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Xbob42

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Posts posted by Xbob42

  1. 2 minutes ago, foosh said:

    i remember doing 80-120 weeks for half a year at a time in my younger days. I was salaried, and shit sucks and that shouldn't be an expectations. It's understandable when shit breaks, and everyone is on deck (including your manager). But that should be a freak week and not required.

    Exactly. It's not normal, it's not acceptable. People who aren't workaholics have to fake being workaholics to keep up with idiots who are proud of their absurd hours. You work to live, you don't live to work.

     

    All I actually get when I hear people talking about "normal" 100 hour work weeks is that they're either incredibly shitty at their job and thus need two and a half weeks worth of hours to get a normal week of work done (which I would say is unlikely), that their company needs to hire double the employees in that department (which seems extremely likely), or some sad, shitty combination. (Which seems eh.)

     

    Of course they can never afford to hire the proper amount of people, they've got $35 million bonuses to give out to execs.

    • Thanks 1
  2. 1 hour ago, Emblazon said:

    Yawn. 100 work weeks are like a rite of passage in the industry. No one takes you serious until you've literally put in your time. Like having come into the platoon late, and none of your fellow soldiers give you the time of day until you've been through a battle with them.

    You know, I don't think I've ever used this word unironically towards any person, and it's worse since I like you, Emblazon.

     

    But you sound like a real fucking cuck with this dumb bullshit.

  3. 5 hours ago, best3444 said:

    First two games are :|

    Undertale is fucking fantastic and I personally question the ability of someone who deems it ":|" to determine the quality of any product or service.


    Murdered on the other hand, I can understand not being for everyone. It fills a very specific niche.

  4. 1 hour ago, mo1518 said:

     

    I would agree for the most part - if you're talking about powerful drops that give a big boost to your light level, then yeah, getting two helmets in a row can be a real bitch, or only needing a class item to hit max level and no way to guarantee you get one. But removing random rolls and being able to get everything easily made year 1 boring as fuck. RNG on RNG can be a dick, but it's definitely more interesting. 

    It's always fun to see peoples' opinions on loot systems who maybe haven't seen a lot of loot systems.

     

    Here's a crazy concept: Each piece of content gives out different loot! 

     

    They're KIND of going this way, like I said. There's different loot pools for strikes than there are for PvP, and raids have their own loot pools, too.

     

    But in, say, MMOs, you kill a specific boss, and that boss has its own loot pool. If there's a piece of armor you really want that drops off that boss, you keep killing that boss until it drops, or until you get enough tokens to buy it. (Which is bad luck protection to keep you from having to farm one piece for ridiculous amounts of time.)

     

    When we talk about loot in Destiny, Destiny players chime in with "but it's easy to power up!" and it's like bitch I'm not talking about powering up, I'm talking about getting specific loot I want. If I want this gun, HOW do I get it? Oh, I just pray it drops? Fucking cool. Maybe Xur will have it some day.


    Removing random rolls and being able to get everything "easily" didn't make year 1 boring as fuck, the gear being boring and unrewarding and also having no content is what made year 1 boring as fuck. It was a bad game with a terrible curve. Destiny 2 tries to straddle the line between shooter and MMO, and then it makes up its own loot system (to the best of my knowledge) to fix a problem that never existed and introduces a whole host of new problems. Just use existing models for loot from other games! I guess it's going for the Diablo loot system instead of an MMO one, but it's this weird hybrid that's entirely unfocused and thus unsatisfying. You cannot set a goal for yourself and work towards that goal. You just grind and grind and grind and grind and hope you get the stupid fucking piece of loot you actually want, or you do like me and stop caring about loot because it loses all meaning at some point, and then you're just slowly pumping up your power number.

     

    I really don't get why they had to invent some weird ass loot system for this, besides the fact that they knew they wouldn't have much content and endless grinding is a great way to make a certain subset of people believe they're "earning" something.

  5. I think a bigger problem is that with 99% of gear, there's no way to target anything. It's still RNG on top of RNG, which, to my knowledge, only Destiny 1 spergs find a meaningful and enjoyable way to get gear.

     

    You get a couple different pools of gear at least, but I'd prefer a traditional token system where you spend X special currency to buy whatever the hell you want.

  6. I didn't like card games before, either. While it doesn't quite do it for me like it used to, Hearthstone was the game to finally fix that for me. It didn't exactly get me playing Magic, but I do enjoy Eternal, The Elder Scrolls Legends, Faeria, etc. And I'm greatly looking forward to this and Artifact.


    It's like there was a switch in my head that was always off, and the right game just needed to flip it to on.

