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Dexterryu

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Posts posted by Dexterryu

  1. 3 hours ago, TwinIon said:

    It's an AC game in the Origins/Odyssey lineage, so little is a surprise after a few hours, but for myself that's a generally good thing. The "starting area" is enormous all by itself, though it's not particularly dense. Overall I'm very excited to spend time in the game, despite the paragraphs that follow, because I do have a few early gripes that I'm pretty sure will last the duration of my (likely very long) playtime.

     

    At least in the beginning, there aren't many fast travel points. Maybe this changes in the primary map, but it can take a while to get around, and I figured that if you visited a location you should be able to travel there, but I was sure that a captured a location would become a fast travel point. Not the case so far. Given how slow it is to climb these mountains, that's a real annoyance.

     

    Another small annoyance is that it doesn't seem like the location dots that mark wealth or whatever always go away as soon as you loot the thing. I climbed up a mountain to get a treasure, found it, but my Raven still showed a bright gold marker. I spent a little while running around, then flying around, trying to see if there was a hidden cave or something. Eventually I left and the marker had been cleared. This hasn't always been the case, but when there's no fast travel point anywhere near, I want to make sure I get everything.

     

    That said, I do like having the markers for even smaller treasures. I found it annoying in Ghost of Tsushima to clear out a huge camp and then hunt through it looking for steel or iron. With the markers I don't worry so much I forgot anything significant.

     

    The skill tree is so much worse than I feared. It's only a step behind the freaking FFX sphere grid. Why the hell is there "fog of war" in a skill tree? Why hide what skills I'm building up towards? I already have a tab open of the whole thing, but it's annoying as hell to have to use it to figure out where I want to spend my points. I think the system itself is probably fine. I like the idea of investing skill points into passive traits that improve your usage of certain armor. I think it's fine to have to get small passive buffs to build up towards abilities, as it gives you constant progression without overwhelming you with useless abilities. It's just the presentation and the layout that I find needlessly complex and actively harmful in determining how to progress.

     

    I've noticed a few visual bugs. Clipping, pop-in, characters sliding around, especially in combat. Stuff that I didn't see at all after finishing Ghost of Tsushima or TLOU2. Not a deal breaker, but it is a shame for a series that was the gold standard in animation be a step behind. Overall though it's a pretty game.

     

    What are you playing it on? Debating on waiting to play it on either PS5 or whenever my number comes up to buy a 3080.

  2. On 11/4/2020 at 11:50 AM, Fizzzzle said:

    I don't think there has been an open world RPG that has really nailed challenge vs. character progression yet. Like, I just finished a playthrough of AC Odyssey, where every enemy levels with you, and once you hit level 50+ and every enemy is either your level or higher, while at the same time your gear is always a couple levels lower than your actual level, it starts to feel like the game is punishing you for progressing. The Elder Scrolls games are similar (Oblivion was especially bad at nerfing special equipment if you got them too early in the game)

     

    I'm not sure what the right solution is, but I don't think anyone has figured it out yet.

     

    4 hours ago, Bloodporne said:

    I'm definitely running out of steam for this game. I accidentally managed to overlevel the shit out of myself it seems and the story quests are too easy, combat has been on auto-pilot for me the last few hours I've played. 

     

    What I really miss in games like this are actual combat encounter design. Just by way of its core design, you just kind of always run into the same randomly strewn-about batch of enemies and approach it in ultimately very similar, or same, ways. 

     

    I still continue to be really impressed by its world design and gorgeous aesthetics but I can see the gameplay criticisms at this point. Let's see how it develops from here though, curious to see where the game goes story-wise and all.

     

    I think this is just a general issue with the concepts of levels in a game. I personally feel like it's a bit of an outdated way to give a sense of progression. I like the idea of opening up abilities, but not just adding health/strength. Especially so if enemies level with you... in that case what's the point... you get tougher and so to they. I suppose that's also the case with enemies being tougher by zones.

     

    In a lot of ways I liked the way that most metroidvania games handle it. You complete certain events and gain some new tool or ability. That feels much more natural to me than grinding x amounts of bad guys or handing in a quest and magically becoming stronger.

     

    Overall though, I play games like Witcher 3 for the narrative, characters, and exploration. There really doesn't need to be a level based progression system. Maybe just a new skill learned here and there by finding some item/tool/weapon that allows it.

  3. Got my Shield on Saturday and gamed practically all weekend on it. It really is impressive. 

     

    In fact it's so impressive I'm now considering buying a bluetooth mouse & keyboard so I can play FPS/TPS games with them as I HATE playing those types of games with a controller. Does anyone have any suggestions for keyboards that don't require a USB dongle to connect via bluetooth (since the tube doesn't have USB)? Lots of mice like that but I haven't seen any keyboards.

