consciousness from that kind of damage.

    On the other hand calculated cuts can last you a long period of time.

  2. 1 hour ago, Bacon said:

    So, I played Divinity: OS and I liked the gameplay a lot, but BOY I couldn't get into the story and part of the issue was the dual MCs. I don't like that. I avoid books that don't focus on 1 character. I know that may not make sense with Divinity because of how the two characters are handled,

     

    It's like two characters are the same person, so yes it doesn't make any sense for you to not like it. :p

  3. Quote

    The announcement of Vigor is unusual for a number of reasons. It’s the first time that Bohemia Interactive has used the Unreal Engine for a commercial video game. Traditionally, Bohemia has relied on its own proprietary game engine called Real Virtuality to create games in the Arma series. Second, Vigor could arrive on consoles before DayZ, the zombie-themed survival game that burst on to the scene in 2012 and has since lingered in an early access state on PC.

     

    Hmm I'm a bit more interested now seeing this isn't using the crappy Arma engine.

  4. 25 minutes ago, best3444 said:

    So...I started the game with Cyrus. "Technically" after I beat his story I have completed the game in a sense, correct? 

      

    How long does it take to beat the story for one character? I'm just confused how the eight characters are being utilized. It seems there are 8 games in 1 here. 

     

    You're going to meet the rest of the characters, it should make some more sense in a couple of more hours. :p

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