  7. 57 minutes ago, TwinIon said:

    In that demo at ~26min he gets into the spacecraft and it doesn't automatically boot up for him. Then he has to navigate the menu system to request permission to take off. Again, maybe not the most fun thing to do in a game like this, but even if you do want them to have that experience, why isn't it a top level, obvious button? It's pretty much always going to be the first thing you need to do if you're taking off from a hanger, so it seems like it should be a big pop-up from the moment you enter.

     

    This game feels like a collection of inconveniences disguised as immersive gameplay. I suppose there is a hardcore audience for this, but it just doesn't look fun.

    This is literally exactly the kind of game the people who backed it wanted. A game that hasn't followed the trends of making everything super convenient and obvious for the sake of streamlining. There's a million, billion games where everything is obvious and easy and convenient. Play one of those! No Man's Sky awaits you.

     

    Although I do hope we get to see the gameplay revamp soon. I dunno if that was in this, as I haven't watched it yet, but they're massively overhauling the gameplay at some point to be a lot more responsive and, hopefully, a lot more fun, so I hope that goes well. While I'm happy to play a game with deliberate inconveniences, I can't say the same for it not being fun to just move around and fly my ship.

  8. 17 minutes ago, Remarkableriots said:

    It isn't just a name change. Things could be saved to your unique username like game saves, trophies, purchased items etc so you would lose access to that stuff. 

    :lol:

     

    Yeah, they fucked up royally. No other console or online service has ever had such a ridiculously stupid issue to my knowledge. Classic Japanese hardcoding shit that shouldn't be hardcoded.

  9. I was specifically thinking about the salvaging ones. I don't recall having too much issue with the battle ones (I think I missed one once due to a massive frame drop) but the salvaging ones could be a NIGHTMARE. Because a fair amount of them are around towns, and I believe they also would change the timing based on the difficulty and maybe just for a randomness element (it's been a while since I played so forgive me if something's inaccurate) but I just remember if there were two salvaging spots on the opposite side of the town, the framerate differential alone from being on one side of town that might be less populated could change the timing even if the nodes were otherwise the same difficulty or whatever. (Was it difficulty? Or did you use different items to change the difficulty? Man I gotta play again sometime.)

     

    I remember early on you could... waste stuff when failing salvaging? So mistiming it thanks to frame issues felt overly punishing and often unfair.

  10. 3 minutes ago, Ghost_MH said:

     

    The only actual timing based action in the games were for the special and elemental attacks and not once did frame rate limit my ability to hit those.

    It did for me. Massive frame drops and completely inconsistent frame rate made me miss the timing on some of the QTEs far more often than was acceptable. (And the acceptable amount is 0.)

  11. 9 hours ago, Ghost_MH said:

     

    Eh...I played the game like 90% handheld. It gets ugly at times, but it never stopped the game from being enjoyable. This is a turn based JRPG we're talking about here.

    It gets ugly, it runs awful, and it's not a turn-based JRPG, it's pseudo-turn-based at best. There's way too much movement and timing for it to be considered turn-based.

  12. 7 hours ago, Keyser_Soze said:

    Console gamers don't even know what latency is. These are people who consider 30fps an acceptable option and don't notice screen tearing. As long as they can play COD and Madden they'll eat this up.

    Yeah, I consider the people of this forum to be pretty deep into gaming and they'll take any old shit right up the ass and make excuses for why it's fine. Streaming will do wonderfully.

     

    30 FPS locked? "Buttery smooth."

     

    30 FPS with drops to sub 20? "Perfectly fine."

     

    Sub-10 FPS dips, literally looking like a compressed Youtube video in handheld mode?

    On 10/7/2018 at 11:53 PM, AndrewDean84 said:

    It ran fine.

    If you think the average gamer is suddenly going to start having standards when it comes to streaming when they've never had any standards whatsoever before, you're hopelessly optimistic.

    • Haha 1
  13. 2 hours ago, legend said:

    I'm still skeptical about latency. MS can scale to a point to address that by putting more data centers all over the place, but there are a lot of problems in between that they can't tackle.

    The thing is... there's actually not all that many games where a bit of latency would make much of a difference to the average player. People who complained about HDTV latency (which I believe often added well over 100ms of latency) were for a while considered "elitist" and "nitpicky."

  14. I'm of the opinion that companies continuing to push shit like this will slowly have customers actually demand better from their shitty ISPs instead of just wearily bitching about how everything should cater to how shitty their ISPs are. I believe Netflix alone accounted for a huge increase in the U.S.'s (relatively) fast increase in speeds and bandwidth, and is probably a large factor in how ISPs haven't been even more aggressive trying to cram in data caps than they already are.

     

    So you may not be able to use it today, but hopefully a continued and unified push from the tech sector will make it more and more efficient and attractive and desirable as a consumer, so that you'll be able to play it in the not too distant future.

    • Haha 1
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