  4. Hello... hoping to get some advice here.

     

    Since COVID my job has become work from home permanently. Since I work in front of a computer all day my normal gaming go-to has switched from my PC to my PS4 as I just want to sit on my couch and game vs spend more time in my home office. That said, there are some great games on PC that I'd love to play on my new LG CX 77. Since Steam link isn't an available App on LG I'm looking for a device that will offer good game streaming from my gaming PC.

    I've been looking at the Nvidia Shield 4k and it looks great, but it also looks like it's going to be too large to plug directly into the TV in the extra ports it has in the back since it's 6.6" long. I'd love it if someone were able to confirm this.

     

    I'd be happy to consider other options too. I'm not married to nvidia so if something else like a 4k Fire TV, Roku, or whatever else would accomplish this that would be great. My PC is plenty powerful, so I'd love something able to do 4k@60 w/ HDR.

  5. On 10/16/2020 at 5:03 PM, Bloodporne said:

    The days are getting shorter, the weather worse and 2020 shittier by the month. I need some time-sink escapism and I thought I should probably plunge into one of these massive AAA open world fests I usually avoid exactly for my usual lack of time.

     

    I never played Witcher 3 due to reading tons of negative comments regarding its combat being janky. After watching some gameplay videos...it looks kind of fun? I definitely like the gory dismemberment, always cool combat feedback. Now if the combat isn't anything to write home about, which seems like a huge part of the game, what makes it so special? Also, how overwhelming is it in regards to map "?" vomit and so on?

     

    I've read a lot about Ghost of Tsushima in the OT already so I know of understand what I'm in for there. How does the busy work and open world overwhelming amount of shit compare to Witcher 3?

     

    And by the way, this is on PS4 Pro as a disclaimer.

     

    Also, feel free to suggest other games of their ilk if you think they're superior.

     

    Having played and really enjoyed both, my vote goes to the Witcher. I think it has a stronger story, characters, and side quests. Combat is serviceable, was decent for the time especially for the type of game it is. As for the ?s, most of them can be skipped and they aren't really quests just small points of interests/things to loot.

     

    As for Tsushima, it's almost the opposite in terms of strengths vs weaknesses when compared to W3. The combat is great, while the main story is good but not great. Characters and side quests are mix of serviceable to good. It also has plenty of very skip-able '?' type stuff.

     

    They're definitely both worth playing and both very good overall games.

  6. On 9/21/2020 at 12:12 AM, Keyser_Soze said:

     

    Think of it this way.

     

    PC gamers are guys who buy Ferraris. Complicated, expensive, powerful.

     

    Console gamers are like soccer moms. They want a cheap minivan but also want it have the best features. So am I going to choose between a Dodge Grand Caravan or Honda Odyssey?

     

    And so while they bicker about that you're sitting over here with your Ferrari saying, just buy one of these. And they are like nah, I can't put a Ferrari in a garage like a minivan. And you're like, no man you can put a Ferrari in a garage no problem

     

    And they respond with

     

    Luke Skywalker GIF by Star Wars

     

    I've been pretty much a life long PC gamer first, but always had at least one of the consoles. I spent the majority of my gaming time on my PC, except for console exclusives. Now, with the pandemic and working 100% from home I find myself wanting to play console much more. So comfort is also a factor. I realize it's easy enough to hook my PC up to my TV but being that I need it in my office it's not a great solution. 

     

    So Ive become almost a console first gamer in the recent months.

  7. 7 hours ago, legend said:

    Seems like in the reviews some people didn't really like the combat. Maybe it gets old once I've played a lot more, but I really enjoy it. And notably, I think this is the best open world combat I've played.

     

    Is there another open world game that people think has significantly better combat?

    Maybe the Arkham games had better, but I definitely do like this. That said, early on before you get your health and armor built up it's pretty rough on you so I could see why some maybe didn't like it due to that.

  8. 34 minutes ago, ShreddieMercuryRising said:

    Lol.  I understand these things are subjective, but Zelda has wiped the floor with any and all "open-world" games, probably continuing into the near future.

    Depends on your perspective. Witcher 3 is still the best IMHO because I value the characters, choices, and quests. While I really enjoyed Zelda it was a little too sparse and solitary for me in terms of character interactions and story driven quests.

  9. 1 hour ago, Kal-El814 said:

    Not checking the reviews beyond the scores and I haven’t checked the spoilers but if people are expecting a narrative deeper than “what if the virus is violence” from Naughty Dog... I dunno what games they’ve been playing. :p

     

    Can’t wait to play it tho. 

    Doing my best to try to do the same. I think the ones that are primarily not reviewing it well are the types to inject their political opinions and think that every game needs to be politically correct within the current culture. While I can understand them feeling that way, and being annoyed/bothered if a game and its story are contrarian to their beliefs I really just want to know if the game is good.

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